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BlueConfusedMage

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BlueConfusedMage last won the day on August 2

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  1. You'd think 1-3 would be common sense. But uh 4? If people need an instruction manual on how to deal with you they're probably not the only problem... and I'm not sure what a golf game or FPS has to do with DD but okayyy, good for you?
  2. In my opinion, the first time you reset, you need to get to as high an Onslaught floor as you can get to. That way your min ascension level, which will never change, is as high as possible, making the climb back up to the minimum floor you need to reset again much easier. After that first high-as-you-can reset, then just reset every time you can for the point. That's what I'm doing now, I'm not that far along, but my last reset was at floor 60. Next should be a couple floors higher, on up to floor 80ish as the min at which point I should have all the AP abilities if I did the math correctly. (Or DDA comes out and I switch to that, LOL).
  3. I like using all HP armor, HP/attack weapons, robust mods on all my armor, and having ice chip on my offhand with water on my main. With that framework, you have a ton of crowd control, and you can add your prefered damage mods to spice it up. Juicebags has a good version, Frostshock he calls it in the vid, which uses Turn the Tides and Boiling Blood to great effect. With it you do take constant damage so its only for tougher lanes where mobs live for you to hit and gain back health, so it's very active play wise. You can skip that for less damage but more ability to wander or zone out.
  4. My only request is make it worth farming. It's a fun, nice looking map that I don't mind seeing occasionally when a new player asks for help on it, and would like to play more. Put a normal amount of motes, gold, amps, exp, and drops in it, make the drop from the dragon a random C8 weapon from any of the other Primes, and you're good to go. Just making the drops equivalent to C7 Draken plus a weapon and occasionaly a C8 amp should do that. Otherwise it will be like the rest of rhe incursions, farmed for a few weeks, then forgotton other than occasional once through for the hyper shard.
  5. Until you hit c7, focus primarily on gear level. Once you get into C7, when you find gear that fits the build you want to use on the character you want to mainly actively play VS build with, upgrade that gear to max level C7. Put some good mods on it and shards in it, as you aquire them, but don't obsess over thr charecter all that much for now... having the right mods and shards on relics are most of what allow you to progress. Use whatever works to get to C7, as far as relics, shards and defenses... nothing you encounter in C1-7 will require anything all the amazing gear wize, and there isn't much point to farming pre c7 more than you have to since all the best gear drops in c7 and Onslaught. Make sure to get groups to do each of the new prime incursions once, when you can, to get those shards, farm C7 a lot, and start working your way through Onslaught which is where the real challenege atarts. C7 is just about farming, ince you get over the curve and can. Onslaught, once you get deeper into it, is abiut having the right defenses and knowing how to deal with tough lanes, and that's when you will start to want to really get things dialed in. You don't need to spend much money on the game, but if you like it max out your bags and get some extra bank slots if you have reaources left over... space is a huge boon. Characters you can earn in game slowly over time, and you don't need anything but the free ones for farming C7 and can even go quite far in Onslaught with them. EV2 is super useful, and as close to mandatory as you can get later on, but everything else you can do just fine with your starting 4... I have them all and use the starting 4 and EV2 by far the most.
  6. Just depends on what you need really. Other than Volcano for fun, I just use Fissure, for frost lanes. Nothing special there, DR, Destruction, Deadly Strikes for shards, along with DR, anti orc, anti mele work well for me. (Stacking all the DR is so frosties slow it down to normal attack speed instead of to a crawl. Anti frost is another option, but anti mele and anti orc make it a bit more flexible.
  7. I wouldn't tear up a good WM relic to do it, but for fun throw earth on one, and then poison on another defense... Poison Dart Tower will work naturally, or use a poison mod on Proton Beams for extra CC and poison. Earth + poison = chance to petrify, so you could Earthshatter towers + PDT's, poison Protons with Reflect Beam and the right shards to apllify its explosion which is naturally earth damage, even the dryads poison attacks are an option.
  8. I use her at times because I like the flavor, but generally only for C7 farming when I'm tired of facerolling everything. Her defenses are a bit inconsistent and require support that makes them somewhat uneconomical. I wish hornets were better as another non magic option would be nice pushing Onslaught, but they're not quite there. Nimbus just feels like bigger hornets with crazy range. Harpies are a middling tower at best. Slimes can be nice for some extra punch vs mobs that got past the rest but aren't anything special really. Finally the tree mechanic while neat, is a worry because if it gets hit by a flyer or chopped by a lady orc the defenses miss, it all goes down. Overall she's a neat character that is usable but is almost never the best option. Making giant hives on smaller maps or just goofing off and building mass defenses near an objective like the pirate maps is fun though.
  9. It's fun. Super grindy, but fun. There's generally several approaches to a lane depending on your preference, you can buy shards with currency you earn in game now, there's a lot of content, generally it runs smoothly.
  10. I still think it's an annoying timesink. Yay, I'm getting my ear nibbled by an assassin who spawned while I was running over to unfreeze one of my ranged defenses that it doesn't make sense to put Tenacity on so I get to replay the wave again, again. You know you're going to get past it so it's not like it adds to the suspense or challenge, there's nothing you can do to prevent it when it's just bad timing, and it just slows things down. I'd rather they leave the dragon type events to incursions. I actually prefer the temple since there's not the dragon losses and the only bug I run into is failed new lane alerts which I know to avoid by watching for new lanes.
  11. Out range them. Earthshatter towers work well, especially with PDTs for the combo. You can throw a fire mod on ramsters and that works ok as well. My favorite though is just use over defense rate fissures... DR or gilded DR shard, destruction, deadly stikes, the highest DR mod you can find, and anti mele, anti frost is what I use. Frost mobs slow your DR, so if you get that way past the cap, they're just dlowing it back down towards the cap while taking huge damage. You have fissures which do fire damage, and throwing in frost and mele damage, that's a lot of frost hate. Other than against ranged or kursakzi (sp) modifiers it's all I use. Aginst those, ranged defenses with some extra du spent do the trick.
  12. It's a good map for farming weapon mods, and having it at a lower difficulty means it's more accessible to newer players. The extra DU from being able to spend a minimum to spawn camp all the lanes makes it easy to defend the objectives as well and just relax for more geared players. Overall I think it's a fine balance to have some easier maps thrown in, especially a popular one to farm like that.
  13. One thing you might try is to take a look at their gear score when they join, and then when you create a game set the minimum score to join at a higher level than theirs. You also might create a second account and play with both in split screen which will block a 3 player group from joining you. Make friends and invite them to farm with you. Start private games and run solo or only invite friends. Change your region if they're not trolling multiple regions. Just playing devils advocate here, but also consider what you are doing. If they're just kicking people before the last round every time, obviously they're trolling. If on the other hand, you are running around for the full duration of the timer after each wave is complete and it's just Expeditions, you are likely getting kicked because people are tired of waiting on you... no one wants to wait an extra couple of minutes each map for content they need to do 100's of times for mats.
  14. Yep. Been this way for around an hour. Blehhh.
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