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Jaws_420

Proven Defender
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Everything posted by Jaws_420

  1. You are correct. I thought i had it all figured out last night, but apparently i had a mistake in there somewhere when i tried it again. I should always double check, before posting. Thanks for catching that. Facepalm
  2. Note- Destructive Pylon HS do stack, but on separate def. Once you've gotten your 2nd one from Prime or Mastery, you can swap out the Destruction on the BA, and put this in its place. Combos with the one in the LSA, and jacks the total strength of the build i laid out even more.
  3. Jantou- congrats on 999, way to go! Quite the achievement. Would u recommend making a separate FA specialized for frost lanes? I use FA a lot and I'd hate to use mod space for anti-F and and rate overcapp for my regular use, but i have 3 heroes that can build these, so i was thinking about making a special FA just for frost lanes. I already have a special frost Fissure and a fire ramster made to hit from range, but I'm thinking of changing to the overcap method instead. Also- is Frost Boom worth throwing in the mix? I got a 10 mod of it...
  4. Thanks. Gilding may be quicker than finding a 9... Is the same true for cursikazi lanes to overclock?
  5. With a gilded shard, what level MOD will then suffice?
  6. Well, to be fair - all games are cash grabs. Games need to make money if you want them to continue to exist. They tried 2 different approaches with both games for revenue, and dd2 is much in alignment wirh industry standards for ,micro transactions that were prevalent when it was introduced. In the end, it was a free game tbh,.. That was pretty generous. I would have paid AAA prices for any DD title. While i wish for DD3, I'd rather have DDA than nothing. I have yet to play it, and have a while to wait, but I'll reserve judgment for after i put in at least 100 hrs into before declaring it good or bad. I am still very hopeful.
  7. I really wish the Kickstarter would have been for a DD3... But, as a PS player who never got the full DD1 experience, i am hoping that DDA will be a chance to explore all the stuff on DD1 we never saw on PS3. I love DD2 though. Be hard to go backwards on cool flair, instant change heroes, and so many build options. Be glad to see Cyborks and HexT go away. God i hope there is no reset system or level cap raises. Be nice if TE catered a looting game to collectors, because they have yet to get that part figured out fully yet. Communication has consistently been a weak point for this company. With a little more warning, the community would be far less critical about changes, delays, or issues. Things were better a few years ago and when Lawlta was actively managing the forums. Not been impressed since TE took over, as the forums are dead and communication seems disappointingly low. Something easily fixable though, with a little effort. Fingers crossed.
  8. DD2 is not dead, but all dev efforts are on DDA right now. Until it's released on all systems and no major bug issues (so mid 2021-ish?), i wouldn't expect any DD2 work to really be done. No official word though, but we haven't seen a major update since elements were introduced, which was a while ago. I expect them to patch out the holiday tree soon though, 😥.
  9. Then you are not informed. Let me help you. I was part of the Kickstarter from day 1. I've been with DD since it was first previewed on PS3. It was part of the Kickstarter campaign (not at first, but that was quickly amended). All systems on launch day - equality. It was only changed after the campaign was over (and money collected) due to the Switch deal with N. Many of us on the consoles would not have backed if we knew that promise would have been rescinded. It was another broken promise, without any kind of compensation for console players, and i don't mean refunds. Just a 'sucks to be you' if you stay with it. By the time we get our first minute on the game, a bunch of people will have almost a year's experience by then. PS always back of the bus with DD. It's incredibly frustrating. With how Kickstarter was setup, it looked like that inequality was finally going to be over. Looked like...
  10. So for ps4, that's like Q1 2021 or later... 😥
  11. Here are some starters. Levels - Make sure you played through all the campaign and adventure levels. Quite easy to do. Once those are done, go to Expeditions, and play through the Chaos tiers from 1 through 7. Once you can beat C7 with any ease, you are pretty much done with the basic game. You can play Onslaught too from there for greater stuff, but only if you want to get into endgame. Same with resets and Mastery mode- don't bother unless you plan to play this game for hundreds of hours more. Gear - as you go up chaos tiers, look for gear with the highest gear scores (visible by looking at the stats), and constantly swap in better gear. Focus all highest gear on one hero as that becomes your 'champion score' and that is what unlocks each new chaos tier. Don't waste money on upgrading gear until C7, as it will just get swapped out. Once at C7, get all legendary gear, then max it out. Wait for high drops - again, look at gear to see its stats. Shards - easy for the most part, put Def Rate, Deadly Strikes, and Destruction on everything. You can farm these on certain chaos tiers or buy them in town. Do all of the daily and weekly tasks to get DMs. Mods - 2 choices, 1) put more power, rate, and range on each relic you use (wait until c7- as you will be swapping gear like mad until then), or 2) put antis on gear. Anti Melle, Anti Ranged, and Anti Support. Will pack a lot more punch. There is a lot more customizing you can do with mods and shards later as you learn the game more, but the above will serve you well enough. Towers - Monk is a good place to begin. Flame auras and lightning auras can handle A LOT of what you will face. Only real threat to those are Cyborks from C2 and Hex Throwers on C5. Need towers for the C2 ones, and buy EV2 (with DMs) so you can build reflect beams for C5. Good luck. Ask questions from there if you need more help.
  12. Do you mean it was removed from the map, or just that it was disabled in some way?
  13. I have no resets and a FA that starts about 920k with Dest and MD, and no boosts or upgrades. Full upgrades gets me to about 3.14M. With normal boosts (BA + BB + DP), now at 9M. If you read my thread on boosting, you can still go much further. Add Initiate as described in my thread, and i can get it to 15.8M. But that is not including To Arms to proc or using the Freeze tower. So i played a stage and saw how far i could get it, while not stealing DU from any lane in real play. By the time i was done, i got my FA to a grand total of 25.1M (not including anti mods), and with 175.6 crit dmg to boot. Again, that is with zero resets, so min ascension points. So 900k to 25M, not bad... I'd imagine with all reset bonuses and 999 ascension, you could up that total a bit 😉
  14. That is a lot of questions and info. I recommend checking out a few threads on this website - read the updates and search a few topics. Then also watch a handful of vids on YouTube, most notably Juicebag's for setups and explanations. Do some research. Then come back with what questions you have from there. I'd start by asking a few Q's at a time instead of a giant wall of text. You'll get more responses that way. Much has changed in 2 years...
  15. 4) putting it all together Keep in mind this not a practical use of DU, and most maps you will likely not be able to build all all of this. I like taking things to extremes, and a few stages have enough spare DU, that you could pull this off. Lookup vids on Juicebag's channel on YouTube for the One Amp Build and Nuke Monk for the builds on the DPS hero and great FA builds. There are also a lot of ways to build beyond those vids and what i have laid out here, so feel free tk experiment, and please feel free to post ideas and builds here. Things may also change over time if any updates come out after May of 2020, you never know how power will change or what new things may be introduced...or removed. That all being said, let's tie it all together. Build the boost setup from part 1 in a lane, likely no too far from spawn point, FA-BA-LSA-BB. Then the FB and WT further back to setup the aura boost. Now the WT you just made will also cover the DPS nest, with the other FA (will require 2 FA Builds with 2 monks), along with SS, and am Obelisk anywhere on the map. Sit in the DPS nest, sniping away as the nuke monk or whomever you like, and when it's time, run down to the boost station, switch to your initiate (causing To Arms to proc) in the middle, then place your talisman. Lay down cover fire to freeze the ground, and your FA and LSA will be ridiculously powerful. The more upgrades these 2 have before this all goes down, the more power you will put out. The increase is incredible! Hope any of this helps or was fun to read.
  16. 3) towers boosting heroes FA plus the Empowering Flames is by far the best hero boost, with 25% dmg boost. Add range to increase the size of the boost zone. If you snipe from a distance with long range attacks, build one of these to camp in. From their add power, rate, and anti mods to assist in dealing with Dark Assassins. Snaking Sands with Sandstorm Warrior can also add 25% to your power, but you need an enemy to proc it. However, Dark Assassins will do the trick. Once they latch on, just step onto it, and a red shield should cover you and provide the boost. Downside is only lasts 25 sec, then you need another assassin to proc it again. Dryad World Trees not only heal, but also boost crit stats, 20% dmg and 10% chance. Mystic Obelisk tower can also help, also add Empowering Blasphemy for higher stats. Put a single upgrade into one, and it will randomly cast a red shield that boosts stats while applied, along with dmg protection. So a DPS nest could be a snaking sands on ground, inside a FA, with a World Tree close by, and an Obelisk anywhere on the stage with 1 upgrade. Note, a few defs can help, mostly with assassins, but they don't add to your stats. Build a LSA to quickly kill assassins. Geyser traps can instantly remove assassins on you. This setup could also be used in helping High Roller lanes in Onslaught or anywhere you know a Roller will spawn. Put the FA and SS at the head of the lane, with the WT near by, and when you leap in to hit rollers from behind, you'll be right in the middle of this DPS boost/heal zone to assist in their removal. 3b) Heroes boosting...themselves Only 1 example i know of where a hero can boost heroes, and that is the monk using Heroic Wave, which would boost DPS even more. Add Heroic Boost shard for even more boost power.
  17. 2) heroes boosting towers I found 4 top heroes IMO that have decent tower boosting skills and Shards - the Initiate, Squire, Mystic, and the Lavamancer. Some boost towers, while others incease dmg to enemies. LM - Eruption skill along with Cataclysm shard and Twice as Bright shard will boost tower dmg for a time, but this requires casting Eruption over and over with a short duration time. Mystic -her Call to Madness skill plus Debilitating Madness shard increase dmg to enemies in its range, and Madness Embrace shard extends time, but this requires you to prep mobs before your towers hit them. Plus the confuse aspect of her skill means this would best work once the mob is already in the killbox. Squire- the Fight Me Not shard will increase dmg to enemies targeting the Squire by 25%. Use Provocation skill to aggro mobs and add the Enduring Provocation to extend the aggro time. However, this setup requires you constantly being in the enemy sights to be effective. The Initiate is my choice for top pick because you can squat in the middle of your defs and not be out in danger's way. Talisman of Empowerment can be cast to boost def stats, with no enemy interaction. Add Chi Blast shard and Chi Supercharge shard to increase the pwr and crit of the skill. From there, add shards that reduce skill cost, and add casting points back as quick as possible, so you can cast this as much as possible. Key shards no matter which hero you choose: Radiant Power and Radiant Critical Power both boost power and crit to all towers in a radius near you. Mods - top mod is To Arms, which plants a flag that boosts all towers in a radius of it, but can only be used once per wave and has a short duration. I also like Frozen Path, as you can slow enemies down approaching your boost kill box, and if you give Initiate a 5 spread polearm, enables making slow areas quite easily. Drakkenlord's Soul can also help protect you and cc enemies in the kill box. From there, just boost hero health, armor, and anything else to assist in your def. Leave any attack out as you can swap over to a DPS hero if you need that. You want a tank for this task. Pets: multiple pets have wither skills that will increase dmg to enemies, so you have choices. Only 1 skill directly affects towers, and that is Dragon Protection which adds a shield to the towers, so no dmg increase, but helps on def.
  18. 1) towers boosting towers There are 2 defs that there primary function is solely to boost, and that is Monk's Boost Aura (BA) and EV2's Bufff Beam (BB). First thing to know is that the only stats passed on are Tower Damage (TD) and Tower Crit Damage (TCD), so there is no incentive to increase any other stats on these defs like rate, or crit %. If the goal is to help another tower, then all mods and shards should be aimed at TD and TCD. I'm also assuming max ascension points in all tower categories for everything listed. BA: shards- destruction, boosted power, and deadly strikes. I'm saving Mass Destruction for the tower I'm boosting. Now DS could be swapped for Vamp. Empowerment or Crit Dmg, but i want range to cover more towers, so that is a choice. Mods- power, crit dmg, and diverse power. With diverse, the more you build in the DA aura, the stronger the boost on those defs will be. BB: Shards- destruction, vamp. emp., and Crit dmg. Range is of no use on this def, and im choosing to complement the BA, so BB will focus a tad more on crit while BA on dmg. Mods- power, crit dmg, and diverse crit dmg. Additional towers: 3 other towers can also help through shard selection. Lightning Strikes Aura - I've added Destructive Pylon to this and will build next to my main dmg tower. This will add 38% pwr. Rest of shards and mods won't help the boost, so rest are for regular use. Replace destruction with the pylon in your normal build. Frostbite - with Frosty Power shard, any enemy hit by this tower will produce a frost aura, and any defs inside that aura get a boost of def pwr by 29% (no crit). Then i add DS for range, as you want this far enough back so that Kobolts don't aggro it and take it out, but close enough so that it hits enemies at your main dmg tower. Last shard is a toss up between destruction and Vamp. Emp. I went with Vamp, even though I'll get less pwr initially, because i want to combo it even further. I'll get to that... Mods- power, health, and more range. To combo the Frostbite, i also add a World Tree in front of it. This will protect against flying divebombs, and also will combo with our hero build in the next section, providing health and stat boost. Shards- power pylon, health pylon, and range. The power pylon will not add to anything that the destructive pylon is already boosting, but my goal is just the Frostbite tower, but the 2 pylons will both boost the stats FB is adding to its aura, and help our hero to boot. Basic build would be FA in front, BA next, then LSA behind that, all in a straight line. Put a BB on either end of that line, so all three are between the nodes. Further back, place FB so that its outer range is just in ftont of your BB first node, then put a WT in front of it. Note- if you have the DU, you can keep adding defs inside the BA range and the FA will keep increasing its power and crit for each one. But unlikely you can dedicate that much DU to one spot...
  19. Hello all, I've wanted to post this for a while. I like to comb through all of the mods, skills, and shards, looking for fun combos to see how you can put some great combos together. In this thread i want to cover boosting, in all forms. I'll break in down in separate posts covering different areas: 1) towers boosting towers, 2) heroes boosting towers, 3) towers boosting heroes, and then 4) putting it all together. This is not meant to be a definitive guide on boosting, but just sharing some cool stuff i have found. Take it or leave it at your will. I'm also not going for simply the highest raw damage i can, or pure crowd control (cc), but a bit of mix so that this could be usable in your actual builds. In many places you could swap out range for even more power, but that limits the effectiveness of the tower on others, or puts it in reach of the enemy. In this thread, my main tower i am boosting will be a flame aura (FA), with destruction and mass destruction stacked on with rate. Mutiple anti mods to boot. Follow the 1 amp guides on YouTube for the setup. TL:DR - boost ideas for towers and heroes
  20. Depends on what you want protection from, and also how you place your defs. From Cyborcs (and Hex), placing behind should protect you, but it will not work against Drakkenlord freeze rays on his stage. Keep in mind none help against Frost Orcs.
  21. Anit mele + ranged? Shards - Combine w/ gilded DS or VS? Then destr and rate?
  22. Those are MODs, extras that come on weapons that you can transfer from one to another. Most likeky you saw "frostfire remnants" and "graveyard infection", which both create extra attacks in blue fire and green skullbones. Frost is found on Victory weapons from the Drakken stage, or buy it from a player store. Grave can be gotten from pirate weapons that drop in the victory chest on the 2 pirate maps. Good luck! Watch juciebag vids on YouTube for player builds if you need help.
  23. Best advice - go watch a bunch of Juicebag vids on YouTube. Current meta is an EV2 RB build. You should decide though - do you want to keep doing resets or get the most out of your current playthrough. That will determine what and how you play and grind for.
  24. You are most welcome. Feel free to ask about anything else. There are many ways to apply each elemental combo. Mods, natural elemets, and shards give you lots of ways to be creative. Happy gaming.
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