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About Satori

  1. Thanks for the response. Thrilled to hear that the new update should fix this up real nice. It happened again today. Here’s a clip of what I’m noticing. Not sure if this is helpful as I can’t see a pattern of triggering factors yet. Anyway, fingers crossed the update gets approval soon :) IMG_6836.MOV
  2. I recently had a problem with survival mode and upon a subsequent trial run it didn't occur. Are these reproducible for you? I'm thinking the game needs a few tweaks, but will be fine. Fingers crossed!
  3. Original run was: Lava Mines - Medium. IMPORTANT UPDATE: I just re-ran the same map/mode/defenses(slight adjustment) and did NOT have any issues. So, it seems I may have encountered a bug that I wasn't able to duplicate. Edit: Mods, please adjust thread title to "Bug? DDA Switch Survival Slowdown" or something more appropriate to the current clarity of the situation. Thank you.
  4. Been a while, hope everyone is doing well! Returning DD fan (DD1 addict & alpha/beta tester for DD2) looking for a bit of guidance here. Just picked up the Switch version. I don't mind the changes to move all editions into parity. What does concern me is the fact that early on in survival (wave 7-10) the game became literally unplayable. It only got worse as time went on until many seconds would pass between pressing the jump button and seeing any movement. It was so bogged down that the game looked more like a slow motion slideshow than anything else. My question: has
  5. Not sure why you would find that strange. Most people don't know or care about the history of a thing and expectations usually come from more recent experiences. Do we expect people to be racist because America started out that way? Of course not. Our expectations usually are aligned by other means than history. This isn't to mention that desktop tower defense, plants vs. zombies and most other TD games that folks will have experienced as their personal introduction to the genre, including dungeon defenders 1 - which is the most likely source of expectations, all have single player modes. R
  6. Perfectly viable solutions have been discussed in length. Matter of fact, why doesn't a mod just have [[31834,users]] rewrite the fix with all the fine tuning we did over the past few month and sticky that thread. Then all the hero deck convos can pick up from that standpoint. All that keeps happening otherwise is the same ol' argument. This way everyone can read the objective evidence and the leading solution to the problem. If they have something to say after that point at least it may be constructive. Bottom line is: 1) Surveys were BS...2.3% of the player base has 4 or more heroes AT LEVE
  7. Tony, Don't get me wrong, I hope the game does well and yes I agree the numbers are to be expected. Its just disheartening that these major issues keep lingering and with the numbers (while good I guess) not keeping DD2 in the top 20 I can't get the crew to jump on this for streaming/vid purposes. I also agree that the people still around likely haven't hit the endgame loot issues and the 5th, 6th, 7th and 8th hero struggle. Not sure when that bubble would pop. Could be weeks or months depending on how they play.
  8. I'm so over this. Here is a last word on the topic though... The Hero Deck and loot system are the two things that killed the game for me. The endless BS comments and twisting of lousy metrics just make it abundantly clear that despite the awful design and game balance ramifications there seems to exist no intention of straightening things out. I've criticized this issue for over a year and a half to no avail. The hero deck has been discussed thoroughly and been shown to have major problems - objectively. TE is now saying in defense of the hero deck that an inaccurate survey showed that the o
  9. Can't argue with most of this. I really liked being able to build a map then release it into the wild by making it public. Was a great way to help and meet other players. Naming servers was great too because you know what your walking into. Currently, for me anyway, it's more pleasurable and efficient to just meet people on the forums and play private games.
  10. ITT: Hero Deck & Loot systems suck. My feedback to TE for as far back as I can remember: Hero Deck & Loot systems suck. Also, it appears to me that the convo above is more about P2W than it is F2P exclusively. Take out hero slots and the game is still F2P with skins and pets. The OP seems to be postulating, I think, that the hero slots may crossover into P2W territory depending on part of the progression scale your looking at. Especially given the way the hero deck and loot systems interact. So, if there are leaderboards and rankings on those boards are effected by your gear and the
  11. Lol...I know what your saying! I even turned off damage numbers in options hoping overall dps would still be displayed...no joy.
  12. More diverse ethnic options would be nice too. Not stereotyped versions either.
  13. Agree about hero deck needing to go but... The issue with towers imo is the lack of range. The range needs to be doubled, yes doubled. In nm4 things without excessive health get 1-shot. So, unless a massive increase in tower hp gets patched in you won't be able to build towers close enough to walls to use them with their current range. Your whole build gets buttstomped into oblivion...hence the trap-based meta. The lack of range also creates a stale feeling when building. It's just not flexible enough to be fun to work with.
  14. When you reach 50 with a character having that character in your deck gives an xp boost to your other characters....when you play them. Fears alleviated :)
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