I think that the Dungeon Defenders 2 needs more unique hero based mods that add more diverse gameplay mechanics or add interesting abilities at the very least. Comment me what u think of these mods I list.
Serpent's Gaze- While blocking, you emit a cone of writhing force, slowing enemies down to 60% and Hindering them, causing them to deal less damage. If under the Hindering effect for more than 3 seconds, enemies will be petrified for 3 seconds.
Solar Blade Beam- Sword beam and Besty's Sword Beam now explode upon impact, dealing 250-350% Ability Power as damage to nearby enemies.
Emberquakes- Seismic Slam now leaves a damaging pool of Ember within its area of effect, dealing 500-1000% Ability Power over 8 seconds to enemies that stand in it.
Guardian Shield- Increases the radius of your Block by 50% and you can take 10-35% less damage from projectiles.
Kingsguard Resilience- Blocking melee attacks now restores 1% of your maximum health while blocking projectiles grants a Crusader Charge. When you gain 20 Crusader Charges, you emit a wave of force that deals 250-600% of your Hero Damage as magical Earth Damage in a line and knocking back enemies hit. Cannot restore health more than once every 2.5 seconds.
Thorc's Wrath- Provokes' duration is increased by 15 seconds but its effect is reduced by 15%. In addition, you are now bathed in lightning, dealing 150-450% Ability Power as magical storm damage per second to nearby enemies.
Falcon Blast- Piercing Shot now launches two addition projectiles that spread outwards, each dealing 200-500% Ability Power as magical fire damage to enemies hit.
Venom Shrapnel- Oil Flask launches shrapnels that deal 100-270% Ability Power as poison damage to enemies hit and withers them for 6-15 seconds, causing them to deal less damage.
Healing Flasks- Oil Flask now heals any defenses hit, restoring 4% of their Defense Health.
Elven Silverthorn Bolts- Your primary attacks deal 5-40% increased damage to struck enemies and have a 10-30% chance to knockup enemies.
Supercharged Charged Shot- Your primary attacks now have a 25-50% chance to fire a charge shot that explodes upon impact, dealing 200-300% Hero Damage as damage in a small area of effect.
Mana Recoil- Mana Bomb now fires a wave of force while charging that stuns enemies for 3 second.
Sight of the Grand Mage- You periodically mark a distant enemy, allowing you to cast Arcane Volley/Arc Lightning at the marked target. Casts every 5 seconds.
Aftershock- Fully Charged Secondary Attack now spawn meteors that deal 100-450% Ability Power as damage to enemies near the enemy hit.
Heavy Gale- Tornadoes duration is increased by 10 seconds and now homes in on enemies. If an enemy dies while affected by Tornado, it increases its duration by an extra 3 seconds up to 5 seconds.
Infernado- Tornado now explodes after its duration ends or enemies hit by it die, dealing 500-1200% Ability Power as extra magical damage.
Oracles' Blessing- Primary attacks grant Oracle Charges when striking enemies, which increase your Ability Power and Hero Damage by 1% per charge, When you reach 30 charges, your next secondary attack fires a bolt of lightning that deals 600-1500% Ability Power as damage to enemies hit and uses a charge the more secondary attacks are used.
Leaping Smash- Pole Smash now launches you towards a nearby enemy.
Way of the Chi- Increases the range of Boost Auras by 55%. In addition, you deal 10-45% more damage to further you are from a Boost Aura but decrease your critical hit chance by 10%. You regenerate 5% of your max health and take 30% less damage while within a Boost Aura.
Crippling Chi- Concussive Wave now also confuses enemies, causing them to take 5-45% more damage.
Heroic Banner- Heroic Wave places a banner that increases Defense Power and Defense Range by 20-40% to nearby defenses. Allies gain 20% increased Hero Health and Hero Damage when near the Banner. Cannot place it more than once every 8 seconds.
Hope you enjoyed this. Message me at the bottom on your thoughts on these mods. Peace out Defenders