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Junior Defender
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Piki last won the day on September 5 2019

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  1. I agree. The gear is so bland in DDA, the sets are just increased stats. I want sets to do cool bonuses similar to Diablo/PoE. In DD2 you could change the Cannon Ball Tower from plain physical projectile tower, to do Ice damage/Magic dmg and even visually the projectiles would change to ice balls. Now that they want to add player trading its perfect to add slightly complex gear sets, so if you are missing that last piece to your set you can just trade it.
  2. We have different opinions on "harder content". From what i gathered playing onslaught and knowledge of people who have climbed higher then me is that you can get to around floor 400-500 without any c8 gear at all, maybe even higher if you tried. Also for the 5/5 C8 Weapons, that doesn't boost your map beating chances as much as people might think. By this time you have plenty of c8 amps to get some gear going at least 1/5 is all you need for the mods. That can probably carry you all the way to floor 900ish honestly. I was too gullible when I read that this update was going to be a "End Game" type of patch. This update to sum it up is just to help the noobs that don't wanna do mastery. C8 amp drop is nice and all but like I said previous post, these maps don't drop the materials we need 5/5 our c8 gear. You can argue by saying just farm the other maps for said mats, however that grind is also horrible. Even playing with an alt farming clusters will take along time. The population is also too low for people to be selling them constantly. The biggest issue I see with people and onslaught is time. Yeah you're correct on this update is preparing people for the lower end of onslaught but thats not the major issue. The issue is people straight up don't like onslaught. And for the people that do and want to climb passed 960+ this update is irrelevant.
  3. Those weapons are just reskins of weapons we could already obtain before the patch. I personally wanted this patch to have more replay ability or give us drops to beat floor 950+. I know all the maps are not out yet so I don't know how hard they will be, but honestly my guess is all of them will be afk if you know what you're doing. Other then Power Surge. I know Chromatic worked hard on this update and didn't want to put more resources into it cause of DDA, but its still a half ass update in my eyes. The fact that these maps barely drop any loot, no motes, no clusters, absolutely nothing.
  4. Been playing this game for quite a bit but I never made my own "complain" post before to my knowledge, and I think its time I did. This whole system for adding a prime or map per week is one of the dumbest thing you guys have ever done. This feels like an old Trendy decision instead of the "new" Chromatic. Just a cheap way to get people to come back and one shot the maps then leave again. I didn't mind the Mastery per week because you guys actually did an event for that which was nice. Someone on discord made a good point on we wont get to fully experiment with the 2 sets of Hyper Shards and all the other goodies because the last map release is right around the corner of DDA beta release. I will say though I'm excited for DDA, however I will not fall for the trap again and overhype it. I feel for you Chromatic. I've been here since the beginning and I know all the shit DD2 has went through over the years with its struggles, different hands touching the game, and the drastic changes it went through. I do hope though for the future of Chromatic and DDA and eventually DD3 you guys don't rely on these cheap ways for content. TL:DR weekly maps = bad decision
  5. Fair enough, cause onslaught appears to yield trash xp Yea, I hope in the future they buff the exp passed the 65th floor.
  6. Piki


    I been wanting to make a post about all the random thoughts I get while playing DD2. I will be editing this every time I get a new thought for the game -Hero: A full support Hero. Ex. Tower: Hero can place portals for party members to move fast around the map. DU Cost if no player is active on Hero, or if player is active will cost blue mana instead. Ex.Skill: Hero can place a shield on player or Tower also reflects damage back. -QoL: Lavamancer Resource: The ability to choose Fissures to Cost DU and do DMG or no DU to use as just a mana resource. (This is mainly for when you wanna play the Lavamancer but don't wanna have to use fissures. -QoL: Shards moving when switching gear. (This one is rather annoying when doing trials or floors again after resetting) You are repeatedly switching gears and is rather time consuming when having to switch the shards to the newly gear. -QoL: Being able to choose the map you want. I know Trendy doesn't want this in Chaos but I think a clean way would be if they had a preset of 5 maps you must complete for each chaos and once you beat those 5 maps you will be allowed to choose any map you want in that Chaos. (This would allow Trendy to keep new players from just spamming an easy map to farm to get gear but reward the player once they beat those preset maps.) -Mob: Mole Gobu: Enemies go underground and go straight for the player. Timing similar to the assassins, they grab you from underneath stunning the player in place. But unlike assassins, if you time it correctly you can jump and dodge their grab leaving them exposed to be killed. -Shard: Tenacity Shard. Reduces the crowdcontrol on you by x%. Ex. Ogre goo, Assassins on you, freeze from frosty mobs, etc. Equipped on Boots. (We are lacking shards for boots. This shard will help mostly melee heroes that have to close up and fight mobs but can also help ranged) -Raids: 5-8 man maps. Rules for a raid would be. Only 1 Hero per person. This will force people to plan before to see who is building what and who is DPSing, Tanking, Support/Healing. Suppose the first Raid would be a 3 map scenario you start the 1st map one wave, 2nd map two waves with a mini boss with similar mechanics to the Demon Lair Incursion. 3rd Map will be 3 waves with a actual boss similar to Betsy or the Harbinger just harder :). Still debating on which rewards you would get. Flair? Gear? not sure. I will be adding more stuff as days go along. Maybe even add full skill and tower sets for my new hero ideas. I Doubt 99% of what I suggest will be added to the game but this is all in good fun.
  7. +1 to these points. As someone who has reset a bit I would like a better feel for resetting. I know its a time base increase for each reset but I would like to feel it slightly in the early game that makes me wanna keep resetting. I've played other MMO/Games with a Prestige/Rebirth system before and they let you feel your first prestige. You know that you prestige and they make you wanna reset again and again, you feel powerful. Examples would be a game I use to play. When you first rebirth you feel it because you get extra skills right off the bat at level 1. At level 75 you got an ultimate skill. For DD2 you could give people the choice for new towers or skills for a hero for each reset. For Example: Lets say you just hit your first prestige. You would get your bonus Gold and Exp %, AND you would get to choose to unlock on a hero you own a new Tower or Skill. Monk for example Has 3 skills + his heal, and his 4 Towers/Auras. What if you don't like or use the Monk's Boost Aura. One of his locked towers would be a Slow Aura. Now you can switch that Boost Aura with the Slow Aura. Something like this would make me wanna keep resetting to unlock all the new skills and towers for all my heroes. Just one of my many random thoughts I get while playing DD2. TLDR: More incentives to Prestige
  8. Piki


    +1 to this. A friend and I was just discussing this a few days ago. It would be a nice add on to motivate players to party with each other. It could add in skills and bonuses for partying with Guild/Clan Members. The more clan members play together the more you would level up your Guild Level. It would add similar effect of the Ancient Power bonuses.
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