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PHPH

Junior Defender
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Posts posted by PHPH



  1. @Dabeasta quote:

    Kind of what you get for blindly trusting. Id say move on and learn from it. this person shouldnt get in trouble because he gave you his word and tricked you. You tried to trade in a game with no trading system. You're both at fault if anything. 


    Wtf kind of reasoning is that? You're literally encouraging dishonest and toxic behavior...



  2. @Paloverde zfogshooterz quote:


    @PHPH quote:

    Honestly I really don't like the Drakenlord at lower levels. The last thing I want when I'm chain running c4s for shards is to have to engage more with the game. I want to do as little as possible so I can multitask and do more productive things while taking on the utterly sisyphean task that is gilding shards.

    I suspect someone will tell you that you can just reroll, but honestly, that's a really flawed argument in term of farming.

    Reroll and lose the streak bonus shard pack? That's not an option.


    And I'm not really arguing anything. I just don't like that shard farming, especially if you're trying to gild shards, requires literally thousands, and probably more, runs through low level content. At that point, chaining that content had better allow me to engage minimally with the game so I can do other things, or it's just not worth doing. 

    It was tolerable before because, as I said, I could get work done while just tabbing in hitting "g" every couple minutes, or running and one shotting a siege roller. Now, I have to check whether there's a Drakenlord as well. It makes something that was already horrendously tedious into something even more horrendously tedious, and I think that's a negative for this specific thing.

    I'm saying a pretty narrow thing that's not even directly about the drakenlord.


  3. Honestly I really don't like the Drakenlord at lower levels. The last thing I want when I'm chain running c4s for shards is to have to engage more with the game. I want to do as little as possible so I can multitask and do more productive things while taking on the utterly sisyphean task that is gilding shards.



  4. @Zaurux quote:


    @PHPH quote:

    It's not even remotely obvious. 

    To use a defense rate shard as an example, you have a one in 33 chance of getting a shard. If every shard has the same chance of dropping, then you have an around 3.03% chance of getting a defense rate shard, or any other shard. 

    According to this handy dandy online drop chance calculator (https://dropchance.guru/?percent=3), it'd statistically take ~151 attempts to approach a 99% chance to get something with a 3% chance to drop, or ~76 attempts to approach a 90% chance.

    Rng doesn’t work like this though, the % chance to get said shard would always remain at 3.03% each time. Completing more games doesn’t cause the % chance to raise whatsoever, what it does do is give you more  chances for that 3.03% rarity however. That calculator will never give you an accurate estimate of when the shard will drop, because it can’t really correctly predict that.

    What? That calculator isn't meant to give you an "accurate estimate of when the shard will drop". It's just expressing the mathematical probability of rolling a particular number out of a range of 1 and 33. I'm not saying your chance of getting a given outcome goes up with each attempt, or that you're guaranteed to get a shard by your 150th attempt. That's not even remotely what that represents...

    Literally all I did was replace 1-(32/33)^n=99/100, where n is the number of attempts, with an automatic tool I found online because I couldn't find a calculator.

    The point I was trying to make is that since you need to open ~150 c4 shards to have a 99% theoretical probability of getting one defense rate, it's extremely doubtful OP has gone through a sample size large enough to show it's "obvious" that certain shards have lower drop chances than others.


  5. It would be great if we could move heroes around in the quick browse hero picker menu. Right now it defaults to just order they're created in. I'd like to be able to lump all of my heroes of a particular type together so it's easier to go through and select different heroes. For example, lumping my heroes built for fighting in one cluster and having all defense build monks together.

    Thanks.


  6. It's not even remotely obvious. 

    To use a defense rate shard as an example, you have a one in 33 chance of getting a shard. If every shard has the same chance of dropping, then you have an around 3.03% chance of getting a defense rate shard, or any other shard. 

    According to this handy dandy online drop chance calculator (https://dropchance.guru/?percent=3), it'd statistically take ~151 attempts to approach a 99% chance to get something with a 3% chance to drop, or ~76 attempts to approach a 90% chance.



  7. @Exglint quote:


    @PHPH quote:

    I think the devs are moving the game in the right direction, and have been for the last several updates, but the game certainly isn't in a good place right now.

    I agree, things can always be better, but this thread is targeting mod rerolls, something we just got and in less than a week are already crying wolf about chances at getting certain mod qualities. Unless I'm missing something I do not believe it possible to have already gotten over 1000 tokens to get a halfway decent look at chances much less 5000 or 10k. 

    Lawlta said Trendy is looking into it so that's great but I notice that every patch is always this knee jerk reaction from the community and they haven't had the time to do the requisite testing on the thing yet. 

    Yeah, that's fair. 



  8. @Chinese Grow quote:

    Seen it claimed that all shards have equal drop rates. Any person with a single brain cell can see that is blatantly not true. Hows a new player going to stick around when they cant even get the shards needed to make a defense function properly or even decently? 

    While shard farming is probably my biggest issue with the game right now (since I'm still stuck in it), I don't know how you can say this with a straight face. Shard drops suck when you're looking to get only one shard out of 25+ available in a chaos tier, but that doesn't mean they're burying your chance of getting that defense rate shard. It just means you're having bad luck and the dice rolls behind the scenes aren't going in your favor. 



  9. @Exglint quote:

    xD You know the funny part is....all of this. I have apparently been playing so long I got to see people complain about having something to do. Let us rewind the clocks and go back to last March, c5 is endgame, you grind for a little bit and get top end stats on your gear, you have decent or great asc. That's it, you're done. You are afking the hardest content, there is nothing left to grind for, nothing left to do. Trendy puts out c6 an c7. In one day we beat that and got top c7 gear, in one week our entire deck is geared in top c7 gear, in a month our entire selection of heroes have top c7 gear and the deck is using what was referred to as 22.9k relics. At this point in time Xbox still hasn't even received the game yet but the other two platforms already have nothing to do except grind "easy c7" content. Meanwhile, WM got a nerf somewhere in there and the meta changed. Within hours we had a new meta that was able to destroy c7 and we continue to afk c7 because it's literally the only thing to do. Xbox gets the game during the summer which gives them something to do but the rest of us continue to bash our face into the cheese grater that is c7. Shortly after Adept comes out with the Revenge of the Yeti incursion, this lasted all of 2 days before it got boring and literally no rewards (of course Xbox had this map before the other two platforms so they are already done with it). November comes around and each week one tier of Mastery is released, each one is beat in 6 hours. The only tiers that took longer were c6 and c7 taking 12 and 9-10 hours. This brought Dryad into the meta in a big way. Onslaught followed behind on Dec 12th bringing us an endless mode. The push had a wall and floor 114 was a huge goal line since it was very hard to get to and many people couldn't get to floor 65 to even reset. This point was 5 months before mods and trading and 3 months before Barbarian. We would spend these months either pushing or resetting with little reward for doing either.

    Now we have so, so much more, and we spend it complaining about having something, anything to do that can actually show some progress to getting stronger. Think about how easy this game is now, Marcos didn't hit floor 999 until after mods and trading, lots of people didn't start resetting until after mod and one map floors. You think your game is a grind now? At least we can now do something that gives us a chance at having some progress even if it is easier than top Onslaught floor grinding. The best part.....The players asked for this.

    I get that this is supposed to be a grindy game, but excessive grind is tedious, not challenging. Even if it's better than it was in the past, when there was no reason to grind at all, that doesn't mean it's good now. It just means it's less lame.

    The answer to content droughts isn't to put in systems where you get a chance at an incremental upgrade every ten+ hours of active gameplay.

    I think the devs are moving the game in the right direction, and have been for the last several updates, but the game certainly isn't in a good place right now.


  10. The fullscreen and windowed fullscreen have never worked properly for me. In both modes my taskbar at the bottom still shows up; in fullscreen, the game cuts the game window above the taskbar and in windowed, it extends to the bottom, but the taskbar displays over the bottom of the game window. Alt+tabbing also functions weirdly in both modes.

    I gave up and run the game in a window.



  11. @MaJean quote:


    @PHPH quote:

    Are defenses still crit chance capped at 33%?

    Does Onslaught eventually drop better gear than Chaos VII-ish gear, or is that the highest level that drops generally, and I need to upgrade after that?

    Thanks!

    No, you can have 100% crit chance builds now. 

    Onslaught will not drop gear higher than C7 but has a slight chance of dropping C8 ampoules in victory chests after floor 30 for upgrading to C8. 

    It´s very expensive in gold and mats. Drop rate for C8 ampoules peak at floor 83. They are somewhat rare though.

    Awesome, thanks.



  12. @RustyCounterweight quote:


    @PHPH quote:


    @RustyCounterweight quote:

    You can also get items to stack if you open up player shops and select the option that lets you edit your own shop.   when its in editing mode, the items can be stacked in your inventory.

    How do I stack the items in my inventory on the shop screen? I can't seem to manipulate the mats to stack.

    You go into the edit shop mode, then you move the items around in your inventory instead of moving them to the slots to sell them.

      Let me see if i can attach a picture to clarify it....

    Attempt to stack items in player shop

    wFva1Tl.jpg


    Successful stacking of items

    EEsNkxp.jpg


    Assuming that the pictures posted properly, that should clarify things....

    Ugh that doesn't work for me. Manually stacking items from my inventory to a bank vault does, though.

    Thanks


  13. I have a lot of mats that are taking up individual slots in my inventory. Sometimes they stack, but several of them just end up sitting by themselves taking up a slot.

    I submitted a bug report, but I'm wondering if this happens to anyone else as well. You can see the four shiny motes, Chaos III ampoules sitting by themselves, and the Plain Rings sitting in three stacks of two.

    Thanks.

    RauBzcw.jpg

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