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Junior Defender
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Everything posted by Trope

  1. Does huntress guardian have any effect on a DST that's already fast enough to get capped by the animation?
  2. So is it worth getting my 70 charge speed to 100? That's "only" 10 upgrades out of the 108 it has. If you're running a macro.
  3. Make a DPS character for those times, the towers are already up?
  4. For nightmare, everything one shots you, so I wouldn't waste DU on heal. Everything oneshots you anyway.
  5. It's just insane. I think it might even be easier than the regular UMF, if those ogres wouldn't get stuck. The other thread was about hard/insane. Didn't realize this might be about NM.
  6. There was a thread earlier where I explained my old setup. It seems like the new patch has screwed with the AI so Ogres get stuck near some of the spawns. Furthest I got before this patch was wave 14 when playing solo. Now, it's wave 12 playing with a friend and his huntress.
  7. This new patch has completely screwed up the AI for me. I'd say 90% of the time, Ogres were getting stuck in the open area to the east of the map. I tried building there, which seemed to work good, except LITERALLY EVERY TIME Ogres started getting stuck at the far west spawn on the lower level. Sorry I didn't answer the followup questions to my setup, but I just see no reason to at this point. Once the AI gets fixed, or I find a way around it, I'll be more than happy to help if I can.
  8. Strength, Electricity, Heal, Inferno in the center for fighting. 2 Electricity, 2 Proxy, 2 Inferno at back. 2 Electricity, 1 Strength, 2 Proxy, 2 Inferno at front lane. 1 Electricity, Proxy Inferno on the spawn to the right of the front lane. 2 Electricity, 2 Inferno, 1 Proxy to the left of the front lane. Assuming the busy lane is the front lane. Outside of ninjas and ogres, very few things get through. Wyverns tend to hover outside for no reason. I lost with 5 left at 14th round. I'm pretty confident this setup is the way to go though.
  9. The new UMF map on insane drops Mythical.
  10. 2Billion is still the cap I meant the per-item sale cap for the afk shop. Used to be 99,999,999.
  11. Can stores sell for more than 200,000,000 now then?
  12. Sitting at work. If Steam has been behaving today, I have my AFK Shop still running at home. I've been cutting my prices down pretty steeply though in anticipation of this DLC so as of this morning, I was down to 3 pages.
  13. What exactly am I looking for when picking up one of these guns for UMF? I picked one up with base in the 200s and 70ups. After upgrading, it ended up with 88k DPS and a 125K Piercing shot. That's quite a bit less then the 500k DPS of an Apprentice. Is it sufficient damage to solo UMF with?
  14. You could make that projectile speed negative with ~50 upgrade. Would be epic win. Do it!
  15. Pretty much. Squire barricades are good sometimes. App towers for wyverns. That's about it.
  16. My first UMF pet was an App guardian. 84ups but super low boosts and huge negative stats in player attack, tower damage and tower health. Ended up selling in an afk shop. :)
  17. How do you get a charge speed bonus of 120? If it stops upgrading once you go over 100, shouldn't 109 be the highest possible charge speed?
  18. ok i will stick to insane. that i don't mind. now for weapons and armor > i plan to buy a weapon in the AFK shops at some point. but armor i want to farm/drop my own. please rank in order the highest chance of good gear a) insane survival b) insane regular mission, check the tavern c) insane survival pure strat d) insane survival mixed mode Mix Mode Survival Regular Mission Pure Strat is probably better than the regular missions but I wouldn't play it. You'll probably have to work your way up to Mix Mode. Find some friends to play with. Survival is easier with more peo
  19. Don't get why everyone's trolling you. Congrats on the achievement. I had a top100 score on that from a random pub game but it keeps dropping. :D
  20. I was just going to start a thread for exactly the same problem, lol. After hitting 70 on my Squire I've begun to feel a little lost. I've been steadily levelling up two other characters, an Aura monk and Tower Apprentice... first is nearly level 60, Apprentice is 66 now. Tower Squire is 70. All have fairly mediocre gear though, just stuff from Glitterhard/Ramparts hard etcetera. One problem I'm having is I find it quite difficult to even survive Glitter hard all the way through... and asides from leveling my other two characters, which only helps so much, it doesn't feel like I'm advan
  21. No... you are wrong. I don't know how many times I have to say that... I guess you didn't read the entire thread as this is probably the 4th or so time I've said I don't mind being a tier behind... and am NOT looking for the best gear. But I don't believe the progression in this game is figured out. That being said: you currently have an elite map that gives you top gear that you can complete in 30-35 mins... with gains of 15-20mil mana per hour. Why is there not an equal map like this for every tier/step for "mid" game? You can get 20-28 ups from 20-30min Hard Glitter. with 2-4mil man
  22. JDanford the problem is you cannot complete easy UMF to get gear to complete Medium, to get gear to complete Hard. to get gear to complete insane. the progression from glitter insane to UMF insane requires you to have better gear then you can get w/o doing survival (assuming you don't have the mana to buy something from a shop, or refuse to buy something from a shop). Why do you feel the progression should be from glitter insane straight to umf? The original challenges, insane spook, and survival are all just as hard, if not harder than insane glitterhelm.
  23. Nice! I do 480-540 with my App. Would love to have a huntress weapon of that caliber though.
  24. Mana gains are too low on lower end maps... Then don't farm those maps for mana...
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