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Miraglyth

Junior Defender
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  1. I'm just going to walk away from this. I remember the wider feedback Crystalline Resurgence got, and I can tell repeating or referencing it here won't accomplish anything.
  2. "Yeah the time requirements are tough but its supposed to be the latest pet in the game." I'm being flippant for a reason, of course, to illustrate that silly intention does not justify terrible balancing.
  3. There was way more than a couple of the boss' attacks that were wrong with Crystalline Resurgence. Defense-obliterating demons that spawned simultaneously on opposite sides of CR3 (a large map) making it straight-up impossible to solo unless you could DPS the dragon immediately (i.e. owned a RainMaker; the CDT events have still never given out a proper DPS staff) was the tip of the iceberg. Nobody liked any part of those maps. The extent of fixes being spoken of shortly after the maps' release was more than minor tweaks.
  4. I am... curious. Crystalline Resurgence Campaign was revoltingly unfair. At the time several veterans with CDT ties were certain it would be fixed (and I'm pretty sure it was referred to as a fix, rather than a rebalance, emphasising how badly balanced they were). Over 18 months later and with the potential final update looming, is that just consigned to never happen?
  5. Miraglyth - https://steamcommunity.com/profiles/76561197963047901 Edit: Rewards received. Beta remarks: Crystalline Resurgence: Part 4: Can be difficult to tell what's going on (I never can spot crystalline heroes on the map), but I like that there's not too many waves. It preserves some of the boss gauntlet feel that this part of the Crystalline Dimension map was meant to be about. The map description is long enough to get cut off in the pause menu, which is minor. Coastal Bazaar: I was surprised at how close you could build defenses to the enemy spawn location. There appeared to be no dark energy messages preventing that. The wyverns often clip through the window frame on their arrival, as well as the walls and floor while inside.
  6. This is not a victory screen, but thanks to Steam derping out on us during the boss fight, it was the best we could get. This is the last second of gameplay before the game kicked everyone out. We had reduced the boss to 73.5% health by this point. I am attempting to save our efforts using a recording, as we don't have the time tonight to collectively try again. The owners of these characters, and their Steam IDs: HeroBoostBoi - Zaku - https://steamcommunity.com/profiles/76561198071827697 - Also see 2 posts below LongShot - Jo - https://steamcommunity.com/profiles/76561198042357808 - Also see 1 post below Hosse - Hosse - https://steamcommunity.com/profiles/76561198033409754 Ultramage - ultramage - https://steamcommunity.com/profiles/76561198009377107 - Also see 3 posts below Harley - Pea Brain - https://steamcommunity.com/profiles/76561198036333340 - Also see 1 post above Choker Joker - Miraglyth - https://steamcommunity.com/profiles/76561197963047901 If further confirmation is needed, I can transcode and share about 13 minutes of the last wave and the boss fight we'd got through before the disconnect, but this will need to wait a day.
  7. Steam ID: https://steamcommunity.com/profiles/76561197963047901 ´╗┐Flames of Rebirth Victory screen: Beta feedback: 1. When the phoenix spawns, three messages play one after the other. The spawn message, "Defeat the Phoenix before it regains its true power..." and the first countdown message of "25..." However if the phoenix is killed immediately (may only be possible on lower difficulties) and before the second and third messages, they still appear even though there is no phoenix. Moreover, if this happens and no other messages are called by the game, the "25..." remains on-screen until the next phoenix spawn. 2. Enemies getting stuck. Principally, there is one space in the north that an overlapping group of spiders consistently got stuck on every wave. In wave 14, one orc also got stuck but this was a one-off and if I remember this can happen on Embermount normally. 3. In the victory screen, the phoenix itself shows as "Enemy" with a ? icon, even though its flames are noted correctly. Separately, phoenixes that are killed by the round ending do not appear to be recorded as having died at all. 4. Lastly, after clicking the "Next Level" button, there was no "Proceeding..." type message. The level simply disappeared to black, before the tavern appeared several seconds later.
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