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Chinese Grow

Junior Defender
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  1. Judging from your wording im guessing you're playing on massaccre difficulty now? If that is the case once you move into massacre all defenses require more stats to be as effective.
  2. I was going to make a post about this too, but the real issue is that only 40 items can be on the ground before the lowest power level items disappear so auto loot filters arent going to change the current situation with offhands since I've literally seen godly offhands disappear before they hit the ground. I feel an option to auto pick up things that disappear mid wave would maybe work?
  3. I'm on xbox. Just did a test run in throne room campaign on MHC. The visual aspect of this still occurred but the exp gained was not reset.
  4. This is the clip of me being bad at the game and dying that i recorded when it happened. https://xboxclips.co/chinese-grow/ef45421b-78bc-4f1f-a5ca-b7a6415d9ca6
  5. This isn't misinterpreted, the game is actually resetting exp gained under certain circumstances. For me it's happened when respawning after a death in HC survival and when returning to the tavern after a victory. I've reset the game and i still have less xp than when i started my first dungeon today.
  6. Im all for anything im not falling alseep doing. I only play 1 round of each chaos for the free gold each reset. I find expeditions to be boring. Onlsaught is the only real engaging thing in this game for me right now. I want to be able to play it without stunting myself for not wanting to farm something i could stomp with no relics.
  7. Refering to before you edited it or after?
  8. Its how you decided to pick out the least mentioned thing in the entire post in a completely non-constructive manner. Never said it was an attack. But it was what it was. Im not upset. You have any actual input on the subject?
  9. No need to talk down to people. Im aware they don't t work (as stated in the quote you selected) and very aware of how shards and inventory work fyi. But they did work at one point and wouldnt need to be "deactivated to level the playing field" if no advantages were within them. Main point of that statement.
  10. Was actually about to make a post about this and noticed this. I vouch for this. It really doesnt do anyone any good to be forced to stare at where your defense is being placed as opposed to where you want to point it.
  11. Currently i think that with the being forced to push higher everytime it is harder than it used to be when 65 was the goal everytime. With omega waves a new concrete wall i feel like being reset to campaign level and not gradually moving up per reset (like the floors) is something overlooked about the AP rework. hate that losing maps is more efficient for farming motes than the prospect of just farming them. But still they are just green mats. The fact they are in the cash shop and drop less than "higher rarity" mats blows the "market" out of proportion.
  12. First off i love the game and was a huge fan of the 1st (HD re-release please). Second im an xbone player and read the forum alot but have never posted anything. While i do like this game alot there are quite a few thing's i wanted to throw on the table. I never messed with ancient power until i could gild shards and upgrade my "good" gear again from campaign level, however gotta say the whole forced push aspect now implemented kinda makes no sense since the other side of the coin was left untouched. Start at floor 36+ (chaos 7+ ish) but your gear goes to campaign level everytime? Even given t
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