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[CG] HiggsBosonic

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  1. BALANCE Nightmare and Massacre The enemy caps for Special enemies were higher than intended in one, two, and three player games. Ogres, Sharken, Djinn, Copters, and Sirens were higher than intended in one, two, and three player games and have since been reduced (that means they should be easier). Heroes Squire Reduced the amount the Squire’s health scaled in Nightmare and Massacre. Adjusted the Slice N Dice Blockade so that it attacks at the correct max speed (0.2s) and also damages enemies sooner. Reduced the weapon damage scaling of Squire Massacre special weapons dropped from the Goblin Mech and the Ancient Dragon. This was causing the Squire to one shot a lot of enemies. We enjoy the DPS Squire gameplay and will continue to investigate ways to keep it viable. Removed Mana Drain each time a player is hit while Blocking. We want to make Block a more engaging and risk/reward ability in the future, but for the time being, block away! Series EV-A Drastically increased Series EV-A’s hero damage scalar. We’re going to continue monitoring her performance, but this is a step towards making her feel better to DPS with. Enemies Goblin Copters Goblin Copters no longer spawn on Wave 1 for Ancient Mines, Lava Mines, Magus Quarters, Throne Room, Royal Gardens, Ramparts, and Glitterhelm. Goblin Copters have been removed from Nightmare Campaign and Survival Ancient Mines. This is to maintain that one new nightmare enemy is introduced per map. Goblin Copters now only spawn from one lane on both Tornado Valley and Tornado Highlands. Decreased the number of Goblin Copters that can spawn on single player sessions at any given time from 5 -> 2. Gear Pets Pet Abilities now have their values displayed as a Primary Stat for improved visibility Mega Chicken Updated the melee attack and ranged attack ranges to match similar pets. Gemstone Made it so they are always provided a default stat. May still not be upgradeable depending on the roll, but makes it so that minimum rolled pets are still useful. Maps Summit Gargoyles Added Gargoyles to prevent players from getting into melee positions against the Ancient Dragon that avoided all damage. Buncha sneaky sneaks! BUGFIXES Fixed an issue where binding actions to the arrow keys were not functioning properly. Fixed an issue with some enemy spawn issues on Glitterhelm. Fixed an issue with the HUD disappearing when a player respawned as a client. Fixed an issue where Strength Drain Aura could affect bosses. Fixed multiple issues with the Corgi pets appearing for clients in unintended ways. Adjusted Wyvern bounding settings to function properly now. Fixed an issue with Level Range and Upgrade Range within Auto Loot not working properly for clients. Fixed an issue where high quality pets could not be upgraded. Fixed an issue where some DPS calculations for defenses were slightly incorrect. Fixed an issue where traps were not taking external Defense Rate buffs. Fixed an issue where Djinns could buff one another. Achievement “Unstoppable Defender” should now be attainable. Removed the Yellow Ramster ability from some streamer pets. Fixed an issue where EV Tactical Map icons were not showing up properly or removed when destroyed. Updated the primary and secondary default binds for defense adjustment. Fixed an issue with the Hero Scene in the inventory for clients not functioning properly. Fixed a bug where item powers were not properly comparing item tooltips. Fixed a spelling error on the Magic Missile Tower. Fixed an issue where Defense Rate wasn’t taking into account external buffs. Fixed the Defense Rate and DPS of the Deadly Strike Tower to take into account the wind-up animation. Optimized the Torch VFX in various maps. Added a temporary fix for clients using Sell All. Fixed an issue where dragging your mouse too quickly to spin a Hero during Hero Creation could cause all UIs to be non-interactable. Fixed tooltip context actions from bleeding over the edges. Fixed an issue where tooltip context actions were improperly displayed as disabled while looking at items in-world. Fixed an issue where flying enemies were not moving on Tornado Valley Fixed an issue where mana spent notification didn’t match the actual upgrade price of a defense. Fixed an issue where percentage comparisons were displaying incorrectly. Fixed an issue where Siren health bars were not displaying above her head. Shock Beam duration has been clarified as “stun duration” on the Defense Tooltip Known Issues: There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash. Weapon stat difference comparing for projectile speed and charge rate are off by 100 times. Projectile speed is 100x lower. Charge rate is 100x higher. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  2. Defenders, We were so busy squashing bugs, the navigation for Tornado Highlands did not get built on our latest build. As Lawlta would say, Dang Ol' Dang! This meant that no monsters could spawn there, we have rebuilt the navigation and are pushing it live. I did not want to patch, even for something this small, without letting you all know what the change was. Cheers, Higgsbosonic BUGFIXES BUGFIX: Enemies were unable to spawn in Tornado Highlands. Known Issues: Bosses are able to be webbed, they take increased damage during this effect. Attacks and movements are not affected. There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  3. Defenders, We wanted to get this small update out to resolve some issues for you all before the weekend grind commences. Enjoy the boss webbing debuff while you can! More bug fixes and changes coming next week. BUGFIXES BUGFIX: EV towers can now be placed on islands in Tornado Valley. BUGFIX: EV defenses could not be placed and pets could not target enemies when the player was standing on top of the Boiler in Alchemical Labs. Known Issues: Bosses are able to be webbed, they take increased damage during this effect. Attacks and movements are not affected. There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  4. BALANCE Fixed an issue causing Massacre Survival Experience to not match Massacre Campaign experience. BUGFIXES BUGFIX: When comparing time values where less is better the sign would be wrong. BUGFIX: Missing tracking stat on proton beam. BUGFIX: Chat box lagging when too many messages. BUGFIX: Updated stat displays to display if the value is over 9999 so you'll see like 10.45k. BUGFIX: Flamethrower weapon set to be fire damage and removed stat tag for damage override. BUGFIX: Targeting Prevention volumes aren't preventing targeting. BUGFIX: Unable to bind Mousewheel Up/Down to any action in the controls screen of the options menu. BUGFIX: When clients join a multiplayer session the ammo counter is placed on screen at 9999 until they swap heroes. BUGFIX: Several enemy targeting changes, both melee and ranged to help with some AI bugs and collision issues. BUGFIX: Fixed Pet entitlements not working. BUGFIX: Defenses stop firing, even when valid targets are presented. BUGFIX: Changed location of Siren nameplate. BUGFIX: Fixed an issue for Series EV-A beams health going down on the first few points. BUGFIX: Healing aura no longer stacks only the first one is applied. BUGFIX: When hero abilities are disabled by being in Pure Strategy they display a 99 cooldown timer until you swap heroes. BUGFIX: Alchemical Labs Ogre & Demon Lord AI fixes. BUGFIX: Defenses are difficult to place on stone islets on Tornado Valley & Highlands. BUGFIX: Fixed a bug where pet ability range was not formatted as distance. BUGFIX: Fixed an issues with clients lock all function by making lock all server driven. BUGFIX: EV tacmap icons now show both tower nodes. BUGFIX: Fixed a bug where block % was assigned to projectile speed, preventing its display. BUGFIX: Filter Bag for Weapons was incorrectly saving. Other: UI texture optimization pass Known Issues: There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  5. BALANCE: Proton Beam - No longer does less damage than base attack as base attack gets higher. You need to put points in to see an increase in attack, but will see an increase. Skyward Revenge Challenge - Lowered the difficulty slightly. Instead of spawning 2 Ogres at once they will be split on all difficulties. Set initial Goblin Copter spawn to be a max of 1 for Easy though Insane and added 10 seconds to the delay between Normal and VIP Goblin Copter spawns (15 to 25). Nightmare/Massacre unchanged. Skyward Offensive Challenge - Lowered Dreadbones difficulty on Easy through Insane. Nightmare/Massacre unchanged. Little Wizard Pet - Scaled damage is increased to match other pets. BUGFIXES: Fixed an issue where tooltips could get stuck on the screen until transitioning to a new map. Fixed an issue where Ancient Mines waterfall distortion effects act a bit strangely. Fixed an issue with an incorrect defense tooltip on aura that appeared. Fixed an issue with some UIs where percentages weren’t displayed properly. Fixed an improper stat display for the primary damage type. Visually improved the tooltip context bar. Added the feature for the autoloot to ignore common settings for pets and accessories. Fixed an issue when you swap heroes where it briefly showed the squire icon for a brief second regardless of what hero you swap to. Fixed an issue where DPS calculations on tooltips were incorrect. Added missing VFX Colors for Godly items dropped in the world. Fixed an issue where clients didn’t properly see EV-A DU cost on built towers. Fixed LOD issues with the Poison VFX on enemies at long range. Fixed an issue where the Siren doesn’t play her death animation or ragdoll. Fixed an issue where the VIP room sign is invisible from behind. Fixed an issue on Skyward Revenge where the rocket volley can continue into the next Build Phase. Fixed an issue where clients in Pure Strategy could not pass through Defenses properly. Fixed an issue where the Etherian Ancient displayed a knockback stat. Fixed an issue where most of the Huntress weapons were misaligned and not held in her hand correctly. Fixed an issue where the Dark Elf Warriors were landing on top of EV-A’s blocking field. Fixed an issue where the Goblin Copters weren’t spawning on Endless Spires. Fixed an issue with the Overclock Beam stat display. Fixed an issue with inspect on placed defense tooltip was showing a progress bar even though it’s a single button press. Fixed an issue for clients where Damage Dealt, Enemies Hit, and Enemies Killed were always zero on defense tooltips. Fixed an issue causing clients to be randomly kicked from games. Fixed an issue where Healing Auras were non-stop stacking. Fixed an issue where costume changes won’t save if you transition fairly quickly after making them. Fixed an issue were some filter options weren’t getting reset when requested. Fixed an issue where stats were missing on the upgrade UI. Fixed an issue where adding a point on an item would cause the attack rate to display incorrectly. Fixed an issue where the entire inventory would be covered by a white haze. Fixed an issue where the EV-A’s defenses collisions were too big for placement. Fixed an issue where on The Summit it didn’t allow consistent placement of defenses. Fixed an issue where EV-A’s defenses didn’t have level restrictions for upgrading them. Fixed a crash for players using a Czech keyboard. Fixed a crash caused by Kobolds and EV-A’s Decoy explosions. Fixed a crash caused by the demon lord flying while the core dies. Fixed small slew of rare game crashes. Known Issues: There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash. Clients who initially load into a game may see a 9999 ammo counter until they swap heroes. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info!For Etheria!Chromatic Games
  6. Content Update 1.1Defenders,The 1.1 Update is upon us! We are excited to ship our first large update for Dungeon Defenders: Awakened. Going to keep this short and sweet so you can learn what's new then get straight into the action. This update is free and added to the base game. 1.1 Update Weekend Launch Event Log in now until Sunday 8/23 and unlock a Rifted Costume for our new hero Series EV-A! Major New Content and Features Massacre Survival Game Mode - The next stop on our way to late game DD:A gameplay. A whole new challenge to explore which includes a new tier of loot as well as bosses. With randomized boss loot, you can now attain loot at a whole new power level. Hero Series EV-A - A new hero joins your roster to help with the challenges that await you in Massacre Survival mode. A franchise favorite makes her way into DD:A with a familiar and powerful kit of defenses and skills. Tornado Valley Challenge - Invade airships, defeat the ship captain, and dodge deadly mortar barrage. Promenade Challenge - Play capture the flag against Copters of both the goblin and Ogre variety, meanwhile there are missiles set to stun kill. Minor New Content and Features New inventory filter system Additional auto-loot options Full gamepad support Bosses in survival mode Updated language translations Unstuck command New achievements New pets from challenge maps Increased knockback scaling Kickstarter and Backer Rewards Unique item names for Kickstarter rewards Exclusive Kickstarter & Pre-Order costumes *Codes will be sent out within a week of patch, either to BackerKit or via Email* Game Optimizations Massive memory cleanup in all sections of the game. Massive CPU performance optimizations related to everything gameplay. Profile conflict system Bug Fixes BUGFIX: In challenge modes with limited lives, hero swapping in build phase while dead and out of lives respawns the player BUGFIX: Copters are invulnerable. BUGFIX: Direct Join from game closed causes infinite loading BUGFIX: Input binding displays that had a none input action became visible BUGFIX: Campaign completion pet on Easy-Nightmare had 0 min quality. BUGFIX: Shadow Monk skin confirm button isn't disabled even though the skin isn't owned BUGFIX: Spectator can hot swap heroes and spawn in the world BUGFIX: Attack power now scales pet damage BUGFIX: Unable to see the last option in the gameplay options list BUGFIX: Apprentice offense stats were missing BUGFIX: Channeling ability sometimes can't be deactivated by a client. BUGFIX: Input Binding Display - fixed issue that was hiding hold radial bar. BUGFIX: Bosses can be stunned by the Lightning Tower. BUGFIX: Suggested Levels are very wrong BUGFIX: Harpoon turret shooting Ogre targets too high up on the body causing it to miss other targets. BUGFIX: Inferno Trap tick rate not scaling properly in Massacre BUGFIX: Healing Aura not scaling properly in higher difficulties BUGFIX: Pet attack rates cannot be properly upgraded BUGFIX: Enemies never appear with the Massacre colorization (Black/Gold) in massacre difficulty. BUGFIX: Skeletons don't properly die to lifespan or getting stuck, they just "Fake Die" once and resurrect. BUGFIX: If a skeleton is dead when the dark elf mage that summoned it is killed it isn't removed from the map. BUGFIX: Djinn tries to destroy crystal generators on Alch Labs BUGFIX: Boss events don't occur if you join in survival past wave 20. BUGFIX: Kobolds may not be targeted by any defense. BUGFIX: Traps may not trigger as intended. BUGFIX: Goblin Mech doesn't move if you're far away when he spawns. BUGFIX: The Goblin Mech can break down and not work as intended. BUGFIX: Fix ranged enemy targeting and navigation. BUGFIX: Clients were unable to load and save inventory filters when in an multiplayer game. BUGFIX: Fixed an issue with Tactician and Untouchable not granting awards BUGFIX: Fixed an issue with Strength In Numbers description BUGFIX: Dragon pet could get 3 extra projectiles when it should only get 2 extra. BUGFIX: Score doesn't reset correctly after winning chicken soccer. BUGFIX: Wave 25 Deeper Well massacre survival enemies are much much easier than wave 24 enemies. BUGFIX: Traps now have a collision representing their effect range only interacts with tower collision via overlap BUGFIX: Copters clipping through walls in Ancient Mines BUGFIX: After joining a hardcore map that is in combat phase the client is stuck on the loading screen until that combat phase finishes BUGFIX: Ancient Dragon boss weapons had an incorrect projectile description BUGFIX: Mana gems don't drop from enemies on Royal Gardens Wave 24 - Survival (Massacre) BUGFIX: Mage heal affects bosses. BUGFIX: Couldn't spin Hero model in inventory BUGFIX: Towers may not target Bosses or Copter Flares BUGFIX: MultiBuff pets will buff undesirable targets BUGFIX: Ogre Slam can damage defenses it should be able to BUGFIX: Ancient Dragon gets stuck in strafe mode when more than 1 player is on the map BUGFIX: Trophies with longer titles text are cut off on both ends BUGFIX: Fix for pylons being moved by Sharken. BUGFIX: Skeletons in Mixed Mode only ever spawn as tier 1 BUGFIX: Tower Speed (Def. Rate) was showing as less was better for tooltips BUGFIX: Hold event progress isn't displaying correctly during activation on keyboard BUGFIX: Pets activate their abilities and attacks in pure strategy mode BUGFIX: Healing aura heals defenses BUGFIX: Enemies occasionally moonwalk because why not BUGFIX: Names that appear when you hover over the player icons on the escape screen BUGFIX: The create hero UI always shows gamepad icons BUGFIX: Session Browser had locked entries if you beat a map on survival but you did not beat the specific wave they were on. BUGFIX: Djinn have trouble acquiring new targets and have an incorrect tower destroy distance in massacre BUGFIX: Game crashes if you go into placement for a defense while inspecting one that is already placed BUGFIX: Input errors when going from gamepad to keyboard BUGFIX: Client crashes during the combat phase of Survival BUGFIX: The create hero UI always shows gamepad icons BUGFIX: Healing aura doesn't affect the new hero if you swap inside of it BUGFIX: Sirens ping icon is gigantic BUGFIX: When a client leaves game from the tavern they are sent to the menu level instead of their own tavern BUGFIX: Defense tooltip closes when in build mode after you get done focusing an already built defense. BUGFIX: Fixed defense tooltips not showing up for placement of node types BUGFIX: Sharkens can target defenses across the map if they are ever facing it after spawning BUGFIX: Demon Lord Doesn't Do Anything If You Die BUGFIX: Moving Core challenge says Monsterfest in the map selection UI and on the end game summary screen BUGFIX: Heal isn't disabled when webbed by a spider BUGFIX: Copter's can drop their Ogres in locations where the Ogre gets stuck on Promenade BUGFIX: Build Suggestions button text being cut off BUGFIX: Sliders don't stay in the correct location after modifying colors of costumes BUGFIX: No Mana drops from enemies on wave 5 of Magus Quarters Massacre Campaign and build timers on Throne Room Survival. BUGFIX: Spectator camera freezes in hardcore after a short period BUGFIX: Squire can use healing ability while blocking. BUGFIX: Camera Toggle gets stuck on screen after building a defense BUGFIX: All confirmation popups have to be clicked twice for either button to work BUGFIX: Djinn don't turn to face their target when using an ability BUGFIX: Leaving the game on a client after transitioning as a group from the tavern crashes the client BUGFIX: Sell All Did not have a confirmation before doing BUGFIX: Fix for Sirens taking damage from auras BUGFIX: Enemies can attempt to attack the player when they can't reach them BUGFIX: Could not stand on Flameball towers BUGFIX: Flamethrower weapon visuals don't turn off when reloading BUGFIX: Sirens walking into Cores BUGFIX: Can interact with towers while in build mode BUGFIX: New Trophies in the tavern are never focusable BUGFIX: Nameplate health values don't update when fortify stat changes unless that nameplate is currently on screen BUGFIX: Fix passive damage from interrupting enemy attacks, it doesn't stun them but prevents them from effectively doing anything. BUGFIX: Fixed range value on tooltips to match what is shown in placement BUGFIX: On the hero creation UI you are able to spam the hero spawn sounds by clicking their portraits repeatedly BUGFIX: When the swap button was hidden it was still showing up in the wrong location BUGFIX: Goblin Copter targeting issues BUGFIX: Fixed Slice and Dice tower scaling and fixed damage scaling as well BUGFIX: On tooltips, primary damage and elemental damage were always getting colored BUGFIX: On gamepad able to open 2 sell all confirmation prompts by holding Right-Shoulder twice. BUGFIX: Fixed DU from not displaying on built tower tooltips BUGFIX: Gamepad navigation on filters UI was not working as intended BUGFIX: Repair now works in the tavern BUGFIX: For the host, the Gold earned tracker on the end game summary screen displays clients total gold instead of gold earned on that map BUGFIX: Demon Lord in-world sword could spawn in and cause players to get stuck if they were standing where it spawned and/or building there Please help us find and squash bugs over at our Discord where we have a new reporting system for bugs and feedback. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info!For Etheria!Chromatic Games
  7. Defenders, Our 1.1 Update will be hitting Steam tomorrow, Thursday 8/20/2020. There will be patch notes detailing all the new features as well as a lengthy change log posted after the patch goes live. For current information regarding the patch check out our forum post here. Legacy players please transfer your legacy profiles if you want to keep it, as the transfer tool will be removed when this update goes live. If you do not transfer your profile before that patch goes live, please reach out to support@chromatic.games and we can assist you in getting your profile transferred. Cheers, HiggsBosonic
  8. Defenders, Nat “Higgsbosonic” here, wanted to bring you an update regarding our next patch! 1.1 Patch Update The Update 1.1 patch is going to be released in August. We’ve seen a few comments regarding the patch arriving in July and that it has been delayed. This post is the first official statement regarding the patch and its timeline. This is a standard content patch and not a paid DLC. There are only two places for official announcements: the news posts on our website, and the Chromatic Games Dev streams (at twitch.tv/chromatic_games). Anything outside of that should not be considered official information, even if it comes from an official dev. We know you are eagerly awaiting this patch and we're working at full capacity (without crunch) to bring you high-quality patches and content for DD:A. We care about our team and do everything we can to take care of them as we continue to make DD:A the game greater and greater with each update. We do not want to rush out patches or content. We are ruthlessly testing and incorporating the community during the entire process. Every week our RQA team and Ethereal Calvary which are all community members playtest our latest build and provide feedback. They help us find bugs and the fun! We thank all those who dedicate their time to us now, and in the future. So what’s in it? There has already been a lot of information shared with the community about what is going to be in the patch in terms of features. I wanted to gather all of that in one place, confirm its existence and provide a few shiny screenshots. Please note, not everything included in Update 1.1 is listed on this post. Massacre Survival Yes, it is on its way, we’ve been spending an immense amount of time to make sure this game mode feels right. Provide a challenge, proper progression curve, and rewarding loot. This is just the beginning of the late game and we hope you enjoy the challenge! Skyward Challenges Two new challenges await you! Take towards the sky as you tackle these new adventures in Tornado Valley and Promenade. Invade airships, defeat the ship captain, and dodge deadly mortar barrage; or play capture the flag against Copters of both the goblin and Ogre variety, meanwhile, there are missiles set to stun kill. EV-A* An old robot-friend has found her way into DD:A. Series EV is a beloved hero from the franchise, we wanted to bring her to DD:A along with her reflect and buff beams ^^. Something a little extra to help deal with the challenges that await in Massacre Survival and beyond. *Hero name subject to change ;) Abilities: Decoy Proton Charge Defenses (All the Beams): Proton beam Physical beam Reflect beam Shock beam Buff beam Dual Weapon Equip: Gain stats from both weapons Only one weapon can be used at a time Huntress and Apprentice weapons only Check out some EV-A Gameplay over at JuiceBags Youtube channel! Inventory Oh, inventory management, where do I begin… Well, there was once a dev named Philtermancer, he was a wise engineer, privy to the plight of inventory management time sinks that plagued the community. His trusty friends Sir Sean “Shoryu” Ryan the UX wizard and Magister Mario “Luvcraft” Machado UI Art master devised a most wonderful solution. In Update 1.1 you are bestowed the blessed bag filters, making your adventures in Etheria easier, the end. Inventory Filter Bags: New additional filters: Fancy new tooltips: There are additional features and changes coming your way in our 1.1 patch as well as hundreds of bug fixes. Come say hello and chat about the upcoming content in our Discord! Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria! Chromatic Games
  9. DEFENDERS! Today we released the PRIME INCURSIONS update on all platforms! We wanted to provide a challenge to our tested Defenders that was separate from Onslaught, and Prime Incursions are just that. There’s a lot to unpack here, so let’s get into it! PRIME INCURSIONS What are they? They are the highest and newest tier of incursions, selectable from the Incursions tab on the War Table. There are six different groups of incursions to play through that are releasing over time. You are able to play them as they are unleashed, the only thing that can hold you back is your own skill! What are the rewards? Prime Incursions have three different rewards associated with them. Chaos VIII Ampoules Each Prime Incursion has the chance to drop a Chaos VIII Ampoule. As you continuously progress, the Incursions get more and more difficult. As such, we wanted to increase the drop rate of Chaos VIII Ampoules to match that increase in difficulty. These Incursions can get pretty tough, which led us to making the hardest of these challenges have the highest drop chance for Chaos VIII Ampoules. Chaos VIII Weapons We’ve added a whole new slew of weapons with new weapon models that are only available through Prime Incursions. There’s over 25 new weapons to collect, sure to scratch that collector’s itch! That’s not all there is to these weapons. Each weapon is upgraded to Chaos VIII, at the full 5/5 upgrade quality! That means they are perfectly upgraded, letting you focus on using Chaos VIII Amps to upgrade your relics and armor instead. Alongside these upgrades, we’ve curated these weapons to be what you really want. They have some of the most alluring shot and swing types many of you enjoy. ALONGSIDE THAT, included are curated mods specific to these weapons that really ensure these drops feel good and pack a punch! Hyper Shards Hyper Shards are something every player wants to boost up their arsenal. Previously, they were only acquired through Mastery completion, requiring a specific amount of Mastery Stars. Now, in Prime Incursions, you earn a Hyper Shard for every group you complete. There are six groups total, so if you complete all six of the groupings, you earn the seventh Hyper Shard as a capstone reward! This means you can now have up to TWO of each Hyper Shard in your ranks, pushing back the Old Ones forces more hyper-er than before. When Do They Release? Today we released the first two groups of Prime Incursions, Prime I and Prime II. Each of these groups contains 3 incursions, for a total of 6 to conquer. Every week, on Wednesday @ 9AM ET, we are releasing a new incursion. This is going until early November, giving you content to come back each week to enjoy. Here’s the schedule Prime I & II: TODAY! Prime III Malthius: September 4th Prime III Power Surge: September 11th Prime IV Dark Awakening: September 18th Prime IV Return to Maldonis: September 25th Prime IV Bastille Master: October 2nd Prime V Altar of the Athame: October 9th Prime V Revenge of the Yetis: October 16th Prime V Spectral Assault: October 23rd Prime VI Dawn of the Blood Moon: October 30th Prime VI BETSY: November 5th New Costume The Ascended Initiate is now available for purchase in-game at 800 Gems! Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The team had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon! For Etheria! Chromatic Games
  10. There is a new link, here you go. support.chromatic.games
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