I have been a fan of Dungeon Defenders games, since way back in the beginning, I guess it was 2011.
After the rough launch of DDA, I have been worried if this game will make it, as the communication seemed to be declining.
So I actually took a break from the game, to see where it all was going, even though I was enjoying the game. For me, a "grind" game, needs to have a path forward, and regular communication from the team, for it to be worth investing the time required into.
But then I saw a Juicebag video, talking about a new Community Manager, and a survey inv