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hailminion last won the day on June 17

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  1. Just give us an option at Professor Protean shop, 10/10 upgrading tool; put in "858 motes + 286 tokens"; spend 3.15m; turn any MOD into a 10/10 MOD. That will satisfy players, and most importantly, as well as devs extremely limited time.
  2. Have always wanted a feature like "auto-reroll until X/10". Would be nice indeed. current feature is pretty taxing. Probably won't happen for the next update or two, since they gota work full force for "end game" update. Maybe after entering maintenance phase after DDA launch, they can work on user interface, smaller stuff like this.
  3. Min asc is affected ONLY by highest floor and highest asc achieved EVER. so u don't wanna waste your time pushing for min asc every time u AP. U wanna limit ur push as few as possible (min asc is your focus on push, not on AP), preferably once or twice. While doing AP, u wanna get to only the minimum requirement needed to AP, and do not look at your min asc or talent cap gain, turning AP spam into a push.
  4. I feel u. I've had similar experience. There was a meat sale in a butcher shop nearby, which I don't walk by often. They had a lot of pork chops and steaks at half price during the sale for one whole month, and I missed it by 2 months. Afterwards I was furious, that they didn't let me know they were on sale, for how much I love meat. How could they not let me know?! So I demanded them to put it on sale again for me since I didn't happen to walk by during sale, didn't really work out. I was really really mad.
  5. @Jaws_420 @Rentard step 4 adjusted per comments normally it takes players average 1~1.5 month to reach floor 100, due to huge learning curve and lack of knowledge at the beginning. It's generally very hard for players, one month in the game, to earn 1 billion gold w/o specific farming or extreme lucks. I can see where u are coming from if everyone around u has pretty good luck and get 1 billion gold shortly after entering the game. I still hold the believe however, that majority of players don't cap their gold in DD2 with just couple months in the game. Besides, having more than 10-20m b4 resetting won't really benefit u much at all. 1 bil will just sit there, and u still end up spending 10-20m top following steps.
  6. The suggestions are so that u don't need to farm for anything :) all mat/gold needed can be gained while progressing normally, by following the "correct" tips and achieve higher efficiency by eliminating farming at all.
  7. Removing 1-27 doesn't do anything.... not like we lose anything doing 1-27. Only difference between doing 5-35 and 30-60 is u start with diff relics, and diff but matching difficulty, they just cancel each other out. I spawn kill almost everything under floor 400 if u let me keep my gear, just saying. I know plenty can apply the same for floor 200-. That's a very unfair advantage against average players. Regardless whether u wanna keep AP floor range at 50-80, or raise it to 150-180. I agree to this, by adding "gold & mat cost" like u suggested. Many end game people at c8 max refuse to reset for this very reason for the absurd amount of mat grind behind. Speaking fairly, it sounds like u are a high end player since everything u propose here will benefit us, but not the majority, and that's what the systems mainly balanced on, average players. Average players have an easier time doing 1-30 than 50-80, becuz after 30, difficulty scales up while relics stay at a set level. (that's why I suggested up to AP20, since higher implies higher difficulty) Average players may have just a slightly easier time w/o gear resetting; while we can just spawn kill everything, and increase the gap between us and them further more, instead of everyone standing at same level for the system. Average players don't have a bunch 10/10 gears to level back on after AP grind, or a bunch max C8 to worry about, only top players do. 【Average players are lucky when they have 5 pieces of 9/10+ worthy to level back up, which take 8 stack motes, with mat-exchange-system, u get those mat to level back up 5+ gears in just 5 AP, if u do more than 10 AP, u r in a huge surplus more than double. People with more pieces than tht are mostly very very end-game】 Now I'm not saying we don't deserve to be cared about. I'd be thrilled if they do those changes and do take care of us loyal players who've been with DD2 for a long time, but only if they can keep the balance they currently have, instead of slanting a one-for-all system towards end-game players only. After all, CG wants to attract and keep new players. Anyway, let's keep AP discussion in another thread, and please leave this thread for its original purpose --- Giving suggestions to new-coming players for Ancient Power.
  8. tbh I don't consider that cheating, although I did think abt that before. AP resetting gear is so that when we progress again, we still feel the challenge, otherwise we'd be one shotting everything. Tradable relics are still from natural drops w/o tinker, at a power level matching difficulty, fitting game design's intention. For ppl who don't wanna "cheat", they of course are welcome to find buyers to sell relics for a fair price before AP again ( say 1m total ). After c7 when they need new relics, they can spend some money ( maybe total 1.5m ), and buy some good relics from other players who don't need those or wanna make money off of. Admittedly, there are economical benefits for the latter, for the community as far as currency/loot flow. At the great scheme of thing though, I didn't think doing the latter would contribute noticeable significance, (in other words don't really do whole lots more good than the former, for both community and players), and hence the suggestion.
  9. Recently we are having an influx of new players, and many questions regarding Ancient Power system. I've spent so time putting together all the tips, gathered from experiences of many many vet players, who have gone through many AP resets. 1. hit floor 80-100 before AP, preferably floor 100, so that u can get to min asc 1000, with which u can climb to f80 w/o much trouble, with pickup relics / tradable relics 2. After step 1, prior to c7, use wtv u pick up. The power from 1000 asc is 3~7 times of your asc power when u first progressed through expedition. That high ascension will allow u to blast thru everything under C7 with according tier relics. 3. Prepare a set of tradable relics with proper mods on. Keep in mind mod level and relic stat don't matter as much as the mods themselves, so don't stress yourself out trying to get 1% extra more on the stat. Suggestions are to prepare 5 relics: magic AOE; physical AOE; magic single; physical single; frost-mobs, so u have all mutators in onslaught covered, to eliminate re-rolling and achieve max AP efficiency. 4. Sell the set of relics used prior to next AP, since campaign gears worth much less than C7 once u reset( 100-200k per piece for red-tier MODs are good price to sell ). Utilize look-for-trade in Discord, and/or forum, and/or market place, to ensure that - by the time u reach c7, or f60 (if u start w/ f50) again, u have seller(s) to buy some good relics from, for your reset push (150-250k per piece for red-tier MODs are good price to buy). Ofc, this step is not needed at all if u can progress using wtv u pick up already. 5. To maximize efficiency on gold, except for defense rate, many shards do not need to be max-upgrade to be effective, such as deadly strike, destruction, etc. If u have gilded campaign shards like critical damage etc, u can swap those in place of destruction, in early floors 60-, to save gold. When u do many AP, small gold add up 6. Prepare enough gold for each reset. Do a rough calculation before u AP. A good rule of thumb number is to have 10-20m available before u AP. When u start, u will need 2m for shard upgrades (assume u have no gilded rate etc), later on when approaching AP30, u will need 3 to 4 sets, which is 3-4m per AP. Although the more u AP, the more gold u get from maps and from bonus. To avoid too much math, just prepare 10-20m if u plan to go for 20AP+ 【if u have gilded shards, just take the corresponding amount of gold off from the recommended gold per AP; after 15 ish AP, u will start gaining gold. 】Once u go past 15 ish AP (forgot exact number), u will start gaining gold instead of losing, so no point to prepare more gold than the recommended amount. 7. If u r a new/unlucky player, this won't apply to u, since u won't have anything to upgrade back up if u done ur first round of AP. For people who have relics with at least 3 9/10s, make sure u prepare enough gold and material to bring those relics back up, if u plan to do so after u done AP. If u have anything under 9/10, 90% the time it's more cost-effective to just buy new ones and re-tinker. Considering the cost to up a single relic from campaign to c7 is 2m + motes, which normally turn out to be 4-5m. MODs lower than 9/10 mostly not worth the price. 8. Ancient Power system is only powerful when they are done multiple times. IMHO, 15-20+. it's not worth the trouble if u don't plan to play the game for long, and don't plan to go for more than 15 APs at a time. So make sure u willing to spend at least 30-40 hours on AP to get at least 15 APs in. If u are not efficient at building maps, calculate in a factor of safety, and decide whether u willing to spend 50-60 hrs on AP to get the benefit of 15+ AP. 9. It's a great time to try out different things while u AP if u relatively new, and learn as much as possible about the game. Since the difficulty will stay low, gradually increase, then stay the same throughout all AP resets, it provides great opportunity to experiment with diff defenses, diff combo, diff strat, and find out what u like the best. (This can only apply when u have done step 1 ~ 4 properly) 10. At the end of the day, the game is for fun. Doing it the efficient way, may or may not always be the way u enjoy it. So if u find any of above suggestions doesn't suit your play style, and have found a way that u enjoy AP more, by all means, go for it. Hope this can help players with questions regarding Ancient Power Enjoy the game. (if u think I missed something, feel free to DM me, and I will update the post)
  10. 1. I've played on all servers. EU & US W I have slight lag in all maps, where in temple it's worse. I think that's a region problem, since I live in US E. (hence I nv go out of US E unless server issue) 2. I start lagging once I load into the LT map w/o any enemies in map at all. Once I pass around f200 I start to feel the lag, very noticable after 300. The lag increase significantly from there, until almost un-movable later on. 3. All other maps with higher mob HP, or higher mob count are smooth in combat. In temple, lag in build phase. Most time can barely move in combat.
  11. yh I'm entering a state where I more and more wanna stop playing because of how bad Temple lag on Xbox, along with the pathing issue. If it was just lag, I could at least pick one difficulty lane and hold down LT. The pathing issue gives leak mobs/flyers 50% the time, and it's almost impossible to move on Xbox during combat phase. Not to mention when I want to move around map to look at multiple difficult lanes, which we should be able to do. It's extremely frustrating to have non-player-side issues to cause leaks; and more non-player-side issues to stop players from fixing those leaks, making LT a true tower defense game w/o the RPG factor.
  12. I think CG wanna share EVERY SINGLE DETAIL in the upcoming "end game" update.
  13. I don't farm, can't sit thru doing the exact same thing over and over. I can only do a lota onslaught cuz each floor it changes map, mobs, mutations, builds. Kinda like what I mentioned in my first comment. I've played this game for like 8 months ish? I havn't done any expedition for 7 months, and that's how long I havn't seen any map name....
  14. cuz totem and medallion are both relics. u can put a totem into a "medallion slot", or a medallion into a "totem slot". glove can't go into helmet slot tho. yh, I agree, it will make things easier. As far as a reasonable price, Right now mods are 5m for those expensive chips like healthy power damage buff? and 2m is 2000 DM, so maybe 2500 DM to move mod across different piece? so take like 50% as "translating" cost.
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