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Crombell

Junior Defender
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  1. DD1 ended up with several mechanics such as tower stacking, minions walls, buff beams and mana genies that were so powerful the game had to be balanced around them, blocking out all other similar tactics from use because they just weren't as strong For instance, you couldn't use squire walls or apprentice walls anymore because the maps added late in the update cycle were made with the intent to break through the waaaay more durable and auto-repairing minion walls Similarly, the genie pet was so powerful that you had to have one for a majority (if not all) of the waves on any given map, because the maps were made with an infinite amount of mana for upgrades in mind I won't miss these things, as I'd prefer more variety in my strategies, although I do have a soft spot for balancing stuff on top of buff beams (prior to tower stacking becoming mandatory as well)
  2. I get that it's for a better game that the release date has been moved. But at the same time - fuck. Four more months on the clock. That's a lot to suddenly get dropped on you via a trailer with no prior mention or foreshadowing
  3. Yeah, the increase in rewards from emulating splitscreen is kinda mandatory in DD to get enough rewards for running maps to be worth it, but I think that's at least partially due to *everyone* doing it. The market is overflowing with high quality items as a result of splitscreen giving the players with high stats four times as many items. Another issue it's posing is that it makes actually playing with people a bad thing because you'd be getting less rewards. Just from a basic game design point of view, it's really terrible that you need to download a set of third party files in order to play the game efficiently. The controls for emulators are super unintuitive as well, because of course they are when they have to make the controls for four players fit on a single keyboard. Overall I sincerely hope that splitscreen rewards won't be a returning feature. I'd be fine with the difficulty thing you suggested, just please, I want to actually play with people and introduce the game to my friends without needing to go "...Yeah so first you're gonna have to download these random files off the internet, if you don't want to gimp yourself"
  4. The kickstarter bonuses aren't something you buy, it's something you get in return for your goodwill in helping fund the project. The skins aren't meant to be worth 75 dollars. As for whether they're lazy or not... Sure, a bit probably. But you're exaggerating - the skins aren't even the only things you get for the pledge.
  5. It'd probably be whether they're gonna go with the old approach to DLC and updates, where it's almost always superior gear/farming potential compared to what already exists in the game, or if they're gonna set a max power level for gear and such immediately upon release and then just expand on the existing tiers of gear instead of adding more on top.
  6. We don't really need to get constant updates or patch notes about a game we won't even be able to beta test before we're close to its release. And it's still three and and a half months until its earliest possible release date. The kickstarter shipping issues have already been discussed a lot in other threads, so I don't really want to comment on that here. Be patient, it'd just be more work for them if they had to figure out a convenient method of keeping people up to date on all the stuff they're working on.
  7. I doubt that DD:A is just going to be DD1 with better graphics. They are building it from the ground up, with the opportunity to base the engine around the hectic endgame with thousands of enemies per wave. DD1 was originally not made to support those numbers, and thus ran kinda horribly for some people in the endgame. They'll also be able to include any number of QoL features and revamp things like the crafting system, which was very claustrophobic originally with room for only, what, 12 items/folders per page? Then there's tower balancing. Right now, lightning towers with a couple deadly strike towers rule supreme in the endgame. Variety will be very welcome. I'm looking forward to what they'll be able to do with DD:A.
  8. I kinda wish there was a discord and reddit page for the seperate games The official ones are technically for both DD1 and 2, but really there's only DD2 content on there
  9. Mainly because it's DLC and because summoner can improve any build as a result of having seperate MU units I wouldn't say Series EV is any better that Summoner when it comes to being a must-have
  10. The only maps you wouldn't use minions on are maps you already can beat easily though, and the builds you make for those maps are with the intent of farming them as quickly and efficiently as possible The summoner being required on all maps where you're having difficulty, where you can only beat them by also using a summoner, makes the summoner eligible for the title of "must-have" if you ask me
  11. I don't think that's completely reasonable, or they would barely make any money off of some of the pledge tiers. They definitely should have clarified that there were going to be fees for delivery in the kickstarter, as they can't expect everyone involved to already know rules and prices for international shipping, and it was also not exactly fantastic that they were so hesitant to release any information on why the surveys took so long to get in order. But the shipping being free shouldn't be a matter of course. We are trying to help them finance a game first and foremost, if several of their pledge tiers made them almost no money as a result of shipping costs it'd make no sense.
  12. Yeah, apparently not. I don't know why all my attempts failed, F5 never did anything Thanks regardless, though
  13. I know how AHK works, I've made my own script for releasing almost fully-charged shorts with a staff on repeat The problem is that I haven't been able to find any key that corresponds to attacking with the second player character. Making it press F5 doesn't work, not does it work to have it press left bumper on a controller.
  14. I am... Also curious about all over the above. Good questions, hope some of them will be answered.
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