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[CG] HiggsBosonic last won the day on March 18 2022
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Defenders,We are deploying a hotfix patch to address some of the issues that have surfaced since our last patch. If you are experiencing bugs or have any feedback please post to our discord in the appropriate channels. General Implemented Siren casting animations for her aura channeling and activation. Changed the Siren aura not to appear until the cast has completed. Balance Added jumping back to Monsterfest (Glitterhelm Challenge Map). Build Timers are now only active if Hardcore is enabled. Adjusted the DU & Build timers on the Promenade.
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Defenders,We are deploying a sizeable hotfix patch to address some of the issues that have surfaced over the last month, including an item stacking exploit that took some time to squash. If you are experiencing bugs or have any feedback please post to our discord in the appropriate channels. Balance Aura effects no longer stay active on enemies after they leave the aura. Gas Trap can no longer affect bosses. The Enrage Aura application rate now properly matches its displayed chance %. Exploit Fixes Fixed a Goblin Mech positioning exploit. Fix
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HalaPipo started following [CG] HiggsBosonic
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Defenders,We are deploying another small hotfix patch to address some of the issues that have surfaced recently. If you are experiencing bugs or have any feedback please post to our discord in the appropriate channels. BUGFIXES EV Blockade will now properly show Rift Armor. When you transition in a game as a client with heroes on non-default transmog loadouts their transmog loadout selection is reset to default. Fixed a crash related to goblin copters. Fixed a focus issue in the inventory when you select an equipped item. Fix for fast projectiles not havin
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Check out the news post here Big thanks to the team behind Redux and Ice for getting this thing live on steam! Cheers, Higgs
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Defenders, We have some exciting news for DD1 fans! Ice has worked with the team behind DD1 Redux and found a way for CG to provide official branch support here on steam for the overhauled version of DD1. What’s DD1 Redux? Check out the summary, the story and the massive change log below. Shoutout to all of the fans who worked on this project, we are proud to support their work and provide a new opportunity for veterans of DD1 and newcomers alike! What is Redux? Redux is a re-imagining of what is possible using the base form of Dungeon Defenders with no limits. The CDT updates
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Defenders,We are deploying another small hotfix patch to address some of the issues that have come up since we pushed 1.2 live. If you are experiencing bugs or have any feedback please post to our discord in the appropriate channels. BUGFIXES When enabling “Always Include Fusion”, it would never pick up normal items again despite settings. Fixed a crash that was caused by tower stats not functioning properly. Fixed an issue with the Crystalline effect on various costumes and cosmetics. Fixed an issue where a tooltip could get stuck to the HUD. Fixed
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Defenders,We are deploying a small hotfix patch to address some of the issues that have come up since we pushed 1.2 live. If you are experiencing bugs or have any feedback please post to our discord in the appropriate channels. BUGFIXES Updated the icons for defenses to no longer show ability cooldown. Fixed an issue where Goblincopters would not fall when defeated. Fixed an issue where weapons were not displaying their default visuals with default selected. Fixed an issue where the base polearm was applying the Fire VFX to polearms improperly. Fixe
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DEFENDERS,We’ve been hard at work on great things here at Chromatic Games, and it’s time to let one of those things spread its wings and fly. Update 1.2 is now live and ready for you to hop right into! An insane amount of bug fixes, Rifted maps, Rifted enemies, new weapons, new gear, new accessories, transmog, and more are coming your way. Let’s cut the intro and get into it, there’s A LOT! Update 1.2 - Enter the Rift We’re going to be splitting this update into two parts to make sure everything we add is in the best state possible. The first part of this update includes additional
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Here’s just the surface level of all the hard work we’ve been plugging away. Out of our 1800+ commits, here is everything that may matter to all of you! Bug Fixes Removed the south western Ogre spawn on the Promenade Challenge in Nightmare. Fixed an issue on the Creeping Core challenge where enemies would not attack the core, and just chase it around. Fixed various Chicken Challenge notifications. Fixed an issue with the Chicken Challenge playing multiple SFX. Fixed an issue where bushes on Ancient Mines were blocking tower placement. Fixed an issue wi
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DD:A Console & 1.2 Update, DD2 Events, and Franchise Steam Sale
[CG] HiggsBosonic posted a blog entry in News
Defenders, Lots of things happening this week across the entire Dungeon Defenders franchise so let's just jump into the details. DD:A Console Update This year has been a wild ride, as humans and as a studio we have been presented with unforeseen challenges across the board. A ton of progress has been made on our console ports, and we’re nearing the finish line. Our initial focus for consoles was to get the game running on the Nintendo Switch, pouring months of engineering effort into optimizing the Switch and console experience. After incredible improvements, we are not satisfied -
DEFENDERS! It’s been a little while since we last spoke, but what we’ve lacked in words, we’ve been making up for in hard work! There’s a ton of stuff that we’re continuously chugging away on: Update 1.2, console ports, and even our major content updates. We’re breaking the silence and ready to talk about our work with Update 1.2. Let’s get into it! Console Development Check-In We’re currently making a ton of great strides and getting a lot of performance out of our console work. There’s a lot with this type of development, not only in getting the game to run properly and at a de
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BALANCE Nightmare and Massacre The enemy caps for Special enemies were higher than intended in one, two, and three player games. Ogres, Sharken, Djinn, Copters, and Sirens were higher than intended in one, two, and three player games and have since been reduced (that means they should be easier). Heroes Squire Reduced the amount the Squire’s health scaled in Nightmare and Massacre. Adjusted the Slice N Dice Blockade so that it attacks at the correct max speed (0.2s) and also damages enemies sooner. Reduced the weapon damage scaling of Squire Ma
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Defenders, We were so busy squashing bugs, the navigation for Tornado Highlands did not get built on our latest build. As Lawlta would say, Dang Ol' Dang! This meant that no monsters could spawn there, we have rebuilt the navigation and are pushing it live. I did not want to patch, even for something this small, without letting you all know what the change was. Cheers, Higgsbosonic BUGFIXES BUGFIX: Enemies were unable to spawn in Tornado Highlands. Known Issues: Bosses are able to be webbed, they take increased damage during this effect. Attacks and movement
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Defenders, We wanted to get this small update out to resolve some issues for you all before the weekend grind commences. Enjoy the boss webbing debuff while you can! More bug fixes and changes coming next week. BUGFIXES BUGFIX: EV towers can now be placed on islands in Tornado Valley. BUGFIX: EV defenses could not be placed and pets could not target enemies when the player was standing on top of the Boiler in Alchemical Labs. Known Issues: Bosses are able to be webbed, they take increased damage during this effect. Attacks and movements are not affected. T
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BALANCE Fixed an issue causing Massacre Survival Experience to not match Massacre Campaign experience. BUGFIXES BUGFIX: When comparing time values where less is better the sign would be wrong. BUGFIX: Missing tracking stat on proton beam. BUGFIX: Chat box lagging when too many messages. BUGFIX: Updated stat displays to display if the value is over 9999 so you'll see like 10.45k. BUGFIX: Flamethrower weapon set to be fire damage and removed stat tag for damage override. BUGFIX: Targeting Prevention volumes aren't preventing targeting. BUGFI