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Junior Defender
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Everything posted by mehDD1

  1. Image: https://imgur.com/a/UEtrlA7 Profile: https://steamcommunity.com/profiles/76561198129642938/
  2. https://steamcommunity.com/sharedfiles/filedetails/?id=1627358064
  3. https://imgur.com/a/ppBhiCl https://steamcommunity.com/profiles/76561198129642938/
  4. I can add some problems: The MU dont get displayed on all maps. On Oasis Monster Fest for example not.When you start poly and you go throught the first door to teleport into the temple you might not get teleported. (New players or ones that dont pay attention will fall out of map and die)Moonbase minigame is very buggyThey didn't remove the door trigger that starts the poly final bossfight on ToW. So you can do that on ToW. This is not too overpowered since you still have to fight the bosses, but you still get the Tow survival wave 25, 30 and 35 rewards and tons of XP "for free".Djinns seem to desummon defenses even when these are not upped. (Did you change their behaviour?)When you search for games and filter for pure strategy games only it works just fine, but if you search for non-pure games it still shows up just pure games.SkyCity boss: you can stand on the bow of the ship and dont have to leave it then when the core gets invulvnerable.
  5. Ah thanks for the info, I didn't know there was already some statistics done, also i did not assume there would be such a huge difference with more players since on MM it looks kinda equal. I'm definitely gonna try out 3p non-MM runs.
  6.  ① More enemies per hour without MM  ② Mini ogres are missing from MM. Combine those two reasons, and you get a lot more drops per hour without MM. Drops per hour is really the only factor, since the multiplier and quality don't really change. The multiplier caps one wave earlier on MM, but that barely changes anything, and average quality is about the same (1.0369 versus 1.0329, only slightly lower for Mix Mode). This is the statistics of some runs. Only Singleplayer/Single char runs compared. (https://imgur.com/a/0GsOWSV) There is more data required to be more accurate, maybe then this will change, but currently it looks like you get the double amount of ult in MM. if you would calculate 1.5h vs 2.5h this would mean for ult farming mm is better. This is the spreadsheet: Google Spreadsheet
  7. mehDD1


    With my old keyboard stacking was no problem, I failed it from time to time but was ok at it. With the new keyboard i just manage to stack once in like 20 tries which is really strange.
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