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Zuvell

Junior Defender
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About Zuvell

  1. Zuvell

    Updates for DD2

    It doesnt work very well past floor 124
  2. Zuvell

    Updates for DD2

    Also why do we not have a feature to auto deposit crafting materials into our crafting bank. I understand "some"may complain about a more convient system, but for those whose 8 bags fill rather quickly, this would be helpful.
  3. Zuvell

    Updates for DD2

    I've only awoken 10 times and never see anyone use the aura tower because its costly and there are blockades that do better (40 energy per). I'm only asking about guilding hyper shards because it costs alot to max them back out each time you wake.
  4. Zuvell

    Updates for DD2

    Those only work on blockades as per the shard
  5. I'm sorry I was lost when you said floor 814 lol. I only hit 55. Anyways the menu glitch after waves where it keeps moving forcing you to slow down when selling things is a nuisance. Also we get a bank for our crafting materials but no way to auto deposit? What is that. That and bosses are still getting stuck and maps sometimes still dont start, and split screen forces you to main menu when going to a full lobby in town instead of treating you as part of a party. I dont urge people not to play, but I think trendy needs to dedicate staff to dd2 because some of us wont be jumping to a remake of 1. Adding those maps to dd2 would be awesome such as a classic mode, but why make a new game? Just improve your current one. That's my opinion though. Some of my favorite games have done updates moved to a new console but never made a 2. Killer instinct for instance on xbox one is completely different then when it first dropped. I promise you stay focused on one game and make it the best experience ever no one will seek another tower defense game.
  6. I have a few suggestions I will feel will help end game. First the issues. Bosses are still getting stuck in doors, maps are sometimes not letting you start even after everyone confirms start, the menu is still super glitchy after each wave and constantly moves your pointer around, and dryads bees still do not attack some bosses or undead enemies. Now to touch basis with quality of life. I would love the ability to see things on towers from the menu screen such as elemental marker, dps, range and other effects. Also when will we be able to gild hypershards? It appears you have it coded but haven't given us a way to do it. Also I believe power pylon and health pylon should count as buffs and should affect servos regarding buffs. Also these shards should be able to work on the monks boost aura to increase players use of an otherwise useless tower endgame. Also the introduction of new incursions and a power test to skip levels in onslaught would be helpful also. Last thing I'd like to see is additional secondary gear like the Squires shield or the barbarians second weapon. Why not give the monk a banner, or the dryad roots? Just food for thought. One of the biggest updates in my opinion is increasing synergy and adding more descriptions to the already existing items we have. To increase replay and maintain people's interest you must help them understand how to flow into a stronger force. Also rerolling secondary traits on gear and relics would be awesome too so we can reach perfection by another means this grinding and praying we didnt accidently sell a perfect stat item or put some kind of icon on weapons and relics with perfect stats and give us a warning when we try to sell it. Thank you for your time.
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