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SELL SW0RD

Defender-In-Training
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  1. Strictly from the forums, I get the feeling that most people like DD1 better than DD2. But I wonder how much the newness of the Dungeon Defenders WORLD colors their memory of DD1 GAMEPLAY. I know we cannot test this. But if DD1 and DD2 had both come out at the same time, which one would people prefer? A lot of people’s favorite job was their very first job. Myself included. But it’s not because McDonalds and Walmart are the best places to work. It’s because it was our first time making money in a work environment. I think it’s the same with DD1. The overall experience included newness to the world. For many, it was also newness to tower defense. Those things cannot be repackaged and relived. I love much of the progress that DD2 brought. I hope Chromatic Games recognizes the goodness there and uses it.
  2. I love this thread! The Siege Roller from Gobu had me in stitches!
  3. Just to chime in: I also hope this map (or at least the freeze mechanic) is removed from Onslaught. The freeze mechanic makes RNG way too significant. If the wrong lane is frozen it the wrong time, it’s insta-lose. I hate that. Perhaps if blockades were more robust, I could guarantee myself some time. But honestly, I would just rather not play this map. I agree that the freeze mechanic belongs in incursions.
  4. Must be a coincidence. I am on Xbox. And I have gotten a mob gallery every day for the last 2 weeks.
  5. I proposed this idea a month or two ago. I really hope it gains some traction. In my opinion, The ability to spend dust on a specific shard solves two big problems. For one, it makes every shard seem like a little bit of progress is made toward your goal. To me this is highly preferable to hoping you win the shard lottery. For two, I would no longer need five full bags of various shards in order to get anything gilded. Instead, I would have stacks of dust, which are much more space efficient. As to the number of dusts required in order to get a specific shard: this is a judgement call. If it takes ten dusts to get a random one, I can only assume that it takes many more for a shard of your choice. I know that I would gladly spend 100 dusts for a deadly strikes or a defense rate. On a very related note, we desperately need an outlet for dust (especially C7 dust). It piles up. And nothing feels more insane than recycling C7 dust into less C7 dust just because you don’t want it taking up inventory space.
  6. This. There are a number of unusable or subpar defenses. Lets fix these before looking for something to nerf. I recognize that weapon man is perhaps the most useful defense right now. But Instead of destroying one of our best options, let’s make the competition better. Let’s focus on making water geyser a better source of drenching instead of making weapon man a worse source of drenching. I would love to see another, cheaper way to stun (or otherwise corral) berserkers. But please don’t take this one away. I personally do not like the weapon manufacturer. I don’t like piling 90 or 120 DU into a single defense. I don’t like how it looks. I don’t like placing the damn thing. I just plain don’t like it. But the game is noticeably harder without using it. We need more viable options, not less.
  7. Perhaps the vault tab could just be moved to the player’s inventory screen instead of sitting in the bank. This way, all mats ARE automatically put into the vault upon pickup. I have no idea if this would be technically feasible (e.g. extra memory strain). But if it is, I think it fixes the need for using regular bag space on mats as well as the need to do transferring chores.
  8. I certainly haven’t perfected it up to AFK status. But I find dryad slimes to be really helpful in taking down siege rollers. They are especially good if the roller gets stunlocked with the slime pit directly behind the roller. Two bonus points: the slime pits don’t get destroyed by roller rockets; and I usually find the healing of the nearby tree very helpful.
  9. Hello, all. I’m interested in making use of sand vipers. I’ve given them a fair shot with def rate, destruction, and deadly strikes. I’ve also tried subbing in split vipers. Thus far, it still seems like a subpar defense. Are any of you getting good results out of this tower? If so, how? Can the sand vipers be viable as an anti-flier defense? Can I spec them for minibosses to own wave 6 of Onslaught? Split vipers or no? Is their poison mod as bad as I think it is? Thanks for input!
  10. Thanks, Kambien! Do know specifically about the squire taunt ability?
  11. I’m interested in using the Damage Buff chips on my squire. Does his Taunt ability count as a buff for the purpose of the chips? How about if I have the Swift Provocation shard with it? Does the healing aura of the dryad tree count? Thanks in advance!
  12. I have the same suspicions as Jaws. I never used Automation until Drakenfrost update. Prior to that, I felt like the final prize of Mastery was very underwhelming. I suspect that turning Automation into a 100% tenacity was an intentional buff to endorse mastery, and to alleviate the burden of Drakenfrost Keep in Onslaught. It also just happened to coincide with the other changes that made 10/10 mods more attainable. I suppose only TE can confirm their intentions. But I hope it sticks around. Btw, at the cost of a shard slot, it is not as powerful as an actual 10/10 mod imo. But I love being able to switch it out from one defense to another.
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