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Ahui_87

Junior Defender
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About Ahui_87

  1. In "DunDefEquipment_DLC_Special_Squire" there is a missing "s" EquipmentDescription="Ein unorthodoxes Geschenk wahrscheinlich nicht von einem Freund."That line is also missing a comma: EquipmentDescription="Ein unorthodoxes Geschenk, wahrscheinlich nicht von einem Freund." (As in: "Ein unorthodoxes Geschenk, das wahrscheinlich nicht von einem Freund stammt.") [Babbling taken out about my dislike of unorthodox - just would prefer ungewnlich ;)] Sorry for being stingy on that one ;)
  2. Will fix immediately. Sorry, should have had the community check a fan-made Translation before incorporating it.It would be nice and helpful to let other players re-read new translations. The new German one wasn't that bad (even it neither covered the main problems nor more than around 40% of the text) but there still are a few mistakes and some periphrasis wouldn't be necessary in German. It would be much easier to review a new translation BEFORE it is included (afterwards is always like being a smart-arse if there are only small mistakes made).
  3. I tried NM Endless first wave. Switching gear to squire and building with a setup I found on here. Everything went just fine except for the last two enemies (sharken and ogre). I think my dps is just waaaay too low.Try the following (mind the markers!): http://ddplanner.com/?l=5581,misty-huntress-nm-w1 You don't even need the mana from W1-only chests (more chances to get myth gear after W1, yay!). This build really helped me to progress. It's fairly easy, no need to be too precise (just try to block the roads with traps) and perfectly manageable with a non-specialized huntress wearing gear
  4. I can definitely confirm that they have never stacked, at least not (very) soon after EV's release. I had tested this personally in the tavern as one of the first things I experimented with, hoping that it would stack, but was left disappointed.Same thing here (even though I tested it on maps), but exactly the other way round. I tried on Throne Room and Summit and MM as well as Lightning got a boost stack. Maybe there was a bug and they sometimes did stack, sometimes didn't (maybe not in tavern?). The beams will count defenses it can buff, even if it isn't actively buffing them.That's really
  5. [c3;465318']buff beams never stacked in effect. they only ever provided 1 set of benefits to any tower buffed by them. if they did, that was a bug, and got fixed like it should have.Didn't make screenshots / videos back the time SEV was released - but they definitely did stack. Tried it out with half a dozen settings, they stacked every time. If the actual behaviour is intended, their Buff-Counter is bugged. If not, the beams are.
  6. Tower buff beams don't stack in effect any more. While after release I used to build 'stars' with a tower in the center and parallel lines (to check out for the effect) and the effect stacked, today I tried to build 2 beams to buff a line of towers. First buff was applied, second wasn't. I tried to cross two beams, same result. I don't know if this is intended (haven't seen a patch note like this, but maybe I missed it out). But I don't think so because buff says it is buffing towers.
  7. Suggestion: Message like the 'Defense got destroyed'-line. Both messages last a second longer than actual, messages don't come one after another but in a 'flooding' way above the others while older ones dimmish and vanish once there are too many messages (or when time to vanish is reached). maybe even with gloving stuff on the map showing where...Suggestion: Mark every single destroyed / moved defence that way. When the user looks at the map the 'new' marks vanish after around 5 seconds. Every player has their own time-line for this (otherwise it would be useless - if one player NEEDS the m
  8. and start summoning the minions because they think the minions will protect them. then it will be taking away the du you need to complete your build. So you end up kicking them or put up with it.Ok - of course that's a problem. But these players would act in a similar (not identical, of course) way with every other new class. Either they are willing to learn or they are a problem with any class on any map (but I agree, personal bodyguards worsen their behaviour). But well - that's not the problem of the summoner over all, but of these people.
  9. Diablo III open beta only allowed you to get to lvl 13. The beta barely scraped the surface of what the game will be.Surface may be. But Blood Raven placed fear in my soul years ago, because of her awesome speed and the feeling arrows rain out of the nowhere. The skeleton king just has a lot of HP, never had to worry about healing because of healing orbs. Was just like any other enemy. Oh wait, no, he wasn't. He didn't die after 5 seconds like champs and that stuff, he lasted for around 4-5 minutes. Never ever a boss was that boring within D2. In general: much much MUCH easier than D2's Nor
  10. Did the hp buff get removed?The original poster wanted to express that from his point of view that patch note is missing - it never was an official note.
  11. Overall I think there is a need to rework the spawn mechanics even further. Did an Insane HC run on Lab yesterday, one on Deeper well today. Lab is quite fine, no too big slowdowns (could be improved further though). Deeper Well on the other hand: first third of a wave mobs are flooding, middle third they are dropping out of the spawns every few seconds, last third flooding again. If there really is a need for low equipped players to have time to repair, please add 10-20 seconds in which NO monsters spawn at all (and add a toogle option to cut that time out). It's just painful like it is, near
  12. Did you unequip an item to check if you get the bonus at all? Because, there was a change in 7.30c: [QUOTE]* Fixed bug where Supreme Full-Set Bonus (36%) was being given to Transcendent Gear (supposed to be 33%)[/QUOTE]Maybe you don't get a bonus at all now or you just have to re-equip an item to fix that problem. Unlikely (but still possible): only trap counts / tower health doesn't count right any more.
  13. Prior to the most recent patch my traps had a detonation count of 649 however now in 7.30d they only go up to 481.These numbers sound like you unequipped an item with a few points in trap count and (mainly) destroyed your set bonus. Did you check that? My traps seem perfectly ok, nothing changed.
  14. Got three in the Lab (Insane HC W13-25) yesterday. Crap, of course, but got 'em.
  15. * Fixed straggler spawns where Survival Spawn times would tend to have enemies slowly appear way after most of the wave was over, or in massive rushes at the endThank you!
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