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Hiimmas

Defender-In-Training
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About Hiimmas

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    Hardened Defender
  1. @TrendyBrad quote:Similarly, items that have a guaranteed passive (like the Betsy Weapon) will still have that guaranteed passive.
  2. Phoenix's Call has been added to weapon; Phoenix Flame has been added to helm, chest, boots, and gloves; Phoenix's Luck has been added to weapon and relic. Everything should be up to date for 5.18.
  3. I don't think comments like this are necessary in a thread that has nothing to do with game design or balance. I also don't think that's a worth-while discussion anywhere on the forum until Monk and Huntress receive their new passives to flesh out specific builds. I'm glad you're using my spreadsheet though.
  4. I'm swiftly catching up, so I don't think this will be necessary soon. I'll add a little more to my previous comment about passive ranges. I have a very, very busy life right now. This spreadsheet started as a resource for my own personal reference, and it gave me something productive to do while I was practically AFK leveling characters. At this point in time I stand by my original statement regarding passive ranges. If anyone would like to extend my work, or is interested in maintaining it during periods where I don't play the game (waiting for significant updates, etc.), please feel free to contact me. I'll make my work so far as available to you as possible. Also, if anyone would like to post this as a Steam guide, go for it. I've avoided adding legendary-only passives to the sheet because I don't want anyone to get the impression that the mod can roll on any rarity of item. I'm considering changing this ideology going forward, adding an identifying expression for legendary-only passives.
  5. I am in the process of updating the spreadsheet for 5.16. There are still a few squire mods I'm having trouble finding. Some of the previous Squire additions have been removed because I believe people might be referencing items that dropped with the new passives before the hotfix that corrected this. If you would like to help me by making a contribution to the spreadsheet, please attach or link a screenshot of the item. In the case of new Squire mods, please be certain the item is from after the hotfix, which prohibited new properties' ability to roll on certain items.
  6. I agree. Without the ability to data-mine the information, this is a huge undertaking. More than I'm capably of doing at the moment.
  7. https://docs.google.com/spreadsheets/d/1t01pgsK0CjmG9Nlcl7T52NkekcSqHVV3t47unTRvphE/edit?usp=sharing I observed all the drops I got while leveling one of each class and recorded them, so it should be pretty accurate. I wouldn't be surprised if it's not perfect though. If you find something I missed, please reply with a screenshot and I'll update it as soon as I can. Enjoy! Current Status: Phoenix's Call has been added to weapon; Phoenix Flame has been added to helm, chest, boots, and gloves; Phoenix's Luck has been added to weapon and relic. Everything should be up to date for 5.18. If anyone would like to extend my work, or is interested in maintaining it during periods where I don't play the game (waiting for significant updates, etc.), please feel free to contact me. I'll make my work so far as available to you as possible. Also, if anyone would like to post this as a Steam guide, go for it.
  8. Suggestion: Earthshatter Tower now targets the furthest enemy within range (changed from closest enemy within range). Purpose: This suggestion would drastically alter the Apprentice's ability to address ranged minions, bringing them more in-line with the potential of the other classes. This suggestion was made as of Pre-Alpha Patch 5.13
  9. I've been noticing this trend for a while. Months actually. Now with Castt bringing it up and Sean offering his reflections too, unless someone rolls in here soon and claims they've gotten 15 medallions for ever 1 totem over the course of weeks, something is pretty suspect.
  10. Statistics don't actually work like that. When calculating samples of probability, the significance of one occurrence is moot. If you flip a coin heads-up 100 times in a row, yes, the odds of it flipping heads are still 50%. However, the odds of flipping a coin heads-up 101 times in a row are not 50%. Samples are meant to reflect the probability of single occurrences. If the community at large is getting grossly more totems than medallions (which we seem to be confirming), then perhaps it isn't just 'rng'.
  11. This issue is being talked about with suggestions here: https://www.dungeondefenders.com/2/topic/115472
  12. This would be fantastic.
  13. At a certain point, well before max level and end-game gear, defenses begin to out-scale heroes significantly. In the current end-game content, a hero in the best gear does less damage than a single tower, using comparable gear. I think the design of heroes being significantly better than defenses in early levels is a great concept. Anyone can point and click to haphazardly flail their sword around, and it works to great effect. It takes some practice before you're good at establishing reliable defenses though. The augment of such powerful heroes is a good safety net when people are learning how to play the game. With that being said, hero contribution is laughable in the current end-game, and needs some attention. It's clear that defenses will continue to out-scale heroes by simple observation of how much stats contribute to each style of play. The damage contribution doesn't need to be equivalent, or really even close. Heroes can do things and serve purposes that no defense ever could, steering imminent, ominous situations in more favorable directions with clever play. At the end of the day, what really matters though is the psychological effect playing the game has on the player, and heroes feel pitiful right now.
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