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  1. Hmm, most maps seem to have good spots for them, especially on the underground mine maps
  2. Ah didn't knew about the shift feature on items in the inventory, this is nice and would be really helpful, thanks! And about the map, they should simplify the map and make the theme more like DD1 (map wise)
  3. Can confirm this happened to me as well, it did get fixed by putting a strength aura stacked on it however this shouldn't be nessesary for none lightning mobs.
  4. So I've been playing DD:A beta quite a lot yesterday. I love the gameplay and the content and I couldn't be more hyped about the game. I only have some feedback on the HUD. HUD The monster count looks pretty basic. Not a problem but it doesn't fit the DD:A theme When upgrading/repairing/selling towers I can barely tell which one I'm upgrading (when f.e. I stacked monk auras). It would be nice if you would see like in DD1 an icon of the tower you're hovering over and selecting. Lets talk about the map (I do think this is subject to change since this might not be developed yet). So I dislike how the enemies are just red dots and not an icon of the face of the enemy. Also towers/traps/auras are some crystals on the map, it would be nice if there will be icons of the towers itself on the map. PERSONAL PREFERENCE: It would be nice if there is some sort of a text or small popup that shows you when you have unspent level points for stats. UI When you hover over an item it would be great to see your current item of that sort equipped so you could see what is better, what is worse and what doesn't make a big difference. Because maybe the PowerLevel is higher however has stats you don't want, like dps stats for a tower hero. It would be nice if there is a bit more of a Dungeon Defenders theme in the inventory. For your level points. Put the hero level up page and defence level up page under each other. So it is clean on one page. Yet again I just wanna say gameplay wise I really enjoy the game, both solo and playing with friend/online. These are just some things I'd like to see uppon release (or even a next beta). Feel free to post your opinion based on this thread or your experience with DD:A HUD/UI. EDIT Statement from Chromatic Games about the HUD for the beta: "We’re going to be adding various improvements to the HUD. Currently we have it setup for beta to be functional. There’s a ton of work that we’ve done not in the Beta, but expect improvements on launch."
  5. This is a beta about 2-3 months away from release. You should check the kickstarter update on the kickstarter website where they wrote which features are not in the beta and which will in the release. I am not sure what you mean about the change in building since it is similar to DD1. You can change the camera option with CTRL when building so you get the topdown placement instead of the spot your character is looking at.
  6. You should keep in mind that the beta is around 2-3 months away from release. Things like auto-sell dropped items will probably be implemented however they don't even have the gold currency in the game yet. So there is no way of them to convert items on the ground to gold (they could delete them on the ground if a new wave starts, but not nessesary). So this is a beta so a lot of the features aren't here yet, keep that in mind. I do like the topics you're pointing out. I have the same feelings about most of them.
  7. The discord server already exists, just go to discord.gg/dd2
  8. This is indeed true, however this is how we met the franchise and since we're going back in time (lore wise) we should have something silly. Of course with a rework so they are not outdated anymore
  9. Modding skins and weapon skins is fine. But creating own weapons is a no go, that will ruin the game.
  10. The old characters do fit in the lore how Chromatic described it. Even tho I am not a fan of DD2, the older versions as skins seems like a nice idea. They do need to get an rework to fit in the DD1 style. If they made the adult versions like the Legendary versions than that would be pretty dope
  11. I would love to hear how you got in touch with the DD franchise. My first experience was amazing as I remember. I was home and around the age of 10 or 11 (not sure). I was allowed to play games on my dad's tablet. I was browsing through the app store and there it was... Dungeon Defenders: First Wave. It looked amazing for tablet games at that time and it was actually really easy to get started with. At that moment it got me, I got almost 2k hours in DD1 these days and I couldn't check how much I played DD:FW, but damn it would've been a lot.
  12. I honestly can't really understand what you are trying to say exactly. However, I think this was some sort of a decent feature. By having negative stats on a piece that would've been an improvement for your character makes you think if you should use it or not. For example you we're a tower squire and got armor with like 100 more tower damage, but you also had -80 tower rate. Then you had to check yourself if it was worth it or not.
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