This is a really good point though. I get where the 15 came from, (and it'd still be quicker, since no map setup each time), but maybe instead we do something like 5,8,12 waves? There is also a dynamic of the scaling to consider. I don't know how much monsters scale up through the wave... But the stat bonus from 10+ waves might be too much to handle at the moment lol (although that can be adjusted by Trendy ofc). The random 3 maps per floor just seems weird to me anyways. I actually like this suggestion a bit. I mean if Trendy cant figure out how to adjust the stat bonus, then they have real issues with their devs. I think it would be a whole lot quicker due to the map setting up as you get higher and higher becomes more difficult. I mean watching some people go to some of the high floors spend 10 min reading and strategizing how to set the map up. I appreciate the support and feedback from a lot of you no this idea. I am a true believer if they add in map saving, then what is the point of having 3 maps per floor. There isn't one. 1 map, 2 map, 3 maps per floor, it doesn't matter. You could restart where you left off anyway. It would only be a time grind by then. Onslaught use to BE the endless mode... Until Trendy took it out, teasing us survival lovers with a better onslaught, only to give us Chaos Trials Infinity </3... Don't get me wrong, I still think onslaught is an awesome mode (minus the reset mess), but I miss my survival... I agree with this. This fix idea was an off the wall idea to make people want to upgrade defenses and feel like an endless mode, while still being challenging. The problem I had with endless mode before, was you set everything up get everything to rank 5 and then afk. With having 15 or 12 waves per floor, it gives you the opportunity to set up your defenses and rank them up to 5 or so, but doesn't feel afkable. It gives that feeling, and then after the 15 waves, you get to start over. That would feel awesome. It is a good balance between the two styles.