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Junior Defender
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About king9350

  1. After 1888 hours of gameplay i have arround 30 destr, 15 deadly and 24 def rate shards allowing me to use them in almost every defence i have. However now i need 10 more of each (for starters) for gilding so apparently my farm of them is just begining.
  2. Hello Trendy, Today i want to focus your attention on the current Trading system: Right now there are 2 ways to sell your spare items like cool weapons, armor, pets, materials, mods, etc. We can either sell them directly from our shops mostly in town where the potential customers are or stay into the markets domain which nobody uses( No customers , no trading). In both cases you have to stay AFK for extended periods of time to give other players the opportunity and time to browse all shops and all items in those respective shops. Doing that naturally results in a drop after 15 minutes or so. Meaning u have to relog every 15 minutes, spam in general chat hoping somebody will be interested enough to even check your shop out. First way requires a player to be interested enough to check other players shops and without any filters or categories to hint what kind of items he could find in the Trader's shop, the buyer has to browse everything item by item. This resulted in some players changing their nicknames just to hint what kind of items they are dealing in which is extreme in my opinion. Second way is to enter a specific Market like for example Weapons market instance. Although i like the idea in practice its not working, because you will find no active players, not even afk players who are using those instances. its completely empty. You can't leave your shop there afk as well, since you will get dropped just like being inactive in town for too long. I tried staying there for nearly an hour as experiment one day and guess what, nobody showed up. Suggestions for improvement: There are several games that use a system called Auction house. I believe the one used in Lord of the rings online will be very easily implemented in DD2. You could keep current shop system and just add an option to upload your shop in a new NPC online library called Auction house or whatever you'd like to name it. There players would be able to put a bid price ( minimal price) which will be raised according to the number of active investors interested over a certain period of time like 1 or 2 days. Also a second price called Buyout price ( maximum price) paying which will result in immediate purchase. You can also add current market categories or new filters in this system for easier navigation. Doing that will be a game changer for current trade system resulting in many more sales, Faster, cheaper and easier for both Trader's and Buyers. Wouldn't that be great? Sincerely yours, KING
  3. Dear Trendy Team. I would like to comment on the C8 upgrade cost and suggest a way for improvement on this system. Currently to upgrade just 1 item to c8 we need 250 Materials ( clusters for example which is a 40 hour grind on single area like dungeons) + 600 Pristine motes ( which was never a problem for me) + 11 mil gold ( which is kinda expensive but still not a huge problem) and finally 6 x C8 ampules where the big problem appears. Now personally i am having a problem with those ampules. Last 40 floors i did ( floor 70-110) didn't drop even 1 of those for me. If i wanted to upgrade a full build on just 1 of my champions i would need around 24 of them to fix my 4 relics, another 24 for 4 gear armor pieces and yet another 6 or 12 for weapons, shield, etc. meaning If i want to upgrade just 1 character to c8 i will need arround 60 c8 ampules total which is unrealistic and honestly near impossible. Price on markets right now is between 6mil up to 12 milion each ampule even if you find players willing to sell those. So again cost is getting even higher if we include that cost into the mix. Suggestion for improvement: 1. Materials My suggestion is to reduce required mats from 250 to less which will not force people to grind the same maps over and over again for days just to upgrade 1 item on 1 champion. I spent 8 hours of gameplay farming the same map just to get 50 mats. So rougly it will take me 40 hours of grind on a single type of map to farm 250. And then those 250 will be enough to max just 1 item. I have 24 champions and at this rate i feel that i will never be able to get them all to c8 which is forcing me to focus on just 1 or 2 main champions. (I like diversity and I usually try using different champs and builds as often as i can). 2. C8 Ampules My suggestions for ampules fix are to change requirement to 1 per item ( the initial uprade) and then to require only mats, motes and gold for next 5 upgrades on the item. Similar to what we see in upgrades C1-C7. Another way to fix that is to increase c8 ampules drop rate the higher you go in onslaught. So for example players that play Floor 30+ to get one drop rate, Players who play floor 60+ to get increased rate, floor 90+ even bigger increase and so on every 30 floors or so. That way players who try to push even higher than that like myself will feel rewarded for doing so. Speaking of onslaught rewards I would like to add just one side remark on that topic. Defender medals and defender packs. Repeating lower floors, helping others may give you a c8 ampule as reward, but it might not, however apart from that what is sure is that you won't get any medals out of it and you won't get a chance to get a defender pack from chests. Meaning the only incentive for repeating lower floors and helping your fellow defenders is actually the chance to get a c8 ampule. I hope this reaches you and you will consider my suggestions in future DD2 updates. Sincerely yours , KING
  4. I am very happy about these new changes. Hope there aren't any surprises again. I would like to ask you to fix a rather new bug created by the previous patch . Its about the Curse aura pet ability, which gives 50% speed, 50% reduced dmg from nearby mobs and 150% hero area damage for a few seconds. The part with the 50% movement speed is no longer working on any of my champions. Can you please fix it? There is no way to test the 50% dmg reduction so I am not sure if that's working, but the damage part of the ability is still working properly.
  5. Not only Lavamancer's speed while moving underground has been decreased. My Dryad,s and Mystic movement speed has been greatly reduced as well. Feels like hero movement speed is capped and even if you use the pet ability curse aura, which boosts hero speed 50%, the speed will not change. This is a new bug, because of this patch. Are you reducing hero speed limits to all champions on purpose or? Another remark about this patch. By removing defender packs from lower floors, you are removing the motivation for c7 players ( fl 45- 65+) to go and help less developed players on lower floors. So If my next floor is 66, I would have one less reason to go help random people on floor 64 for example. Furthermore I think this will force people to go solo on higher floors rather then play with other people in the game. I am sorry, but I am not sure why you are making these changes.... I feel worse after each patch these days.. Not to mention assassins forcing dryad back into her normal form...
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