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Proven Defender
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Everything posted by Jaws_420

  1. Rate, power, and range can help almost any def. If you hit max levels with shards, you can swap in "anti" mods for big power boosts.
  2. It depends on what you put it on. You want a high rate of fire on something that can hit multiple enemies at once, with high range, so that you max the probability of it proc-ing. WM is a great way to do that, but the DU cost for double WMs from separate ones placed, is high (1 with water, another with SR). Especially since you were getting that from just 1 WM before.
  3. Yeah, wiki was going strong, but that was when TE was involved and had promised contributors some goodies for their help. That did not happen, and support weened, and thusforth those working on it trailed off. I'd love to finish the incursion page and add a page for the new incursions, but not much incentive to do so anymore beyond just pride. I learned a whole new coding language just to help with this. It needs to be managed by CG to get it done, but they no longer appear interested in it or those helping. More broken promises 😥 We are always looking for volunteers to help, so if you feel strongly about it, speak up and get involved. Otherwise, please try to appreciate all the extra FREE help that DD players did just to help you out. We put a lot of time and effort into it. It's a dream for all of us to have it...better.
  4. Merry Christmas and a happy holidays to all those who choose to celebrate whichever form of celebration that you identify with. Keep defending those crystals! Best wishes to all. 🌲🌲🌲🎉🎄🎄🎄🎁
  5. Blessed lord...the giving tree is back!!!!! Such good news.
  6. I hate to say it but - spam metas... Reflecting Beam build should pretty much take care of almost any lane. ES petrify combos and WM shock can also help.
  7. One last thought - sometimes i use stacked blockades. I'll put a couple big wide barriers, like Viper Fang, and put like 3 in a row (with attacking support of course), lengthwise. Then the enemies are delayed in the time it takes to destroy each one, and may die by then. Not a great strategy - Orcs occasionally side step walls, and costs a lot of DU, but can be useful when playing solo. I use this technique when i have a sole lane far off on the map i know i can't babysit (i.e. temple much), and hope the walls will last long enough for me to get there when i can. Especially when a miniboss like the Roller spawns. Kind of a hail mary.
  8. Do you mean as to damage (i.e. anti chips) or crowd control (freeze, stun)? Edit - scratch that, this is a dupe thread..,
  9. I think you meant this for the DDA board, not DD2...
  10. I hear ya, i meant more dead like - fresh content, dev support, reasons to keep playing, endgame anything, etc. More players is of course good, but does not do much for long time players needing any kind of motivation to go on. Even corpses can attract flies and gawkers i guess. I lost any reason to even login weeks ago. CG took over about 1 year ago...so what did we get in that time? Delayed DDA beta with unannounced exclusive window added on, and DD2 prime maps. Compare to 2018... Just sad sitting on the sidelines. For me, DD2 has become so boring. I miss when it was fun, with active dev involvement. While making DDA does excuse a lot of the new DD2 stuff issues, it does not make up for how uninvolved CG has been with PR overall. Forum chat is dying if not dead, no streams, slow updates, and online media communications are just frustrating as hell. As a fan of the franchise, i feel snubbed by so much of this. Past feelings of excitement are being replaced with bitterness... Personally, I'm still debating holding onto my Kickstarter pledge or not. That exclusive window was a really bad idea. Sorry, just rambling on. Ugh...
  11. DDA being the focus, forum flodded with DDA posts, and DD2 being almost dead...
  12. I feel like this is already happening now...
  13. Yeah, the injustice of our inventory bag murder due to shard gilding was never accounted for or made right. Pages and pages and PAGES of shards... I have begged for either shard stacking (which coding wise cannot be done), partial shard upgrading, or more bags..,none of which of course ever happened. 😥
  14. That MOD raises critical chance %, and is kind of hard to test unless you either pile on unique def around it, and/or pair it with the other 2 diverse mods that raise def power and crit power for each unique as well. But...here's the thing. Crit builds are just far from being the most effective ways to build. Can you still do a crit build? Of course, but it takes a lot of setup and there are many meta alternatives. About a year or so ago TE (now CG) changed how all power is calculated in the game. Crit power used to be independent of def power, and the meta then was putting everything into crit. LSA's just melted bad guys! Then TE changed crit to be a % of def power, and testers found that much more benefit came from jacking up def power and rate, instead of crit. So, many old builds were crazy crit heavy, and the shards that had anything to do with crit were powerful and wanted, hence there are a lot of them floating around. These days....not many of us use them. It's a personal preference thing i guess. I just wanted to give you some back story, in case you wondered why.
  15. CG is unlikely to go through a single account and surgically remove the shards or enact a punishment on a player. More likely they will remove the bug allowing the extra shards and limit the total you are allowed to have. When that limit goes into affect, any accounts beyond that limit could be severely affected by that adjustment, and if per se your account was lost because of that process - CG is warning you right now that they will not be undoing that for you. You lose. So roll the 🎲. I'm not betting my account with years of play to exploit a glitch that we were told not to. Defiance and karma will meet down the line...
  16. Disbelieve at your own peril. Just don't come whinning on the boards if your account gets messed up or even erased later. You were warned. 2 Hypershards is the max allowed. Period. Just because you are able to do something, doesn't mean you should.
  17. Just to clarify - DD2 had no pay wall or pay-to-win tactics. Money bought you flair and bag space, both unnecessary to beat or play the game. You can do all of DD2 without spending a dime. And...this is absolutely meant to be a grindy game. Grindy franchise. Grindy genre, on both sides.
  18. I'd be in favor of that. Big time. Cut all power by a digit and break up all the metas! Be like DD2:Reawakening ha ha. Or just a complete reroll on power, like they did when they switched out from all crit builds to rate builds. Was basically a brand new game in many ways...
  19. Great post. I did not know about the integer max. That explains a lot. DD2 really has capped out then...in terms of full power. Sounds like their best bet would be to create a new mode like mastery that can baseline stats how they see fit, or universal nerfs across the game. Otherwise our elusive true endgame mode doesn't seem physically possible based on this info... If that is the case though, why wouldn't CG explain that on the forum to us?
  20. Enjoying myself and not letting CG or anyone else telling me how to enjoy the game. I hate Onslaught mode and i almost never play it. If that tickles your fancy, go for it. That's how YOU enjoy the game. But that has no bearing on the creep issue. No one should be expected to play thousands of hours just to reach floor 900+, and for what? Pride? Again, benefits stop round 85, so you are not gaining anything on floor 900, that someone else is getting on 90, other than a massive loss of your time. Unless you enjoy the hamster wheel. Then run in it all you want. Being in a high floor does not necessarily make you a good player though, because of the creep. With enough time, and youtube, anyone can achieve the same. This is not a skill based game. It's a patience one. With gilded shards, Hypershards, level 10 c8 mods, and 999 talent caps (all achievable by time, except maybe HSs) - all you need to then know is how to counter mutators. That's it. That's all of Onslaught - countering mutators. No thought needed, no unique builds required. See setup A, then build def B. For 900 floors. That's why i do not like that mode. To each their own... If you really want to thumb your nose at power creep, see if you can reach 999 in Onslaught without relying on meta builds, ap resets, c8 gear, or Hypershards. That would eliminate much of the creep and be a challenge. But self control and self imposed limitations? That is more rare in this game than fri dev streams and CG updates 😉
  21. That's not quite correct. Onslaught is not a counter to the creep issue, and AP resets are part of the problem. You can beat absolutely everything in DD2, including climbing hundreds of Onslaught floors, without ever AP resetting. That makes all gains you get beyond that are the power creep. You don't need to gild. You don't need Hypershards. You don't need to reset. Sure, they help and are a ton of fun - but wholly unnecessary, and only serve to erode the challenge of the game. Now, don't interpret that as a call to remove those features. That is more of a slam on CG for not continuing to nudge the top bar up to give any of that power meaning. There is no end game in DD2. Onslaught? Unique benefits stop at like fl 85 or so, and there is nothing at the end of the rainbow. No special title, flair or ending for reaching 999. You just reset....again. Primes? Mutiple threads on how easy they are. C7? Don't make me gut laugh. And what happens if you do push for 999 talent caps? A game so easy, it bores you to tears. That's power creep.
  22. Power creep to me... If the game continues to raise the amount of attack power that you can gain, but fails to raise enemy levels at a proportional rate - an imbalance is created. One where the game becomes easier to the point of breaking it if left unchecked. People desire challenge, and a lack thereof is a disservice to new and veteran players alike. Wanting more power, or to even by OP is not a bad thing. Heck, it's probably why a lot of us play the game. But as you gain all that power, the game makers need to keep finding new ways for you to use or not use it, to make things interesting. The challenge. As you gain that top level, they need to inch the top line a few notches further up. Power creep is when you are way up above that line (and so is everybody else). The game is then out of balance, and that is usually when people tend to stop playing. Eh, just my theory...
  23. I wanted it to work in the Spinning Blades so bad, but that is just a crap wall, in a tower category that's mostly defunct too... Now it goes in my WM for obvious reasons. I love the Obelisk idea! Great for stopping c7 air bombs.
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