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VenatusXM last won the day on January 11

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About VenatusXM


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  1. Apprentice is highly valuable. I would recomend, and the recommendation I get all the time is to stick everything into Damage and Range. After that you can slightly level Defense rate. Fortify means nothing on apprentice and should not be leveled. It's your other towers jobs to protect the apprentice, as his towers should absolutely not be the "first" line of defense, due to how squishy (weak) they are.
  2. There are small white bricks that hove above the defense. When you upgrade it that bar goes up. I still hate it, as it's hard to see instantly unlike DD1 which used Stars and such. Currently you cant see others progression or gear using any method. Auto loot had always been meh. Your best bet, and what I have always done is collect 1 full set of, let's say primitive, when I have that I uncheck primitive gear In the auto loot section. I do this all the way until I hit the final tier of gear. When i hit the final tier i then utilize the filters to only collect stuff that has 350+ upgrades, just for example.
  3. I did not mean the outfit was reset or the transmog. The character loses its skin when leaving and joining matches. I dont know if its only multiplayer or what, but it happened to both me and my Partner while playing a private lobby game. After 1 match I noticed mine was gone, and then we ran another (with my partner this time) after losing we returned to the lobby and instantly hopped into another game, where she noticed hers was now gone. ps. The blacksmith works fine, the "Saved Outfits" are still available that I made. Its just the toon losing its skin. Thanks for the information! imo It does seem inconsistent with how L works, but maybe I feel that way because someone could more accidently sell a good piece if S worked similar.
  4. These are a collection of bugs I find and/or small gripes I have about certain features of the game. Friends unable to join private lobbies or some other weird issue with steam friends. (apparently this was due to steam outages) They were pumped for the transmog though! (ps, thats broken too, switching heroes out of the hero deck cause them to lose their skins. Although the skin is still saved in your outfits, so you just have to reapply it from the blacksmith. Ill be patient with this though, because quite frankly I AM EXCITED about it and hopefully you guys continue developing it further, There is so much potential in these systems and im already loving the introduction of it. "CONFLICT DETECTED". wait wait wait, I swear I just read that this was fixed. oh and throw a UNREALENGINE crash into the mix after choosing one of those "conflicted profiles." Both profiles have matching data. (Im just stressing this point,) Also, why cant my friends join me in my tavern? I am able to get them in by closing and opening the game. On a side note The lobby privacy should be a togglable option from within the tavern just like in the Original Dungeon Defenders. I keep saying this because we have had issues since the beta, and they still exist. Oh, and another beauty has been reintroduced into the game.... wait for it.... doing some random thing (maybe blocking and attacking at the same time) disabled my ability to attack at all! (A fix was to upgrade or repair something and then you regain control) New issues I found profile icons are still messed up, I dont even know where its pulling the images from. Non-host pov is from inside of the body after losing on Alc lab New issues #2 Ingame comparison UI, when looking at weapons and getting the comparison screen, I can see that the "LVL" numbers are misaligned on a monk weapon. It seems to happen on and off. Assassin bodies and some others disrupt projectile aim, and cause projectiles to shoot almost straight up. New New Issues (12/13) Traps and auras appear to have 0 HP when joining other players infinite load time when host (presumably goes back to their tavern and then exits the game, before we get a chance to load, therefore the loop.) New issues 12/18 (not related to the new update DU yellow bar goes farther than the grey bar that its contained in. I will update this with more bugs I find. If somethings fixed I will cross out that bullet. Other Gripes notes Selling gear is once again a chore and a half. As per Philips words, you can hold S and then left click. I assumed and only tried hovering over the item and then pressing S (kind of like how "L" works for locking.)
  5. Chat box: When someone is speaking the chatbox wont show up, there should be some notification marker that says there are unread messages, or just have the chat box actually respond when someone else is saying something. Im always missing when my teamates say stuff. It also feels glitchy still. Round timer: when G'ing up before the rounds ends it can make the timer disappear for all players in the map. It may also happen just when G'ing up normally. But I haven't tested it. Boss Countdown for all bosses: same thing as above. Stuck Orc on multiple maps in survival and pure strategy (including low waves) The mode selection screen buttons are weird. Why make it so I have to click the red button and then have to "select x"? (just a small gripe lol) fps dropping: dropping to 15 or less fps on Promenade challenge map, I have heard others say the same for other maps.) pure strategy towers: Not sure if intended, but you can pre-select a tower and then ready up and still be able to build the tower after running around and collecting mana. "Defense is the best Offense" achievement is broken.(Fixed in 1.2 Bug fixes) These are just some things I have noticed.
  6. Nifty, I didnt expect there would be many others. It's cool you guys found this. Congrats ASD and Santa. How long did it take you guys to find this and have you managed to locate any others?
  7. I feel the exact same way about the current exchange of information. Its abysmal to say the least. I have to wonder if they even visit the forum or if they have just enough time to answer 1 question about an order (good on you at least) before they have to leave. I dont have time for nor the energy to sit around and watch a long stream for potential information. Maybe were the minority here, so it's not enough to be bothered with. I haven't got the website statistics, and I certainly dont got information about how many people actively use the other platforms, but I dont see how being honest with us is such a bad thing. I would think posting across all available social networks would be a great thing. Unless. Is it a bad thing? I honestly thought about going into detail about how the current exchange of information could be increased, just like you did, and literally I dont think they, a business, should need me, a single little entity, telling them how to run their stuff since they are doing well for themselves. (Hey, I didn't raise half a million dollars, I'm just a scrub who donated to the cause.) But im glad you brought up those points because I think the next answer is this website and its forums. Just like you said, all we want are tidbits, just some stuff so we know CG is alive. But from my little corner... Nah, I'm good here, go on with your business. Who's making these decisions??? Who is actively making sure no information can be shared with us, your consumers? I'm finally accepting my standards were too high. 🤣
  8. I actually did not mind the Hero deck method, Otherwise I would have readily been waiting for some type of emulator, or probably just run the game on two accounts to level up faster. The grind was enough between 70 and 90. Although I think I noticed it a lot around the 80s. Im sure with future updates there will be better maps to run that allow for much easier experience gain just like Tavern Defense on DD1. With updates were sure to receive more weapons that all have potential, but in games like this when your an efficient player you tend to go for whats best, and whats best tends to be 1 or 2 weapons. (more if your just throwing in different functionalities of that weapon, but in the end the DPS levels out the same. I was largely disappointed in the weapon from that map. A PvP deathmatch and assault map or maps would have been good to have, with the winners getting better end game chests than the defeated. Im not a fan of Pvp in Dungeon defenders, but the idea would be fun in strictly PVE situation as well. It would be sweet if the free DLC was those 4 maps, but no way do I want them to be the paid DLC.
  9. I didnt even know about this! The CDT put in some amazing updates into DD1. It would be cool if there was something to be done about another partnership or something.
  10. I agree with you in all respect. In my opinion it doesn't matter if there are hackers. With this kind of game studio they are not going to be able to indefinitely keep the anticheat software going anywags. Unless it just needs to be activated then it's good for life (tbh I dont know much about anticheat software, I get my experience from how Call of Duty works lol) Hackers want to join me, then I'll boot them, and the game should register they were kicked (or make a ban list from your own lobbies.) I can understand those who want ranked, but I mean we dont even have proper leaderboards.
  11. If these are actual quotes, and this is actually how they stated it.... I want to play that game, that game sounds promising. Where is that game, dude? Give me a link! Jokes aside, I had tons of fun in EA and probably over 250 of my 450 play hours come from it. Probably more. The reason why that 450 has only hit 460 over the last month and a half is because of the following, and I have stated these in other posts too. 1. Lack of Communication I see a lot of people post regularly on this. Old and new users alike have a concern with the lack of communication. CG was awesome on this in the early stages of development. (I guess when you have almost half a million, you do...) Stop! Look at that comment I just made. That was the first thought that popped into my head as I wrote it. Is this how you want to be seen? I surely can not be the only one who feels frustrated; and, to be honest sad about the level of communication going on. I know your people, not robots. I hope CG employees will see this comment as well. We know you are adapting and learning, especially after creating Chromatic Games from TRENDY entertainment. I am trying to be patient, but every day I inch closer and closer to the abyss. Throw me a "Defender Weekly" (newspaper knockoff lol) that just says, "Hey" with anything else you can give. I mean is your office okay?? That was terrible news to learn about, I feel like a lot of the community was wondering how you guys were doing after, and you haven't even updated us as to that. Give us some fun pictures of work life maybe. Your a game studio, you can't have that dreary of an office, can you? If this is just a method to get us to move to Discord then you should just say so. (That bit is speculation) 2. No new content I mean that one is straight forward. 3. Major missing content pieces I would have been ok with a game in ea longer, rather than receive our game in it's current state. At this point I'm just bringing up dead ghosts. But literally leaving out the only things that mattered was not the way to go. We need Splitscreen, Consoles, Player shops, Personel Shops, Trading, Dropping items, Hero skins staying when joining other lobbies (why isnt this a thing?) We need all this ASAP. Grype from someone who donated a hundo, I hope the Gold, Gilded tavern gets some love. It looks like a leprechaun threw up everywhere in there, but again... you can throw this one to the last burner. Be cool if people could see it when you turn it gold too, because as it stands they cant. *sad face*
  12. This is a pretty stuck up comment if I say so. How about YOU apply? This isnt about taking their jobs or saying they are bad at it. At this point your preaching to the choir dude. We just want some communication and maybe to see CG actually cares about this game. Maybe my expectations were too high. But you can blame CG for that since they posted soooooo much prior to the games release, and then as soon as it was released every week we have gotten less and less communication. If their benefits are so great it's because I funded it alongside almost 12,000 OTHER backers, and that was just on kickstarter alone. Why are we barely at 300 people playing in a 24 hour span (CLICK HERE for PROOF!! https://steamcharts.com/app/1101190) If they want to offer me a position to sit down and tell you guys how their doing with progress, then I will do it for free. 🤷‍♀️
  13. Thanks. There was a whole lot I missed. These features you mention are just as big as the ones I mentioned. They just slipped my mind when I was letting the forums have it.
  14. I come to the forums once every week or less now. I have less than 2 hours in DDA in the last 2 to 3 weeks. There's no news. Absolutely no communication on their part. Is DDA dead? Who knows. Probably not, but im hoping the next update will reflect that "probably not" and do spare me from having to eat those words. I am a little worried about the lack of communication. Almost 3 weeks now with nothing, at least on this website. I dont even want to know if they have said something elsewhere, because whatever was said should of been shared here. Here on their main website with the forums of DD1, DD2 and DDA. So I can only assume there's been no other update as of my posting. The Dev roadmap. This thing. It is supposed to help, but I honestly feel more frustrated with it. I like knowing where their at, but the most important (IN MY OPINION) things such as Split screen, Console versions, Player trading, Twitch integration and player shops are not any closer to being done. So what about being able to drop items? Is that a thing were going to get, or is that based on the Dev map, because I dont even see it on there. If you look at the finalized section we got some juicy tidbits, such as Host ready up (I feel like DDA has a lot of "play my way" or get booted mentality, makes sense when your playing efficiently) and maybe that's just because only the most dedicated are still playing except for the others who trickle in to test the game out, but that could further the gap and spoil it for those who want to enjoy the game and not rush it. I guess I'm referring to the new players who may reach Massacre mode, not the ones who farm it regularly. The ones who farm it regularly have no souls, we all know this. Another bit is the Tavern difficulty (although honestly this should of been in 1.0.) But beyond this there isn't anything else super notable. I believe that if we explore the reasoning we will find it in the state of the realeased game. So many important and engaging aspects such as the aforementioned have yet to be implemented. I can understand if there are delays due to the current state of our world, but as it stands it seems many businesses are either coping or failing. If CG isnt on their "game", then they need to get there. CGs had some crummy days, but I still hold a small flickering glimmer of hope for this game. In conclusion I enjoy the game, but there are some serious things that need to be implemented to truly get it off the ground. Its DD1 remade with updated graphics, models and functionality. There isnt a whole lot that adds to the story, but is that new here in this franchise? My 450+ hours in DDA attest to my enjoyment of the game. We have the base 4 heroes (and now eva) I dont mind that we got Eva and I certainly wouldn't mind getting summoner, but new heroes would be awesome as well. The older heroes are as remembered, and play the same as DD1. There is a lot of content missing that should of been there in the beginning and still isnt. I literally bought this game with 3 others, but the others refuse to play the game. The gameplay is fun. There are 6 modes of increasing difficulty. The Easy, Medium, Hard and Insane difficulties are about what you would expect (if you know this genre of game you could probably start on Hard difficulty). Nightmare was a hurdle, but mostly due to the antagonizing long xp road between 84 and 90. At level 90 you can use the (what is currently) best armor, and you really need the level 90 gear to progress further. Massacre difficulty is satisfying and very player oriented. Dont expect to lounge around in Massacre mode, if you do well your a bad teammate then. The new mob: The Siren is a cool addition to gameplay mechanics, but she simply adds more RNG aspect. In boss waves this can be challenging. The loot looks nice, and hopefully we get even more variety, especially with the projectiles specifically. The UI is Gorgeous. Some things could use a touch up, but I'm sure they are in the works so I wont go into any more on it. I do miss my inventory system from DD1 with Folders, but with more features this "Bag" concept could outdo the folders. At this point I am just waiting for a decent content update to get back into the game, I dont have much of that "farm for even the little upgrades" mentantlity going on. "They have a great game, but they keep thinking that the salt is the sugar" -chpoit
  15. I only see maybe 5-10 Massarce lobbies (if that) and always 20 or so other types of lobbies at a given time. I've played 460 hours as well. I think it's just how many there are, because I've never been in or around a hackers lobby, least in 1.0 release, and still there are not many lobbies.
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