No Shame Zone: Ask a Question Here! in General Discussion Posted April 20, 2018 @Jaws_420 quote:Honestly i only ever use it on maps way lower than my current level. On tough floors, i simply don'y have the spare DU for it. I'd much rather have one more Bee or Ramster than the Obelisk. On lower floors it's great to kill off enemies that i don't have to run around and find to kill, or something that may have got past my quickly erected defenses. On a tougher map i take care so that doe snot happen - as best as i can though. Keep in mind that Destruction is only a C1 shard, so very easy to farm those. Spend some serious time farming shards. You will need a decent handful of Power Transfers, Deadly Strikes, Vampyric Empowerment, and Crit Damage/Destruction/Fortification to ensure your full tower options are all up to speed. That all said - there is no "right way" per se. If you use it, and it works for you - GO FOR IT!!!!! What is the important is the security rather than damage but since you can't track what all defenses are doing in the map a unit that can hit everything is good.With maps like the demon's lair that appears a lot of enemies in cicles maybe even the volcano worth the du since the unit always gonna hit something and finish with a insane damage output.You can hit a unit with 100k left a boss or sneaky lady orc that could destroy the gem.Which turns to luck everything.Out of those shards the one that i'm looking are the deadly , Vamp and PT.I'm doing currently the c5 when i have the time and pacience.I have 5PT and Vamp and 6 deadly strikes.I imagine that 10 of those three would be a good number which would give me a good selection and if happens to pick one of those i would still have use altough 8 would be ok.The system of pack shards in this game is unreward and i could very well spend 8 hours optimistically trying to reach this number.(10 gold for a discard in a shard is a joke).First round - it all depends on your setup. Given the focus its sounds like you put on single attacking towers, that may be your issue. Consider putting other towers down for the first round that crowd control better, and then swap them out for your upgraded single towers in a latter wave. Just a thought. I really like all of the Monk auras. Apart from Cyborcs, they decimate almost everything in the game. Flame auras attack up to 8 units at once, and the lightning ones have insanely high rate of damage, so they are great boss killers. I just spam auras down the lane, and most things are dead long before they ever even see my barricade. Dryad - people use her because her towers are denoted as traps, which enable them to avoid attacks form most units, and thereby no need to worry about health. The other factor is the AP reset system. Once you reset, all shard progress is reset, and the amount of gold it takes to get it all back is extremely high. To counter that, many people use as few units as possible for builds, so that much less $$$ needed. Dryad represents a one-stop shop when it comes to tower needs, that almost no other hero can as easily provide, or at least as cheaply when stuck in the AP reset loop. I don't rework any build especially in large maps but maybe is a good option.I don't really emphasize single target tower as i try to use what i think that works.I use the fissure which is a aura sometimes even with cyborks but seems that appears cyborks in more than half of the lanes.Is a hard call to place a lot of auras with enemies that have high hp if you have a tower that can track them all the way to the blockade but with weak ones is always better aura.The main reason is not praticity with low cost to upgrade from ancient power system or no health issues but those defenses are traps that have range and interact with the corruption form.The slime pit over perform everything if is placed in a lane with a good amount of enemies.There is no other heroes that can do the same alone like the dryad.Some lack aura types other flying killers and other single target damage or blockade.well balance is a subjective notion, as some feel certain towers or heroes are way too under or over their capabilities. There is a lot of talk on the forums about trying to find that balance, and what that balance would then be. There will always be those who will disagree with you though. Having said that though, there are a lot of towers that are currently under performing in the game. Dummy and Harpy are on that list BTW. To get the full value out of any defense, you need to specialize a hero, meaning you drive all Ascension points into a single category to max the stats. So if you wanted to use Mystic well, you would need like 5 of her, one for each of her towers (i do not recommend that though). Also, added to that - each hero seems to have at least 1 defense that is considered good and something that most end-game players use, while the rest is basically junk. Again, there is some gray area to this, but some are universally agreed upon. If you have a bunch of heroes, you can specialize each one on a specific tower, and bwteen your full deck you will have enough super powered towers to build your defense. For instance, i build Mystic Viper Fangs as my barricades, use 3 Monks to put down my flame auras, lightning auras, and then the Sky Guard. Then i may pull out the Abyss Lord and throw down a Ramster, or a Squire Cannonball. Each hero is specialized to that one tower, and does not build anything apart from the one. Ballance is hard to reach or get accepted by many.The thing that shouldn't happen is defenses without a real reason to be used.Geyser trap is a example of that.Unless you spawn right in front of the lane you won't get much out of this trap.The lady orc is a nuisance but is not enough to justify use the geyser for it.If in this game had a unit that is so strong that use a geyser trap is a good option to really hold would be reasonable.I don't like the idea of everything getting uniform but something cannot do everything better than a defense with the same cost and tier.If geyser trap was 20du would be another talk.I understand this but the problem is that have slot for each defense cost use of cards.I think that you get most out by using a hero for 2 defenses but still comes to the problem of constantly changing heroes to use a certain defenses.This take a lot of time and if you don't have everything set in your mind is even worse.The developers should do something that allow to change heroes more easilly in the build phase to avoid unecessary brakes.Both are kind of the same really. In fact you could have both down overlapping, so no need to choose one over the other. With Cyborcs, towers with Deadly Strikes in them are a great help. Being able to kill them outside of their attack range is key. Plus i just learned that Cyborcs do not aggro towers at all, so that also makes them very valuable against them. Flame throwers are another common tactic against them. Honestly though, you may want to bite the bullet and just buy the Dryad as your next hero. Her bees are a great Cy counter. Take a look at the monk LSA. I think it may be a good replacement for your Viper setup. The LSA has no direction to it, covers more range, and is only 20 DU. I put one in front of every barricade and it decimates most bosses. Put all damage into crit. Very powerful option. Or...use both!!!! Instead of all one or the other, mix things up. One key though - be careful of using too many fun/passive shards, as the ones that increase rate, range, power, life, crit are all so powerful, that any other shard needs to be incredibly important for you to sub it out in their place. The fissure seems to have a better stats in attack and critical but has lower dps..Since i don't know how it works dps with defenses or the real effect i can't say if it's better or worse.In the end to use two of the same you gonna need two everything(shards,relics).A poison dart and ramster together seems good with cyborks since they gonna take damage over time.The problem is always placement.The bees is sudden death and with one cybork coming is ok with 3 bees but 6-7 you gonna need help if they are able to disrupt. I made a build in the tavern and tested the light aura and i get 1,840m with 11,3m crit with 0ap 3range points and 20,6 medallion at tier 5.I used in game for the ch7 a much lower with 1m and 4mcrit stats because i can't afford to use the shards that i used in tavern and seems good.Ch7 you can place freely traps and since he attacks flyers was more noticeable the difference.I felt a impact with the du that i had to invest in other things.Just seeing in onslaught with limitations of lanes and cyborks to really test.I don't use it but the explosive trap has the same or better potential since you can effectivelly hit more units and with luck on fire effect wreck thing if it's in a good spot.I probably could use the Aura if i don't mind with change of heroes.