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Crombell

Junior Defender
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  1. Mainly because it's DLC and because summoner can improve any build as a result of having seperate MU units I wouldn't say Series EV is any better that Summoner when it comes to being a must-have
  2. The only maps you wouldn't use minions on are maps you already can beat easily though, and the builds you make for those maps are with the intent of farming them as quickly and efficiently as possible The summoner being required on all maps where you're having difficulty, where you can only beat them by also using a summoner, makes the summoner eligible for the title of "must-have" if you ask me
  3. I don't think that's completely reasonable, or they would barely make any money off of some of the pledge tiers. They definitely should have clarified that there were going to be fees for delivery in the kickstarter, as they can't expect everyone involved to already know rules and prices for international shipping, and it was also not exactly fantastic that they were so hesitant to release any information on why the surveys took so long to get in order. But the shipping being free shouldn't be a matter of course. We are trying to help them finance a game first and foremost, if several of their pledge tiers made them almost no money as a result of shipping costs it'd make no sense.
  4. Yeah, apparently not. I don't know why all my attempts failed, F5 never did anything Thanks regardless, though
  5. I know how AHK works, I've made my own script for releasing almost fully-charged shorts with a staff on repeat The problem is that I haven't been able to find any key that corresponds to attacking with the second player character. Making it press F5 doesn't work, not does it work to have it press left bumper on a controller.
  6. I am... Also curious about all over the above. Good questions, hope some of them will be answered.
  7. I realise you said there'd be no support for this, but I figured I'd still ask as I can't make heads or tails of the UDKInput.ini Is there any way to make the left trigger input on F5 a toggle of some sort? I have been trying to make an autohotkey command for this purpose, but it hasn't functioned properly. Presumably it doesn't work with the emulator.
  8. The only thing I want is some way of highlighting certain stats for it to automatically add together so you can see, for example, what the sum of a piece of gear's four tower stats + levels are without having to calculate it in your head. It's not a problem if you're just looking at a two, ten or even twenty pieces of gear - but when you have to figure out which armour piece, in an inventory filled to the brim with armour pieces, is the best it's headache-inducing.
  9. I've been fiddling with this for a while, but the game's aversion to being behind the taskbar seems like it can't be dealt with. Whenever I put it in windowed mode it'll stay at a weird resolution as a result of not wanting to overlap. I've tried using a seperate application called Borderless Gaming, but that also can't force DD to overlap the taskbar. If anything, is there at least a way to hide your normal cursor in-game, and prevent it from going outside the game window in normal windowed mode?
  10. Thank you for the explanation, it's a lot easier to wait for stuff with no deadline in place when you know why there hasn't been set a deadline. You might want to consider placing this information somewhere where it's easier to spot it, as I doubt everyone waiting for backer rewards will visit this specific thread. Edit: And so you did. Nice.
  11. I'm not usually a fan of the 'these other people didn't do so hot, so now it's fine if someone else does the same' logic
  12. I've "heard" that there's been difficulty getting surveys ready, but not from any official source Have they actually commented on anything regarding this post-funding, and if so where should one go to see this? I don't want to sound impatient, just been excitedly checking my email, the kickstarter page, the forums and the discord 'news' page this past week
  13. I hope they don't provide anything beyond cosmetics exclusively to one platform Beyond that, I have no strong positive or negative feelings about this
  14. It's not exclusively to keep people artificially engaged - it rewards players who were gonna be playing regardless and provides some objective they can accomplish once a day. Not exactly a breakthrough in the ways of creating content, but every little bit helps in my opinion. It can in fact be viewed outside the context of 'player engagement'
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