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Zaurux

Junior Defender
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About Zaurux

  1. My favourite memory would have to be farming boss rush to try and get a good crested eagle, as well as playing the challenge maps https://steamcommunity.com/profiles/76561198826101337
  2. ive had a C8 mod on a C7 piece of gear before. have no idea how i got it on there tbh, but it was before my first AP reset.
  3. I noticed this as well whilst playing the squire as dps, have died countless times because of this. Was not aware they added jump to global cooldown.
  4. So after the matchmaking got an update, sadly the vote to kick was removed... And now players can sit afk the entire game, doubling the time it takes to complete the map, without consequence. there needs to be a way to remove these players, because if they have nothing to contribute, why do they deserve any rewards whatsoever? apologies for get heated over the subject, but its getting old now. almost every game has one player who sits there the whole game and doesn't move an inch. If you're gonna encourage group play, with increased 10/10 mods and legendaries, then please make it enjoyable
  5. idk, doesn't sound that insane to me... actually gives an incentive to replay that map after the update and keep it have that special feeling of Ooooooooooh Shinyyyyyy when something new drops Either way man looks like I’m gonna be grinding out draken keep before this next cycle starts. I want my sword and bow Been using the sword on my hero dmg squire, its great :) combined with drenching strikes, cannon ogres cant even get shots off on me. Deffo worth grinding.
  6. anybody have any idea when the rewards for Dragonfrost Keep rotates? already got a good sword and bow, want that staff/polarm :)
  7. ... you’re missing the point. The game is free to play, with a small majority of players contributing towards server upkeep and development costs via in game purchases. In most cases, it’s the ones who don’t contribute anything, that get on the forums after every single update to have a go at the development team. They’re already getting a game for free, using somebody’s server bandwidth for free, and yet still think they have some divine right to complain.
  8. LAWLTA stayed: “players have been asking for new enemies/mini bosses/bosses for a very long time” ; I would love if you could point out where you jumped to your conclusion? Did you even read LAWLTA’s response? Also, to further backup that point, I welcome the inclusion of bosses into onslaught. It Spices things up and requires you to develop new strategies. And if that’s too hard, then maybe tower defence isn’t for you. Also, the update has barely been out two days... give it a rest. How about providing constructive criticism, rather than bickering that’s relative to a spoilt brat not gettin
  9. There are a multitude of reasons. One is players have been asking for new enemies/minibosses/bosses for a very long time. Making it an incursion makes it a one and done event, and players were asking for more than that. Another is players wanted another map that was like Lost Temple, but wasn't Lost Temple (specifically Onslaught climb made that map not feel special/hard to encounter). The list could go on, but we have countless feedback that supported making these decisions (on top of our internal design direction). It's also been out for one day. Things can be tweaked, changed, and made to
  10. Spiders in real life I can deal with... but spiders from dd1... well they’re just downright annoying lol. Then again would be interesting to see how they’d implement them into dd2
  11. Rng doesn’t work like this though, the % chance to get said shard would always remain at 3.03% each time. Completing more games doesn’t cause the % chance to raise whatsoever, what it does do is give you more chances for that 3.03% rarity however. That calculator will never give you an accurate estimate of when the shard will drop, because it can’t really correctly predict that. What? That calculator isn't meant to give you an "accurate estimate of when the shard will drop". It's just expressing the mathematical probability of rolling a particular number out of a range of 1 and 33. I'm not s
  12. Rng doesn’t work like this though, the % chance to get said shard would always remain at 3.03% each time. Completing more games doesn’t cause the % chance to raise whatsoever, what it does do is give you more chances for that 3.03% rarity however. That calculator will never give you an accurate estimate of when the shard will drop, because it can’t really correctly predict that.
  13. Perhaps the problem also lies within the eye of the beholder. If one wanted, one could take what I wrote in the OP and actually see it as a piece of advice for making the game better, as I don´t think I´m the only one who thinks the repetitive nature of the game, will scare people away. I saw what you wrote abot "negativity from noisier members of the community" in another post. That´s such a passive aggressive way to take a dump on everybody. I don´t know who you meant by that statement, but congrats you made my - and probably someone elses - day a little worse. Everybody would imply that th
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