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Proven Defender
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Everything posted by Jaws_420

  1. Did you see them spawn? Wait - they came during build phase??? Bastille? There aren't even skeleton generators on that map?
  2. Makes it easier to differentiate armors if they have unique icons, even if no visual change. In DD1, things looked more identical and for me it became boring and a white noise after a while. I want to chase down a cool icon, even if i don't wear it per se. Still feels more special. Flair is the exact reason why no change.
  3. I bought Barb and GW as my last 2 heroes. I wanted all defs first. Plus, i knew once i had these titans, i would never use any of the other heroes for DPS ever again....and haven't since. GW is a long range cc beast, and Barb is an almost unkillable tank that can hold a lane by himself, easily. Both are worth every single DM.
  4. Always play the highest level you can, even if you can't beat it. Advancing is only about gear score, and not winning per se. As enemies drop items, constantly look for better gear (by score), and swap in any improvements. Focus on 1 hero. Don't waste time or money on upgrading your gear unless you are stuck on a chaos tier and the stuff you want is not dropping. C7 is when you start upgrading everything. Study each chaos tier though and ensure you know how to beat not only the newly introduced enemy unit, but what pack of enemies show on that tier. This is excellent training for endgame play.
  5. Thanks Bat! What app did you use to 4-square those pics? Love how it looks. We made it to October! Great if you like pumpkin spice on freaking everything, not so great if you wanted to play DDA on its initial release date. I guess we start counting that at '-1' tomorrow...or start counting to Oct '20. Hmmm... I have to wait for the 183 day mark, so I'll be here a while before i get to play...taps fingers....
  6. The only initial reason i got into DD1 was the TD aspects, not the run and gun ones. I loved pure strategy because it got back to the TD roots without relying on outside sources, and you could really hone in on def placement. However, once i beat a PS stage, there was not much reason to ever play that mode or style again. In a grinding game, you can't afford to spend time doing what you like, if you want to progress with any decent speed.
  7. This thread still being active says it all...see if it gets ghosted or not...
  8. She's not unusable or useless. Recommend to get her regardless. Up to some decent floor #s in Onslaught and all of Chaos, she is still quite viable. Just not a one stop shop like she used to be. Worth learning her tower set. It is fun.
  9. Few tips from my experiences... Bees have trouble going backwards at times, even though they show 360 aoe. Stagger their placements and i always put 1 by the tree. Keep range low. Don't go crazy on DS shards and ascension points. If bees have too much range, they go play elsewhere. Focus on power and rate instead. The tageting algorithm for the bees were changes a while ago, and they are less favored now due to some of those tageting changes and issues. Dryad is still usable, but she fell far from meta... Good idea to back up bees with something in case the mess up, like a tower behind the tree for zerks and such. My 2 cents at least...
  10. Oct (orig. thread purpose) Beta (PC) Current Release date (PC/Switch only) PS4/Xbox (assuming 2 month lag)
  11. And you lose the c8 level of the weapon if you reset...so no point in getting them if you plan to reset... For me, there are only the HS's.
  12. Hit them with posion first. Can be done numerous ways. Then hit a posioned enemy with a earth attack to cause petrification status.
  13. As mentioned in another thread, CG does not mean for this to be the only or final endgame content...we hope. To that end, Betsy should not be a 1% prime IMO. Why? Extremely rude to allow others to get some extra HS's, but if you want that last 1, you gotta be a master or 900 flr reset able? Way too exclusive for how Primes are being rolled out. Obviously this content was meant to be accessible to a bigger range. That being said - i still think DD2 desperately needs a true 1% gamemode. One that scales to player levels and is never easy. A true test that rewards no gear, because what would you play with it on? Should give titles, flair, and all the mats you need to reset like crazy. My point is that a 1% mode would be better as a separate release geared towards that end, and not shoehorned in on the end of something that intially was quite accessible.
  14. Great post Palo. I think there are 2 kinds of rpg players. Those who play the story straight through, and are always just barely strong enough to make it to the next plateau. And then there are those who check every chest, talk to every npc, do every side mission, and run in a circle for 3 hours killing 1 hp rabbits because that one extra level will make the next boss a joke. of course there are more, but this is my overgeneralization. For those who are in the latter category, DD2 shines for you. Those in the fomer will likely not have their attention held for too long.
  15. 4 years? Is DD2 even that old? Well...its not an MMO anymore, 😆
  16. Hmmmm, Kyle deleted his post. Hopefully not a ominous sign...
  17. I am just happy to play an incursion that is not soooooooo easy to beat, that you go make a sandwich instead. I would have settled even for just a C7 version of each (and some basically are). I am glad CG did something geared more towards higher level players. The game sorely needs it. Prime maps are a good start, as long as it is not the last thing we get. Appitizer to hold us over? Perfect! 'The' Endgame mode of DD2? God, i hope not...
  18. IMO, It would be an incredibly poor idea to spend limited and extremely valuable devloper time, during new product development, to create something only a very limited few can play, or worse - must play together. I would imagine prime was built with the idea of accessibility to as many as they can while still a challenge to most. How mad would we all be if only like 6 people could beat Betsy? Since the enemy stats do not scale to those playing, that makes it incredibly hard to create content that will satisfy both hardcore players and mostly devote players (which there are likely way more of). I would expect the top 10% of players to breeze through all of prime, the bottom 30% are too low to play, and that leaves room for the bulk of players in the middle to have a decent challenge. To create a challenge, you will inadvertently also create exclusion, which is not a great way to make $. That is where the delicate balance needs to happen to offset how hard versus how exclusive that difficulty will be. I think the miss here was Prime beings described as endgame, as that has connotations and expectations involved. A revamped mode with new goodies and an escalated difficulty...might have been closer. You say endgame, and most of us proabably think that is only for that top 10% group. My take at least...
  19. Oct (orig. thread purpose) Beta (PC) Current Release date (PC/Switch only) PS4/Xbox (assuming 2 month lag
  20. So sorry. Very lame... This is the exact kind of behavior i was talking about on the DDA threads when talking about what system should be used for multiplayer in the new game. This is a great example of the behavior that some dismissed as "I've never seen it, so it must not happen". If you build a system that can be abused....it will. To OP - write down screen names, submit a complaint to CG, and possibly stick to private games for a bit, or try switching servers. Good luck. Too bad when bad people ruin good things. Some people just want to see the world burn. Others, are willing to carry you for hundreds of Onslaught floors and never complain once. Here's hoping you find more of the latter...
  21. Damn, sounds like i missed all the LM meta fun!!!
  22. I miss Dryad. Played so much with her when she was meta. Then a targeting change, and a meta shift, and now she only collects dust. If Dryad is not my central build choice, it's not often that i pull her out for any supplemental defs. Sad...id love for her to be somewhat viable again. Maybe it's time to ditch the whole tree mechanic. Made more sense when meta, but now just seems a hindrance and extra du cost. No other hero has such a def stipulation. However, some heroes have yet to ever see the meta spotlight. Love to see huntress traps or mystic defs play top role for once. LavaM too. I mean they are always there, but not top tier like Monk, Dryad, EV2 have become.
  23. Wonder when the alpha build is functional...
  24. Be great if these weapons ended up at Wayfarer after you beat the stage, like all other incursion weapons do.
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