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MrPeterPFL

Defender-In-Training
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About MrPeterPFL

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  1. We’ve suggested the idea last year but this gift idea was implemented by Trendy, by the time they could listen to our feedback Chromatic took over instead. Because Chromatic is super busy with DDA I’m assuming they copy and pasted the idea for this year and won’t make any changes until DDA is out, but take that with a grain of salt as I can’t predict the future.
  2. I’ve re-tested the Buff mod and I can confirm that Harden and Inflame are buffs 😁
  3. Ahh yes I shall, going to give it another test soon
  4. I just read his ability description and Inflame does increase damage lool, if that isn’t a buff I don’t know what is.
  5. Currently making a DPS Lava Mancer build containing the mods of ManaBurn + Meduim + Damage Buff, but I am questioning if his Inflame & Harden ability are buffs. I’ve tried testing it and it’s not clear to me at all, Harden does go up slightly but Inflame goes up significantly. Not sure if it’s telling me that Harden isn’t a buff whilst Inflame is a buff, if that’s the case there’s no point on having Buff Chip on him. My question is does Inflame and Harden consider as a buff?
  6. This has been helpful, thank you all for replying @ArchaicLotus unfortunately I am on Xbox, if only this game was cross platform, but thank you for your kind offer and your in-depth response
  7. Any suggestion on how to beat them? I’ve been using my Fissures but I’ve hit a brick wall where they’re too tanky.
  8. I remember Jaws suggested a great idea, convert Shard Dust into Defender Medals,
  9. Sadly this is not going to happen, many of us have requested this for a long time ago, Trendy had a plan for inventory improvements but things changed after Chromatic took over. Chromatic are more focus on DDA atm so don't expect any changes for DD2
  10. Oh I see, that’s pretty cool tbh, have you tried it in game? This could really help on resets (if the stats stay the same)
  11. 1. Thanks for making me exercise my head 2. What Mod are you talking about?
  12. The answer wasn't going to be simple lool
  13. How I did it was: I had 2 FA, 2 LSA, Boost Aura, SandTrap (Destructive Pylon) Box shape Reflect Beam with Shattering Torpedo and Poison Protons. This was my defence on each lanes (Spawn) with a SGT for the air units that sneak pass. My CC was relying on the RB & Proton petrify combo with slow from the SandTrap. For the bosses I had to play as the Gun Witch with FrostFire, full AP, I find her efficient to take out the siege roller. Assassins are always going to kill you no matter what, Pre-cleanse by changing the colours to one colour, you may get lucky. FA: Destruction (G), Defence Rate (G), Deadly Strikes (G): Anti Orc, Anti Melee, Defence Range LSA: Mass Destruction (G), Destruction (G), Defence Rate (G): Anti Mini, Anti Range, Anti Melee Boost A: Destruction (G), Boosted Power (G), Deadly Strikes (G): Diverse Power & Crit, Power SandTrap: Destructive Pylon, Vampiric (G), Deadly Strikes (G): Diverse Power & Crit, Defence Rate RB: Destruction, Shattering Torpedo (G), Vicious Strikes: Anti Melee, Defence Rate, Tenacity Proton: Defence Rate (G), Destruction (G), Frosty Beams (G): Poison, Controller, Tenacity
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