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hajum023

Defender-In-Training
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  1. If you have more points I could add to this table we might be able to get some more answers, but judging by the fact that just adding a few eqations at/between certain thresholds is (in theory) rather easy, I am unsure of how viable of strategy it is to use some mathematical formulas to predict where your tower dps will end up just now. The only way we could predict this is by testing and write the results into a graph (just like you did). However here comes the results so far; Seems to be some sort of logarithmic scaling at first, then, because the logarithmic scaling flattens out, they added a linear part to the equation and voila. Like I said I do assume it won't continue looking like this bc that means the scaling turns constant at a certain point. I also tried to fit this into some polynomials (which are the best way to describe the entire curve so far), but they have the problem of becoming negatives at higher stats and therfore they're not really good estimates for further use. I do also want to say that rn this isn't a problem as its easy to optimize with reseting lvl up stats, but that will change once gear stats far surpasses those stats. Therefore I too would love to see some tools that can be used to predict what paths would give the best dps ratios before upgrading your gear that you had to grind out for a long time, but it seems the best thing to do will be to just wait untill someone else falls victim to upgrading in a non-optimal way and not upgrade that way.
  2. I loved DD1 and DD2, and I think DDA could benefit by being the best of both worlds! Now to a few more comments. First, it's not just about diversity, its about freedom of diversity. I am not trying to hack on the idea of hybrid chracters, simply the fact that being locked into one specific character might feel limiting to some people. Secondly, I would like to mention the fact that this is not the finalized game. Some of you are saying that all is fine because DPS characters are so strong rn, but keep in mind that if we are to follow the DD1 recipe, hero dps will most likely be nerfed by 90% in nightmare difficulty next month. Also keep in mind that we will be getting bigger maps where, in solo, one dps character will struggle more to keep track of all lanes. What happens to the hero dps character then? It might just be fine, but keep it in mind! H <3
  3. Great comments everyone! Wanted to reply to a few things. Let me start by stating this is an action tower defense game, not just tower defense. Most people love the TD aspect (me included), but after playing DD games for a long time I have seen a lot of people confuse TD for afk-ing. Now, I would have no problem seperating dps heroes and building/boosting heroes and have the latter be a second flavor to the active hero which specializes in maintenance and boosting of your setup while being a dedicated builder. I'm just saying that a passive bonus like this only encourages afk-ing. Additionally, there is the matter of diversity. I can see this not being such a big deal in multiplayer in theory. In practice however, many people despice sharing the building task with others and want things done their way. In those groups (which I can only imagine being most random matches) the problem is just the same regarding diversity as for solo, meaning that only coordinated groups could take proper advantage of this feature. It is true that using diverse builds is viable in solo rn, but what if I wanted to dps on my squire while traps being my main source of dmg? Diversity in terms of active heroes is just as important as diversity in viable builds to me, and is in my experience currently being limited. Love again H
  4. What is it? 30% more dmg to your defenses from playing active on the character who built them? To my understanding this was a feature in DD1 too so I get why it was brought in. However. I just find playing an actual dps character to be way more fun than staying on a slow builder just to get the most out of my defenses. Edit: And I dont want to feel punished for doing so. This feature also makes me want to spam more defenses from one single character as opposed to freely be open to more diverse builds. The only stage of the game I can find a good use for this feature is during your first few hrs where you´d most likely be playing just one or two heroes as that would be all you have the gear for. Love H
  5. Onslaught is supposed to be endless so I dont think CG wants us to go past 950. Maybe not half-assed, just lack-luster when it comes to the farming potential we would expect from "endgame" content. At least I think a few of these maps will be more fun to play than expeditions or grinding onslaught for days (counted in number of hrs) just to get to that same difficulty.
  6. The bows absolutely suck, although the other weapons are alright I only concern myself with the bows and burst shot is really bad. My c7 double shot out-dpses that and has more chances to proc stuns, I instantly sell all the bows I find bc I really dont want to look at them. Also less xp, less items and no materials (especially the no materials one) makes these map really unrewarding to play after you got your hypershards. Still, im excited to beat betsy a few times and then move on to dda, but please let us have some cool bows soon CG!
  7. My solution to revive walls (tl:dr): 1. Reduce the damage of all dps defenses 2. Remove damage scaling on onslaught enemies Now we have no reason to use walls as they are unnecessary, and in high onslaught they are more or less useless. Edit: Here is the full version.
  8. I wish for: 1. A sort of conclusion/setting up for dda or dd3 in terms of lore. 2. Balance changes to make certain damaging defenses more rewarding in comparison to something like FA, ideally It would come in the form of appropriate nerfs to all sources of damage, much like discussed in this rescent post. 3. A game mode/boss fight that can be played at two different difficulties; normal mode (c7) and hard mode. For hard mode you would need some power in terms of gilded shards, c8 gear, ap or high asc combined with a lot of knowledge about the game to beat it, and should be difficult as hell, but also rewarding. 4. Special rewards such as exclusive weapons, flairs, mods, titles or shards, or a combination of multiple of these (and then NOT have everything go to the barb) Remember, this isnt epic or anything, there's not infinite resources to go around to both dd2 and dda. The biggest thing they could do for me is focus a lot of attention on balance changes and make a fun mode that adds something to the lore.
  9. As long as its a endgame mode with a fun experience that has nothing to do with onslaught I'm happy.
  10. Not saying it would be bad for the game, just saying its a bit reduntant as you can get the same loot anyway. I am all for new content, but I think CG could do other things to spice up the game instead and be more rewarded for the time spendt. For instance to make incusrsions farmable at any difficulty and also have actual rewards.
  11. We already have adjustable c7 with c8 loot, its called onslaught...
  12. I agree we should have more anit-air towers. Can't find it rn, but I do remember either posting or just crafting a thread about changes I would make to defenses. One of the main changes was changing a few defenses like angry nimbus or volcano to be anti-air defenses. Skyguards and hailstorm tower should really get a buff too, I haven't used a single anti-air defense in any serious build for a very long time now, kinda sucks with the monk, but he has other good tools, the worst is honestly adept that only has that one defense that makes her special. I don't even have an adept in my deck at all right now as I dont dps on her. I dont think anyone is suggesting stopping people from progressing and getting upgrades. The intent is just to scale down a few numbers so that we dont hit numbers that the game can't handle and also change the playstyle a bit as, for me, the current playstyle of cc + dps has becomed a bit stale compared to what it used to be in previous iterations.
  13. Fair point. Its just that it takes too long before the challenge hits so that people (including me) gets burnt out way before we even get there. Its not like we choose to do 1+1 all the time bc we want to, but before we are allowed to do something more difficult, we just have to do it too many times. Its not a nerf to IQ, its a nerf to the how long it takes before something more challenging comes around.
  14. Yes, except weapons, weapon mods are a separate thing. All the other armor pieces tho you can use the same three mods on all of them.
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