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SELL SW0RD

Defender-In-Training
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Posts posted by SELL SW0RD


  1. Just to chime in:  I also hope this map (or at least the freeze mechanic) is removed from Onslaught. 

    The freeze mechanic makes RNG way too significant. If the wrong lane is frozen it the wrong time, it’s insta-lose. I hate that. Perhaps if blockades were more robust, I could guarantee myself some time.  

    But honestly, I would just rather not play this map.  I agree that the freeze mechanic belongs in incursions. 

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  2. I proposed this idea a month or two ago. I really hope it gains some traction. 

    In my opinion, The ability to spend dust on a specific shard solves two big problems. For one, it makes every shard seem like a little bit of progress is made toward your goal. To me this is highly preferable to hoping you win the shard lottery. For two, I would no longer need five full bags of various shards in order to get anything gilded. Instead, I would have stacks of dust, which are much more space efficient. 

    As to the number of dusts required in order to get a specific shard: this is a judgement call. If it takes ten dusts to get a random one, I can only assume that it takes many more for a shard of your choice. I know that I would gladly spend 100 dusts for a deadly strikes or a defense rate. 

    On a very related note, we desperately need an outlet for dust (especially C7 dust). It piles up. And nothing feels more insane than recycling C7 dust into less C7 dust just because you don’t want it taking up inventory space. 



  3. @ColobelSpike82 quote:

    I do not agree. 

    . . . 

    Boosting other defenses it would prefer

    This. There are a number of unusable or subpar defenses.  Lets fix these before looking for something to nerf.  

    I recognize that weapon man is perhaps the most useful defense right now. But Instead of destroying one of our best options, let’s make the competition better. Let’s focus on making water geyser a better source of drenching  instead of making weapon man a worse source of drenching.  I would love to see another, cheaper way to stun (or otherwise corral) berserkers.  But please don’t take this one away.  

    I personally do not like the weapon manufacturer. I don’t like piling 90 or 120 DU into a single defense. I don’t like how it looks. I don’t like placing the damn thing. I just plain don’t like it. But the game is noticeably harder without using it.  

    We need more viable options, not less. 


  4. I certainly haven’t perfected it up to AFK status. But I find dryad slimes to be really helpful in taking down siege rollers. They are especially good if the roller gets stunlocked with the slime pit directly behind the roller.  

    Two bonus points: the slime pits don’t get destroyed by roller rockets; and I usually find the healing of the nearby tree very helpful. 


  5. Hello, all. I’m interested in making use of sand vipers. I’ve given them a fair shot with def rate, destruction, and deadly strikes.  I’ve also tried subbing in split vipers.  Thus far, it still seems like a subpar defense. 

    Are any of you getting good results out of this tower? If so, how?

    Can the sand vipers be viable as an anti-flier defense?  Can I spec them for minibosses to own wave 6 of Onslaught?  Split vipers or no? Is their poison mod as bad as I think it is?

    Thanks for input!



  6. @Cymmina

    The buff from World Tree gives you a status icon, but does not count.  Dryad's Blessing (Ability #1) does count, but assassins will remove it whenever they facehug you.  Personally tested.

    Mystic's appeasement "buffs" don't count.

    The Apprentice's Manabomb when using the Manabomb's Aid shard does not count.  Personally tested.

    Squire's Provoke does count.  Personally tested.

    Thank you!


  7. I’m interested in using the Damage Buff chips on my squire. Does his Taunt ability count as a buff for the purpose of the chips?  How about if I have the Swift Provocation shard with it?  Does the healing aura of the dryad tree count?

    Thanks in advance!


  8. I have the same suspicions as Jaws. I never used Automation until Drakenfrost update. Prior to that, I felt like the final prize of Mastery was very underwhelming. 

    I suspect that turning Automation into a  100% tenacity was an intentional buff to endorse mastery, and to alleviate the burden of Drakenfrost Keep in Onslaught. It also just happened to coincide with the other changes that made 10/10 mods more attainable.  

    I suppose only TE can confirm their intentions. But I hope it sticks around. 

    Btw, at the cost of a shard slot, it is not as powerful as an actual 10/10 mod imo. But I love being able to switch it out from one defense to another. 



  9. @MystykZ quote:

    Yea it happens RNG is RNG. 


    Sometimes its good sometimes its awful.

    This. I just spent the better part of four months gilding shards. I now have a lot of gilded defense rates. 

    There were defisome dry spells. I went over 200 shards in a row without getting a def rate. But there were also some lucky streaks. I once got two def rates in the same pack.  It really is just RNG.  

    Without a doubt, this process sucked. Bad. Like really REALLY BAD. But it was nowhere near 30k hours. 

    I agree with MystikZ above. I wish there was a way to buy a choice shard. 



  10. @Kobalobasileus quote:

    Solution: Don't use Trees as blockades. They suck.


    I always use a real blockade of some sort, then hide my Trees out of sight and treat them as a liability rather than an asset.

    This. I have always felt like the trees are just a tax on dryad defenses. They are horrible as blockades. 

    I am excited about the recent DU change for the tree. If they ever fix the Bee and Numbus targeting, I’ll give them a shot again. 


  11. If you are dead set on using apprentice towers, I would lean pretty heavily on earth shatters. They are probably his best defense. And I think they should be able to out-range the EMPs.  If I was going to use flamethrowers, I would try to keep them around corners or behind walls to prevent getting EMP bombed.  

    Something else you might try: turn your frostbite into a decoy. Give it a totem and a Fortification shard. Place it right in the EMP sights to draw the EMP attack, leaving your other towers aggro-free. 


  12. There's a bug with dryad towers after you retry the map where you can't upgrade unless you sell and rebuild. Also if the tree was destroyed it might instantly break after you retry. Honestly between the hornet and nimbus messed up AI and those tiny bugs it got harder and harder to play with Dryad. It's like mystic was a couple months ago, you can play with it but it's just sad o...o . Hopefully they will fix it.

    This. I had to break up with the once mighty dryad when her defenses stopped targeting all the enemies. It’s a shame.  I miss playing the dryad.  

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