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toxic_bonnie

Junior Defender
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About toxic_bonnie

  1. THE FREAKING MOON GUARDIAN AND THE SUN GUARDIAN FROM MY POST XD
  2. thats a great idea and it would be really helpfull
  3. This is just a suggestion but do you think "Celestial Mark" would be cooler sounding? Yep ''Celestial mark'' sounds a lot better
  4. I was playing dd2 and i got an idea for a shard for this 2 characters, its called ''Astro mark'' when you use your primary or secondary on enemies you have a chance of 5-15% to mark them, marks will make them take extra 5-30% damage from upcoming attacks for 1-5 seconds
  5. these heroes are only defence heroes to balance gunwitch and barbarian (only abilities) My ideas are generally this: Moon Guardian(girl that uses a robe like the Abyss Lord but she actually shows her head and the robes are light blue whit a moon in the middle):Helper hero focused more on buffing than damaging. Primary: She uses her magic orb to throw magic crystals at enemies dealing low pierce damage. Secondary:She charges a giant crystal that she throws to the air when it falls it makes an explosion that deals damage and increases by 10% hero damage of nearby heroes for 5 seconds. 1ºdefence (Power crystal):she puts a crystal in the ground that buffs by 10% defence power of nearby defence (movable defence)(costs 20 mana)(20 DU) 2º defence (Shadow thrower):she summons a shadow force that throws magical orbs to enemies slowing them for 1 secons and debuffing their attack damage (costs 30 mana)(10 DU) 3º defence (Magical orb):She creates a small orb that buffs armor of nearby heroes (costs 10 mana)(10 DU) 4º defence (Moon stone):She summons a moon stone that throws progectiles at enemies(works whit energy)(emp deactivates it)(costs 40 mana)(20 DU) 5º defence (Slave):when she summons the defence a magic totem will appear, the totem gives a slave to nearby allies that attacks whit them.(movable defence)(deactivated by emp)(costs 50 mana)(40 DU)(Considered has a wall but the slaves get deactivates when its hit whit emp)(the same has the sun guardian but whit less damage and more health) 6º defence (meteor fall):Summons a cannon that throws meteors to enemies and debuffing them. 7º defence (poison rain):works similarly to the angry nimbus but it poisons enemies ahd deals less damage than the nimbus.(Costs20 mana)(10DU) 8º defence (Giant Crystal):she puts a Giant crystal in the ground that buff ALL the defences by increasing their damage and health by 20% (Movable defence)(costs 50 mana)(50 DU) The next hero is the Sun guardian(boy that uses some light clothes that have a sun in the middle):Damager hero focused more on attack than in defence. 1ºdefence (Power crystal):he puts a crystal in the ground that deals damages enemies and make an explosion around them (movable defence)(costs 20 mana)(20 DU) 2º defence (Light thrower):he summons a Light force that throws magical orbs to enemies Dealing damage and inflicting burn for 20 seconds(costs 30 mana)(10 DU) 3º defence (Magical orb):he creates a small orb that explodes dealing fire damage (costs 10 mana)(10 DU) 4º defence (Sun stone):he summons a Sun stone that throws progectiles at enemies(works whit energy)(emp deactivates it)(costs 40 mana)(20 DU) 5º defence (Slave):when he summons the defence a magic totem will appear, the totem gives a slave to nearby allies that attacks whit them.(movable defence)(deactivated by emp)(costs 50 mana)(40 DU)(Considered has a wall but the slaves get deactivates when its hit whit emp)(the same has the moon guardian but whit more damage) 6º defence (Fire shower):Summons a cannon that throws Fire to enemies and Burning them. 7º defence (Lava rain):works similarly to the angry nimbus but it deals more damage than the nimbus but its incredibly slow.(Costs 20 mana)(10DU) 8º defence (Giant Crystal):he puts a Giant crystal in the ground that attacks all enemies inside its massive range inflicting burn, slow and sometimes detonate a bomb when enemies die inside it(movable defence)(costs 50 mana)(50 DU) 1 fact is every defence that its an ''aura'' heals them if theire inside their respective defences. ex:both of them put theyr own magical orb moon guardian will only hea inside the aura of the moon orb and the sun guardian in the sun orb. the healing is 10% of total hero health in every 2 seconds does not affect other heroes. ex:If Squire gets in the moon aura it will not be healed. I hope you liked it and it would be cool if you gave your ideas for some shards and balance changes. thank you for reading this post.
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