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Junior Defender
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About dumbyfiddler

  1. Nope, you increase DM per reset. so max is 12,000 then you reset and new max is 12050. so on and so forth.
  2. Yeah this one might be completely unbalanced. When it comes down to it. It would make resetting easier the further you go. It doesn't have to be a lot, but maybe 10, 50, or 100 max per reset. I think 100 might be too much, but it would help save up for the upgrades on shards that have happen after the reset. When I start doing heavy reseting, I am planning on stocking up on pet boosters to make my life easier. It would just add that little extra incentive to reset.
  3. This is a really good point though. I get where the 15 came from, (and it'd still be quicker, since no map setup each time), but maybe instead we do something like 5,8,12 waves? There is also a dynamic of the scaling to consider. I don't know how much monsters scale up through the wave... But the stat bonus from 10+ waves might be too much to handle at the moment lol (although that can be adjusted by Trendy ofc). The random 3 maps per floor just seems weird to me anyways. I actually like this suggestion a bit. I mean if Trendy cant figure out how to adjust the stat bonus, then they have real
  4. As a precursor to this discussion. I am new to these forums. I have been playing the game off and on for a while now. I am not anyone big on the forums or racing for resets or anything. I have not actually pushed my onslaught levels. Instead of having to do 3 maps to complete a floor(which sounds like a pain with all the modifiers and the lanes), you could have it be 15 waves on 1 map. That way it helps appease the people that want a more endless type mode, but most of the higher level floors are not really afkable anyway it seems. I know this would be a challenge to change it from the 1 m
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