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ArchaicLotus last won the day on November 10 2019

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  1. It does not seem like you are rambling. I believe your convictions rest with the majority of the people that have played since 2015-2016. Their lack of attention (you could have had 1 Q & A session Trendy/Chromatic Games. Look at how the devotion some of your key players and streamers have garnered for your company. When attention is gained your top desire is to have a well-oiled machine. Have a solid mind or two focusing on common themes discussed and desired by respectable players (not saying myself) and bounce the idea off of your project managers. Well, you did this in the beginning, and you did a fantastic job not at all being sarcastic). You realized that some people will, and some people won't like these changes. Then you balance that perceived change into investment). I get it Trendy/Chromatic Games. I am not going to pretend that I understand your struggles with implementing decisions; I do not. I only have an idea. Why don't you have a dev-stream that features your top streamers and long-time devoted players (I will not attend; I am too controversial, I understand (not being sarcastic)). Get yout top floor-climbers in the stream, get your streamers that have garnered mucha attention for you, ZombieWookie (numbers and letters here), Juicebags, and ExGlint, and whomever else...your die-hard players like Marcos, Nictus, Savag_Beast_Mam, Lagmonster, Nigiro_Toro, Hjean, Secret_War_Hmog, AllIZONME, dreamanimel, Jaws, Majean, Luiznho, Achungari, (more, I know), get them on the stream, have a Q & A, about your state of mind with DD2 and DDA; open and honest. Ask your players and streamers what changes and desired add-ons, and levels, adjustments, bugs, desired features..ascension level/AP reset level benefits. New gear, high level dungeons with high level benefits? Zones only attainable with certain ascension/AP power/Hero power levels achieved, either all together or separate level rewuirements. And so on. You all just disappeared.
  2. I have seen a plethora of new players on PS4 DD2. Plethora being, I used to recognize at least half of the players, now I recognize about two to three per server (East/West). DDA does not look interesting so it's possible that DD2's free-to-play model resounds more fervently than DDA's attempt to garner interest. When you are on your 4th (maybe 5th?) tower defense game, it is your responsibility to provide a top-notch community service experience and with all of the existing issues in DD2, there has been a great display of a lack thereof. Build a hero, build a defense, win a map. DD2 was Trendmatic's opportunity to showcase their understanding of tower defense games and the programming thereof. When the community puts SO MUCH TIME into Treny/Chromatic game's product, and they abandon it with SO many prgramming issues, offenses are to be had. Regardless, DDA will not be as successful as it could have been if Chromatic Games would have seen DD2's quality through to the end. I get it, we all have our own opinions, yet these last two statements rest as fact.
  3. Such a genius move Xiao. You might have just altered the current META. Geyser damage bonus with its drench, on top of adding reflect beam damage. That is tempting...plus it would increase weapon man chance of stunning, not that you need it with a legacy weapon manufacturer (water servo/shocking revelations combo).
  4. Headstrong; oil geyser, geyser (for greatly added damage) proton beam, slime pit, oily harpoon, boost aura with grasp. Extreme dps for the berserker orcs; flamethrower tower/flame aura with frost tower. Go for the burn effect to compile damage with slows.
  5. Thank you for being thorough. If you can get to 500+ then I'm not certain Juicebags builds are going to help you push further than 500. You would have to option the 600+ floor climbers and refer to their build. I do believe awespons manufactuer with water/shocking revelations is the foundation of it
  6. Maybe their realization of all of these combined issues compelled them to abandon the DD2 project for a time. People have been able to take advantage of the water servo/shocking revelation combo and the petrification taunt that used to be a part of the game. They have used these tactics to get their name etched in the upper echelons of the leaderboards. People blasted their way up using tactics that are no longer available. There are aspects of the game that people love and hate. I have a c8 10/10 shocking revelation and a guilded water elemental shard on my Weapon's manufacturer, and berserker orcs just bath in electricity (on the Lost Temple) while slashing away at my decoys and then off to the gems. They dodge uses of petrification and electrocution. People were griping back in 2016-17 that berserker orcs had too many counters. This is what happens when small companies listen too intently to the audience. Maps are broken, glitches, disconnects, imbalances, things left unfixed, disregarded, abandoned.
  7. Nobody uses the Dryad on high level floors, Neo. She's too difficult for most to understand; chaotic targetting. The bees, nimbus, and slimes have let me down plenty. There is no geometric rhyme to anything about her save the diameter of the World Tree's healing/critical distance. ExGlint you seem to have a problem with the aspect of petrification and the use of the Weapon's Manufacturer. Without AP reset, these are barely effective on the Temple anymore. Glitch city. Lanes are opening mid-round, that were not open before. Mobs are trailing way off of their path, down an the only area that is not defended. Projectiles are going through the reflect beam that guards my towers. Shoot, a Legendary Weapon's Manufacturer that sprays petrification juice and burns enemies sounds great. The process of glitch has gotten me very creative. On the water lane I put walls up in the headstrong flier lane. They use to suicide into it, now they fly right through it. I often build and play round one only to document all of the glitches, pathing, new mob spawns during playthrough. You say weapn's manufacturer is getting fixed. Even if Trendmatic posted that and told you directly, don't get your hopes up for expedient service.
  8. I'll be more specific. The reason why I had been so thorough in my reply to Mr.Peter is because we were talking about anti-frost orc methods. Against Frost lanes, there is a set-up that is more devastating than using just all anti mods. Whether or not the extra damage is based off of the relic's base damage power (which would be pointless), or the relic's combined power, post-mods/shards, there is a way to compile more damage against frost lanes than using all anti-mods, which ultimately nerf the overall damage, in which the damage boosts the anti mods' bonuses are based off of.
  9. What needs to be considered and measured is that anti mods decrease damage greatly, and I do not think that many people consider this. If you make a perfect medallion, and this goes with any tower or trap, couple it with the right mods, then you have a powerhouse. Each time you replace a mod on the tower with an anti-mod you decrease the damage ouput drastically. Yes, you do increase the damage to certain mobs but you take away overall power to a point where the base dps is irrelevant. I had experimented with this, swapping out medallions with particular mods and in finality there is one way a medallion is the overall powerful choice for a tower/trap's particular function: 1. You have an elite option (said tower/trap does more damage to any mob, by a large percent (average of 17% over the benefit of an "anti" mod) and is damaging all mobs without prejudice 2. The use of anti mods will only yield a total of 5% more damage (building with all 10/10s comparitively) than option 3 and will only yield a benefit against certain mobs. 3. You have a balanced yield of damage output and your tower/traps effect all mobs but do not yield the maximum damage potential against certain mobs. In order to discover this you have to have a lot of resources. I have a lot of leftover 10/10 mods so I did the actual experiment (still have a piercer 10/10, anti-melee 10/10, tenacity 10/10, anti miniboss 10/10 all rotting, PS4 if you are interested). Option one yields the most damage, even over the bonus damage of an anti-mod. This damage exceeds the benefit of each anti-mod by an average of 17% (anti-frost mod deals an extra % against frost yet takes away overall damage output. The damage output of option 1 is far greater than an anti-frost option's bonus 60% damage (c8 10/10). Nobody seems to talk about how much damage anti-mods take away from a relic. If you build an excellent relic, then its benefits will outweigh the benefit of an anti-mod. So far, I've only discovered one consistent way of doing this. Don't just jump on an "anti" just because it juxtaposes your mob-type nemesis. There is a much better way.
  10. It gets to the point where gold is just gold; you always can get it in DD2. Legendary Weapons Manufacturer = priceless. I wouldn't sell one if I had one, for any amount. I'll keep posting different builds and new tower powers. So far the Earthshatter, Nimbus, and Blaze Balloon have been more effective than their D.U. cost of 60. I only state the damage ouput based off of placement, shards, and mods. The Volcano has proven to be invaluable on Greystone Plaza, the Lost Temple, Drakenfrost Keep, Dead Road, Drakenfrost Resort, Crumbled Bulwark, and both variations of the throne room. Again, placement, shards, and mods are definately key with the volcano. I've been taking a lot of time off, but I'll focus on climbing through the weekend. It's great to see a few good builders using the Dryad now, climbing onslaught.
  11. Anything with the anti-frost mod, preferrebly 10/10 (gives extra 60% damage). If it is a trap you are using then anti-frost mod with defense rate mod and defense rate shard. If you overcap defense rate the frost orcs will hit a slow-wall, where they can only slow your defenses so much. Research over-capping defense rate if I am not being clear. Personally I use overcapped fissures with 10/10 anti-frost mod and overcapped defense speed, or ramsters with antifrost mod 10/10, depending on map and lane scenarios. On the anti-frost I did mention, preferrably. Sometimes the "anti" mods do not outweigh overall damage.
  12. Way less boring is right. That's a major reason I did not AP reset; I am too all over the place to reset. Conversely, I have spent countless hours farming materials. I will give you 500 million gold for your legendary weapon's manufacturer. Joking. Those are priceless. I left before and came back after those were possible to make. I cannot imagine the value of Shocking Revelations and water servos during that period
  13. The both, Geyser and Blaze Balloon have been extremely effective for me. I notice fewer damage taps against enemies drench by geyser and the blaze balloon is melting. My snaking sands is slowing effectively as well. You have a lot of bugs that I do not have. Leaderboard issues, BB issues, Geyser issues, Snaking sands issues. If I were to have those issues I would be bothered.
  14. Gratitude for such an implementation (TCDO). Crit Chance, Crit Damage, Power servo mods (all 10/10).Guilded Defense Rate, Guilded Crit Damage, Guilded Destruction shards. Crit Damage shard is interchangeable with guilded deadly strikes based off of lane scenario. Under these conditions with boost aura, all guilded shards, the blaze balloon dealt 2.6 times the damage of two flame auras, no upgrades. Where D.U. is precious for me, the lost temple, upgrading one tower has been more effective long-term as opposed to upgrading two flame auras. Nothing has gotten passed the blaze ballon damage radius. Geyser bugged? In what way. It seems to work as intended, for me.
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