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Zaurux

Junior Defender
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Posts posted by Zaurux


  1. So after the matchmaking got an update, sadly the vote to kick was removed... And now players can sit afk the entire game, doubling the time it takes to complete the map, without consequence. there needs to be a way to remove these players, because if they have nothing to contribute, why do they deserve any rewards whatsoever? 


    apologies for get heated over the subject, but its getting old now. almost every game has one player who sits there the whole game and doesn't move an inch. If you're gonna encourage group play, with increased 10/10 mods and legendaries, then please make it enjoyable to play in a group. This is what lets down group play the most.



  2. @TMyth quote:


    @luuk_111 quote:


    @TMyth quote:

    The thing I’m wondering is are they actually gonna take out the weapons when they switch? Seems insane to change the weapons out on rotation when the map isn’t a limited time thing. Coming from someone who hasn’t been playing the map that much due to onslaught climbing or shard farming for d rate and destruction shards. That’s just me though but it seems messed up if they took them out of a permanent map and did a rotation.

    idk, doesn't sound that insane to me... actually gives an incentive to replay that map after the update and keep it have that special feeling of Ooooooooooh Shinyyyyyy when something new drops

    Either way man looks like I’m gonna be grinding out draken keep before this next cycle starts. I want my sword and bow

    Been using the sword on my hero dmg squire, its great :) combined with drenching strikes, cannon ogres cant even get shots off on me. Deffo worth grinding.



  3. @Haven quote:



    just for disrespectful, immature players to whine all day long towards them, who also likely haven’t spent a single penny on the game. 


    1dad48e8d1e7383a45f2a327efe0da15.png

    ... you’re missing the point. The game is free to play, with a small majority of players contributing towards server upkeep and development costs via in game purchases. In most cases, it’s the ones who don’t contribute anything, that get on the forums after every single update to have a go at the development team. They’re already getting a game for free, using somebody’s server bandwidth for free, and yet still think they have some divine right to complain. 



  4. @Paloverde zfogshooterz quote:


    @Zaurux quote:

    I would love it if you could share one example of someone asking for incursions in onslaught. Stating that you are working backwards is not a misguided opinion, it is a fact that is proven with the majority of your updates when charts show anywhere from 10-30% of the current playerbase leaving soon after your poor choices in an update. Sooner you realize this, sooner you can have a chance to make this game as good as it could be. None of you working there even push high onslaughts or play tons to know whats needed. You need to consult the top 5-10 players per gaming device and ask them to all give you a detailed description of what they would like to see changed and implemented . Give them 1 week. I guarantee their responses will be far better than what you all could come up with. Also there is no "cool rewards" from this new forced incursion. Just like there is no reason for anyone to push past 80 that you all continue to ignore, but thats a whole other topic in itself.

    LAWLTA stayed: “players have been asking for new enemies/mini bosses/bosses for a very long time” ; I would love if you could point out where you jumped to your conclusion? Did you even read LAWLTA’s response? 

    Also, to further backup that point, I welcome the inclusion of bosses into onslaught. It Spices things up and requires you to develop new strategies. And if that’s too hard, then maybe tower defence isn’t for you. 

    Also, the update has barely been out two days... give it a rest. How about providing constructive criticism, rather than bickering that’s relative to a spoilt brat not getting their way? Point being, nobody likes a moody Margret, especially the devs. They’re trying their best with this game, just for disrespectful, immature players to whine all day long towards them, who also likely haven’t spent a single penny on the game. Also, it’s not forced. They’re not holding a gun to your head demanding you play onslaught, right? No, they aren’t. 

    And I will ask you that did you even read his response carefully too?

    You want constructive criticism, yet you're calling out those as spoilt brats, immature and disrespectful. 

    Yes, we all want more new enemies, mini-bosses and bosses. But, he said did we ask for incursions in Onslaught.

    As a matter of fact, I did read his response. 


    Look, The reason for me calling these groups of people out, is because these people only see things from their own biased perspective. The second there’s any sort of change, off to the forums they go to shout abuse at the dev team. They don’t even bother trying out new strategies, which if they did, they wouldn’t be on the forums whining in the first place. Too many people get caught up in their emotions, rather than looking at things from a logical perspective.





  5. @Dabeasta quote:


    @LAWLTA quote:
    @RustyCounterweight quote:

    But for some unexplained reason, the Devs decided to alter a well implemented system and change it into something terrible.
    In other words, we took two steps forward and three steps backward with the Drakenfrost update(s).

    There are a multitude of reasons. One is players have been asking for new enemies/minibosses/bosses for a very long time. Making it an incursion makes it a one and done event, and players were asking for more than that. Another is players wanted another map that was like Lost Temple, but wasn't Lost Temple (specifically Onslaught climb made that map not feel special/hard to encounter). 

    The list could go on, but we have countless feedback that supported making these decisions (on top of our internal design direction). It's also been out for one day. Things can be tweaked, changed, and made to feel better if they overall don't feel great, which is not what we're seeing currently. Stating that we're factually  working backwards is misguided, as it's a personal opinion, and that's fine, but it's not something we're seeing on the large scale. Players want engaging epic moments with cool rewards, and this is a step towards trying to provide more of them. 

    I would love it if you could share one example of someone asking for incursions in onslaught. Stating that you are working backwards is not a misguided opinion, it is a fact that is proven with the majority of your updates when charts show anywhere from 10-30% of the current playerbase leaving soon after your poor choices in an update. Sooner you realize this, sooner you can have a chance to make this game as good as it could be. None of you working there even push high onslaughts or play tons to know whats needed. You need to consult the top 5-10 players per gaming device and ask them to all give you a detailed description of what they would like to see changed and implemented . Give them 1 week. I guarantee their responses will be far better than what you all could come up with. Also there is no "cool rewards" from this new forced incursion. Just like there is no reason for anyone to push past 80 that you all continue to ignore, but thats a whole other topic in itself.



    LAWLTA stayed: “players have been asking for new enemies/mini bosses/bosses for a very long time” ; I would love if you could point out where you jumped to your conclusion? Did you even read LAWLTA’s response? 

    Also, to further backup that point, I welcome the inclusion of bosses into onslaught. It Spices things up and requires you to develop new strategies. And if that’s too hard, then maybe tower defence isn’t for you. 

    Also, the update has barely been out two days... give it a rest. How about providing constructive criticism, rather than bickering that’s relative to a spoilt brat not getting their way? Point being, nobody likes a moody Margret, especially the devs. They’re trying their best with this game, just for disrespectful, immature players to whine all day long towards them, who also likely haven’t spent a single penny on the game. Also, it’s not forced. They’re not holding a gun to your head demanding you play onslaught, right? No, they aren’t. 




  6. @PHPH quote:


    @Zaurux quote:


    @PHPH quote:

    It's not even remotely obvious. 

    To use a defense rate shard as an example, you have a one in 33 chance of getting a shard. If every shard has the same chance of dropping, then you have an around 3.03% chance of getting a defense rate shard, or any other shard. 

    According to this handy dandy online drop chance calculator (https://dropchance.guru/?percent=3), it'd statistically take ~151 attempts to approach a 99% chance to get something with a 3% chance to drop, or ~76 attempts to approach a 90% chance.

    Rng doesn’t work like this though, the % chance to get said shard would always remain at 3.03% each time. Completing more games doesn’t cause the % chance to raise whatsoever, what it does do is give you more  chances for that 3.03% rarity however. That calculator will never give you an accurate estimate of when the shard will drop, because it can’t really correctly predict that.

    What? That calculator isn't meant to give you an "accurate estimate of when the shard will drop". It's just expressing the mathematical probability of rolling a particular number out of a range of 1 and 33. I'm not saying your chance of getting a given outcome goes up with each attempt, or that you're guaranteed to get a shard by your 150th attempt. That's not even remotely what that represents...

    Literally all I did was replace 1-(32/33)^n=99/100, where n is the number of attempts, with an automatic tool I found online because I couldn't find a calculator.

    The point I was trying to make is that since you need to open ~150 c4 shards to have a 99% theoretical probability of getting one defense rate, it's extremely doubtful OP has gone through a sample size large enough to show it's "obvious" that certain shards have lower drop chances than others.

    Ah right I see :P


    Yeah, op probably hasn’t opened enough packs



  7. @PHPH quote:

    It's not even remotely obvious. 

    To use a defense rate shard as an example, you have a one in 33 chance of getting a shard. If every shard has the same chance of dropping, then you have an around 3.03% chance of getting a defense rate shard, or any other shard. 

    According to this handy dandy online drop chance calculator (https://dropchance.guru/?percent=3), it'd statistically take ~151 attempts to approach a 99% chance to get something with a 3% chance to drop, or ~76 attempts to approach a 90% chance.

    Rng doesn’t work like this though, the % chance to get said shard would always remain at 3.03% each time. Completing more games doesn’t cause the % chance to raise whatsoever, what it does do is give you more  chances for that 3.03% rarity however. That calculator will never give you an accurate estimate of when the shard will drop, because it can’t really correctly predict that.



  8. @MaJean quote:


    @Zaurux quote:

    Perhaps the problem does not lie within the game, but rather within you. Why play a game if you don’t enjoy it? Take a break. Get some fresh air. Go for a bike ride or a jog. See, there’s such a wide variety of activities you can take part in within life, yet instead you choose to make it repetitive for yourself. I myself am aware of when I get burnt out from certain parts of the game, yet do I come rushing to the forums to complain? No. I go do something else until I’m ready again for another dd2 session. 


    ... though I will hop on the dd1 bandwagon. The huge variety of game modes available was what made the grind much more enjoyable. 


    Anyways, I don’t mean to come off as rude by what I said in my first paragraph, but rather I meant it as advice. If dd2 is burning you out...you should probably take a break. 


    Perhaps the problem also lies within the eye of the beholder. If one wanted, one could take what I wrote in the OP and actually see it as a piece of advice for making the game better, as I don´t think I´m the only one who thinks the repetitive nature of the game, will scare people away.

    I saw what you wrote abot "negativity from noisier members of the community" in another post. That´s such a passive aggressive way to take a dump on everybody. I don´t know who you meant by that statement, but congrats you made my - and probably someone elses - day a little worse.

    Everybody would imply that the entire community is being negative - which is not true. There are members of the community who appreciate the game for what it is, but also provide constructive criticism, and then there are those who whine. The devs would much rather hear construct criticism than have everybody up in arms at them constantly, as they are a small team yet still put a lot of effort into the game. 



  9. Perhaps the problem does not lie within the game, but rather within you. Why play a game if you don’t enjoy it? Take a break. Get some fresh air. Go for a bike ride or a jog. See, there’s such a wide variety of activities you can take part in within life, yet instead you choose to make it repetitive for yourself. I myself am aware of when I get burnt out from certain parts of the game, yet do I come rushing to the forums to complain? No. I go do something else until I’m ready again for another dd2 session. 


    ... though I will hop on the dd1 bandwagon. The huge variety of game modes available was what made the grind much more enjoyable. 


    Anyways, I don’t mean to come off as rude by what I said in my first paragraph, but rather I meant it as advice. If dd2 is burning you out...you should probably take a break. 



  10. First things first, I just want to say, you guys are amazing for putting up with all the negativity thrown your way by noisier members of the community. Hats off to you for that. 


    Secondly, I want to give you some ideas, that hopefully will take a huge load of pressure from said members of community off of you. Hopefully. 



    Red vs blue tower defence

    This was a game mode I heavily enjoyed in dd1. You had a time limit to build your defences before you could start sending different mobs to the opposing side, which costed mana. You could even send a spider queen boss to the opposing side in hopes that it’d be strong enough to wipe them all out and win you the game. If done correctly, this be a great addition to dd2 and offer some fun content for when you feel burnt out from the grind. Could even incorporate players stats, though would probably be far easier to balance by having fixed stats.


    Assault maps

    These were really fun to play in dd1, hacking and slashing your way through hordes of enemies and defences to try destroy all the crystal cores within the time limit. Some maps could even have bosses at the end. 


    Boss rush

    Another fun game mode from dd1, you had a time limit to kill each wave of bosses as quick as possible, and you’d get a created eagle standard at the end. I think it’s a shame that there’s a decent pool of bosses in dd2, yet after you reach a certain point you just don’t do them anymore. This would bringing those bosses back into the spotlight.


    MOBA tower defence

    Now, to my knowledge, this variant of MOBA has never been done before. Seeing as how this game originally was going to be a battle arena type game, How about bringing it back as a game mode? With all the generic features of a MOBA-type game (levelling, skill levelling, lane pushing, jungle farming, etc. ) with the exception of you give the players a build phase to get each of the 3 lanes setup. Your objective would be to push one of the 3 lanes toward the enemy’s crystal core, which would win you the game.


    Player vs player arenas / capture the flag

    Player vs player is a great way to test your skills against other players in mmos, and though it can get pretty heated at times, is a fun level of competitiveness when approached with a calm state of mind. Think about an arena pvp game mode, but with the twist that you also have a small DU pool for defences. 

    Then you also have capture the flag. You’d get a build phase to place down defences around the map, and once that ends your objective is to capture the enemy flag enough times to reach the score limit before the enemy team does the same thing. Like red vs blue tower defence, this’d be easier to balance with fixed stat values. 


    Rewards

    As for Rewards, you could add mini game packs. similar to defender packs, but that are unique to the mini games. Rewards from these could be things such as flairs, weapon skins, character skins & defender medals. This means players can still have fun, whilst also feeling as if they aren’t loosing out on anything by playing these mini games every now and then.



    ... and that concludes my ideas list for the time being. Hopefully this’ll give you some ideas to get the angry hordes off your back for awhile, or maybe even spark about new ones. Merry Christmas Trendy, and thank you for pouring your heart and soul into the game, even if not every player is appreciative of that. Keep up the good work! 



  11. @Cymmina quote:

    I used skyguards up to floor 120.  Some lanes had 2 skyguards, others used obelisk+skyguard combo.  You may need to reevaluate how your ascension points are allocated or get a better relic.  Of course, not all maps have enough DU that you can spend 100 DU per air lane in addition to what you need to spend for the ground lanes.

    @MaJean quote:

    Just use PDT´s instead. 

    Don't you think it's a problem that a non-AA defense is better at AA than a defense who's only purpose is to be AA?

    skyguards were optimally setup, maxed ascension, destruction, range + rate, with range, damage to chaos and damage to cc for mods... even tried pdt & skyguard yet still air lanes got overrun wave 5. S


    @Whatever Gunwitch quote:

    "flip me over and destroy me from behind" . I'm 22 and yet this made me giggle.

    You know what would be cool? If we could choose the type of enemy the tower gives priority. This probably happens because the SGT takes its time to kill the dragons and totally forgets about kobolt. If we could force it to target the emp first and grab an anti-support servo i bet it would solve the problem. Also it would make another towers way better like the retarded AI nimbus. 

    thought that'd sum it up pretty well lol. but yeah i agree would be nice if sky guard had priority for emp > air kobald > other air, as it doesn't do a very good job of guarding anything lol


    @Acenf quote:

    yep just make a flame aura or a wep man .wep man's more expensive but with shoc rev it'll stun so just make its range big as possable and you'll be able to clip most flyer lanes may also need a cannon or pdt for control burn and clean up

    swapped my flame aura relic to my EV for weapon mans, weapon man was good for other air lanes but it couldn't reach air on two of the lanes, i guess vicious range could've helped in this situation... though i got burned out from mastery soon as i hit 55 points lol. 


  12. When Embermount was added to DD1 i was looking forward to Omenak & Infested Ruins following some time soon afterwards, im just wondering, are there any plans to import these 2 maps over to DD1? Back when DDE still had a community they were fun maps to run, would be nice to see them brought over to DD1.


  13. alright so from what I've gathered from various YouTube videos is that everyone seems to build moonbase with a single core build and leave the other 2 crystals to get destroyed BUT ------


    Whenever i attempt to do this most of my defenses go down and from there on everything steamrolls over to the core and I've lost within less than a minute.


    So my question is, what kind of voodoo magic are people using to prevent half their defenses being un-summoned whenever 2/3 of the crystals go down?


  14. I think there's one thing we can all agree on..

    rather than crying and crying and crying for trendy to nerf X meta and Y meta simply because It's more viable than other heroes, and having trendy derail from their primary coding objectives to tweak a classes arsenal, it would be much better if everyone just stopped whining, stopped pushing trendy to waste time nerfing the current top meta because its the best, and allowed them to focus on more important matters, such as ancient power, disconnects, bugs, etc. 


    Just because something works, whether that be on par or slightly above other strategies, does not mean it needs to be nerfed. This game is meant to be fun, and nerfing everything to the ground is the exact opposite of that. I couldn't care less if one hero is better than another. in DD1, nobody was screaming nerf monk auras, or nerf ev buff beams, or summoner MU, just because it was the meta. Yet for some reason in this game we have a bunch of people getting butthurt because one hero exceeds at what it does. However, i do agree in the fact that there should be multiple metas available to run just to mix things up as the content currently is rather bland and repetitive. Ancient power needs a rework more than dryad, let's be honest.


    Seriously, next it'll be nerf ramsters, nerf flame auras, lightning auras, its always something has to be nerfed in this game. Because of mutators and chaos enemies we already are limited to what we can use that works, what we don't need is even less viable counters to that. 


  15. so recently i may have stumbled upon a little bug with weapon shards with passives & shards placed into the first slot having no effect... so far i have only noticed this whilst playing on my dps squire and using the terra blade, any shard i slot into the first slot, simply does not work. it seems that the passive seems to overwrite the first shard slot still even though we are able to equip a shard to the first slot now with weapons with passives... just thought I'd point that out since i haven't seen anyone else report this issue yet.


  16. yeah slowly saving up those medals to get another hero, emphasis on slowly however.. just stumbled upon the power of lightning strikes auras tho... super powerful considering the low cost of 20DU and double the range scaling of flame auras, so there's another tower at least available with non dlc heroes, yet to test out any of the huntress traps though

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