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hailminion

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Everything posted by hailminion

  1. Recently we are having an influx of new players, and many questions regarding Ancient Power system. I've spent so time putting together all the tips, gathered from experiences of many many vet players, who have gone through many AP resets. 1. hit floor 80-100 before AP, preferably floor 100, so that u can get to min asc 1000, with which u can climb to f80 w/o much trouble, with pickup relics / tradable relics 2. After step 1, prior to c7, use wtv u pick up. The power from 1000 asc is 3~7 times of your asc power when u first progressed through expedition. That high ascension will allow u to blast thru everything under C7 with according tier relics. 3. Prepare a set of tradable relics with proper mods on. Keep in mind mod level and relic stat don't matter as much as the mods themselves, so don't stress yourself out trying to get 1% extra more on the stat. Suggestions are to prepare 5 relics: magic AOE; physical AOE; magic single; physical single; frost-mobs, so u have all mutators in onslaught covered, to eliminate re-rolling and achieve max AP efficiency. 4. Sell the set of relics used prior to next AP, since campaign gears worth much less than C7 once u reset( 100-200k per piece for red-tier MODs are good price to sell ). Utilize look-for-trade in Discord, and/or forum, and/or market place, to ensure that - by the time u reach c7, or f60 (if u start w/ f50) again, u have seller(s) to buy some good relics from, for your reset push (150-250k per piece for red-tier MODs are good price to buy). Ofc, this step is not needed at all if u can progress using wtv u pick up already. 5. To maximize efficiency on gold, except for defense rate, many shards do not need to be max-upgrade to be effective, such as deadly strike, destruction, etc. If u have gilded campaign shards like critical damage etc, u can swap those in place of destruction, in early floors 60-, to save gold. When u do many AP, small gold add up 6. Prepare enough gold for each reset. Do a rough calculation before u AP. A good rule of thumb number is to have 10-20m available before u AP. When u start, u will need 2m for shard upgrades (assume u have no gilded rate etc), later on when approaching AP30, u will need 3 to 4 sets, which is 3-4m per AP. Although the more u AP, the more gold u get from maps and from bonus. To avoid too much math, just prepare 10-20m if u plan to go for 20AP+ 【if u have gilded shards, just take the corresponding amount of gold off from the recommended gold per AP; after 15 ish AP, u will start gaining gold. 】Once u go past 15 ish AP (forgot exact number), u will start gaining gold instead of losing, so no point to prepare more gold than the recommended amount. 7. If u r a new/unlucky player, this won't apply to u, since u won't have anything to upgrade back up if u done ur first round of AP. For people who have relics with at least 3 9/10s, make sure u prepare enough gold and material to bring those relics back up, if u plan to do so after u done AP. If u have anything under 9/10, 90% the time it's more cost-effective to just buy new ones and re-tinker. Considering the cost to up a single relic from campaign to c7 is 2m + motes, which normally turn out to be 4-5m. MODs lower than 9/10 mostly not worth the price. 8. Ancient Power system is only powerful when they are done multiple times. IMHO, 15-20+. it's not worth the trouble if u don't plan to play the game for long, and don't plan to go for more than 15 APs at a time. So make sure u willing to spend at least 30-40 hours on AP to get at least 15 APs in. If u are not efficient at building maps, calculate in a factor of safety, and decide whether u willing to spend 50-60 hrs on AP to get the benefit of 15+ AP. 9. It's a great time to try out different things while u AP if u relatively new, and learn as much as possible about the game. Since the difficulty will stay low, gradually increase, then stay the same throughout all AP resets, it provides great opportunity to experiment with diff defenses, diff combo, diff strat, and find out what u like the best. (This can only apply when u have done step 1 ~ 4 properly) 10. At the end of the day, the game is for fun. Doing it the efficient way, may or may not always be the way u enjoy it. So if u find any of above suggestions doesn't suit your play style, and have found a way that u enjoy AP more, by all means, go for it. Hope this can help players with questions regarding Ancient Power Enjoy the game. (if u think I missed something, feel free to DM me, and I will update the post)
  2. 1. I've played on all servers. EU & US W I have slight lag in all maps, where in temple it's worse. I think that's a region problem, since I live in US E. (hence I nv go out of US E unless server issue) 2. I start lagging once I load into the LT map w/o any enemies in map at all. Once I pass around f200 I start to feel the lag, very noticable after 300. The lag increase significantly from there, until almost un-movable later on. 3. All other maps with higher mob HP, or higher mob count are smooth in combat. In temple, lag in build phase. Most time can barely move in combat.
  3. yh I'm entering a state where I more and more wanna stop playing because of how bad Temple lag on Xbox, along with the pathing issue. If it was just lag, I could at least pick one difficulty lane and hold down LT. The pathing issue gives leak mobs/flyers 50% the time, and it's almost impossible to move on Xbox during combat phase. Not to mention when I want to move around map to look at multiple difficult lanes, which we should be able to do. It's extremely frustrating to have non-player-side issues to cause leaks; and more non-player-side issues to stop players from fixing those leaks, making LT a true tower defense game w/o the RPG factor.
  4. I don't farm, can't sit thru doing the exact same thing over and over. I can only do a lota onslaught cuz each floor it changes map, mobs, mutations, builds. Kinda like what I mentioned in my first comment. I've played this game for like 8 months ish? I havn't done any expedition for 7 months, and that's how long I havn't seen any map name....
  5. cuz totem and medallion are both relics. u can put a totem into a "medallion slot", or a medallion into a "totem slot". glove can't go into helmet slot tho. yh, I agree, it will make things easier. As far as a reasonable price, Right now mods are 5m for those expensive chips like healthy power damage buff? and 2m is 2000 DM, so maybe 2500 DM to move mod across different piece? so take like 50% as "translating" cost.
  6. My expectation for the game: something completely different, that doesn't set current players effort to waste. Don't start off a mode called end game and have nothing to do with mastery, onslaught, ancient power at all, and turn the other modes to dead ones. Admittedly I'm a bit selfish here for older players. Rewards. It will honestly need to be special, instead of simple double loot gold etc. It will feel nice, but that kinda just turns the mode into a better farming mode. I can't find a solution to that, but Lawlta did mention the rewards will be awesome, so I think it's something they have plans on, and will definitely work great. Content wise... something with different difficulties, and make highest one "almost" unbeatable? I just don't know how that will co-exist with onslaught (current end game), but guess devs will need to figure that part out w/o making onslaught a dead mode.
  7. If i'm allowed to reroll swarm lanes and do moderate to small lanes for map, i think it's doable.
  8. I'm definitely in. 1 dust = 10 DM. About time those 2k c7 dust turn into 2 gilded rate
  9. yep! called entranchess, located at the far corner in tavern, next to portal in market place. She allows u to convert c7 mat down to any lower tier mat. so if u do 20 AP in a row, not even 30. All u need is really to gather 45 motes each AP, and 5 craft mat each AP. by the time u done AP, u'll have enuf mat to upgrade all your stuff back up. a little math here, craft mat is easier so we leave it out of equation. 5 motes per map, 10 map/AP at beginning, 30 towards AP 30, so avg it to 20 maps / AP. that's 100 motes per AP at least. so u can get enuf mat to upgrade all your gear + 3 relic back up in 5 AP. If u do 20 AP+, u will be in a surplus.
  10. I would be very happy if they do show. All they show is onslaught - XXX floor. would be nice if they do the screenshot u posted and put the map name on top.
  11. 1 amp of each tier, 40 plain motes, 50 shiney motes, 4 ruby clusters, 20 pristine motes and 2 citrine per relic per reset. so u'd be looking at 8*40 plain, 8*50 shiny, 8*20 pristine motes, + those gear specific material. If u disturbed horribly by the grind, I think potentially there are one or 2 things u can do to ease up the grind, which most people do. 1. Do not do AP in a pattern of push/reset/push/reset. U want to do one push, and then AP spam until u don't feel like keep doing it and wanna switch up, in order to maximize resource efficiency. since every time u decide to push high, u need to upgrade. 2. utilize the mat-exchange system. If u utilize above two points, for example u decide to do 30 APs in a row, by the end of that round of AP, u will need 900 motes & say 100 specific total craft mat. it's very likely u've gathered more than enuf of mat and gold from doing the APs alone, and avoid farming/grinding.
  12. Only two short periods can I recall, that I actually had a glimpse of what map I was playing. Once was the first couple weeks of games when I progressed into c7 and stayed there for a bit. The other was 1 week of Mastery, where I had multiple looks into both maps and their names. But compared to how long I've played (8 months now), that's just 5% of the time... and both are really early on in period.
  13. plz don't hate... I understand this is a dumb and lazy request, which can easily be solved by spending 10 minute a day reading though all maps once couple days. It's just... more convenient... For the past half a year, I've been communicating w/ other players using description of the map instead of 2/3-word map names. For wtv reason, after today's incident, i wanted to make the suggestion, altho it has happened many times. Thx cyro for helping out :)
  14. In last Friday stream, Lawlta mentioned CGs developing "end game" and has had good feed back. Apparently it's still in progress and far from finish, so voicing what we expect may still be able to impact on how CG designs it, or steer existing concepts towards a certain direction. I've seen many players stating they enjoyed DD1 end game content very much. Can CG possibly draw inspiration from there? Share what u think will come to serve as DD2 END GAME !!! (Let's be realistic on that and keep it to this topic only, so this can successfully convey to CG what the community expects to see)
  15. @CrusadeR@DD2 I find Lost Temple having that problem more. I spend 10% the time lighting torches in Keep (a wave is like 2 min, takes 5s to light 2 adjacent torches, and 4 waves of freeze I get the most per wave) While Lost Temple, I spend 30% time running across the map, 40% on lag, 30% on mobs running off their paths, and 0% most time on actual any lanes at all. I'm definitely with you for what you are saying and completely agree the concept. However, if anything, Lost Temple needs to go before Draken Keep, for how many problems players have reported for the map, which still havn't been fixed for over half a year. At least Keep we can get moving faster, learning the freeze mechanic and react to it better, and contribute more time in lanes. There's no fix on players' side for LT.
  16. That would be brutal.... lol can't imagine it has any gating. I do look much forward to the content, difficulty, reward, and replayability
  17. Make sure u have enuf range on your SGT. I run a range mod + range shard on SGT, which gives me 6000+ range, can deal with any flyer lanes very well.
  18. I love using SGT much more bcuz its superior range. Personal preference from me, b > a
  19. That's when I should start reading some books for hax xD
  20. I see. So it doesn't work for u either? umm, that's interesting, so it seems like it's only a bug for a select few
  21. this map = instant reroll, even if I see five just-timmy lanes.
  22. When I experienced that, I just restarted my modem, which solved the problem for both times when I had the problem.
  23. lol they really need to implement a feature of delete. I can't delete any post of thread since this new forum website.
  24. Not sure how it was then, but that sounds like the nerf was well-deserved lol. When non-AOE defense can do the job of AOE defense of taking care swarm lanes, with the ability of hitting single target like bosses 10 times harder, they probably eliminate the purpose of AOE defense. That sounds like a huge balance issue.
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