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BerryJelly

Junior Defender
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About BerryJelly

  1. My concern is primarily on end-game content, which is also where many of my friends have lost interest and quit. Number 1: Ancient Power needs rework, and a good one that makes people actually want to reset. Talent caps are nice but when do players actually get to use it? The focus should be brought back to AP instead of talent caps. (I'm not coming back until this changes) Number 2: Onslaught Gating. Onslaught is too segregated. Allow grouping within each chaos tier, and free grouping past 55. +1 progress as long as the floor completed is higher. Together with more multiplayer incentives, this will make for a more enjoyable DD2 experience. Number 3: Onslaught save/1 map per floor. Crashing/DC on the 3rd map is really no fun. Or for those that may not have enough time to spend over an hour on a floor. Number 4: Continue on highest floor. This is really a big issue for those who have reset and are trying to push onslaught for higher min ascension/higher rewards/challenge. Mundane and too much time doing floors 65 to 92/114/250 all over again. Other points: - HP scaling in multiplayer is too punishing. Using the same build on lost temple, my defences are unable to hold on floor 60s for a 4 man team but perform better on much higher floors solo. - Defender packs are way too rare/give too many duplicates. Having done over 500 floors, I still don't have half of the unlockable cosmetics. - Mobs/bosses getting stuck in spawn. This happens way too often and take a long time to despawn.
  2. What was the reward for hitting floor 200? An imaginary ticket to the 200 club, and the sense of wishing that there was actually a reward there.
  3. You could have the corrupt form like one of those boosts. Starfall recharge still needed, if you die while playing another hero, this buff is removed. DPSing with dryad on the higher floors is way too risky and you end up turtling somewhere safe anyway.
  4. I never liked how much multiplayer hp scales. I love playing with others more rather than solo! However, pushing onslaught or doing resets and being in a situation where the gear is underlevelled, it becomes a really difficult decision to start a public game because it reduces the chances of success and I don't want to build a floor to see people fail, even when I know it's been built right. That being said, I still open my floors 55-65 to the public once I get a 20k medallion. On countless instances have I seen zerks slip right through the defences with only a fraction of their hp left, brought about by the 3rd/4th player that just joined. Not all the time can we find 4 players to match with and not all the time are there enough players to cover all lanes. This game is anti-multiplayer. Rather than increasing the hp pool for multiplayer, maybe the idea that I've seen floating around the forums of increasing the number of bosses could be implemented. There are many other great ideas out there too. Even if all thing s were equal, would an easier multiplayer really be that bad a thing? One thing that is for certain is that we need more multiplayer incentive! More drops and exp for working together to complete a tougher challenge!
  5. I find that placing the slime as per normal on the lane (but angling it so that if it gets emp-ed, the bees are not affected) works better than placing them offlane. This is with range gambit maxed. For frost lanes I use 1 slime, 3 bees and 2 rams. Give a backup slime and PDT for controlled burn lanes. Good to know! Does it get frozen if there are frost orcs around? Thats cool. Finally a reason to dust off ye olde lavamancer and take it for a spin haha.
  6. I find that placing the slime as per normal on the lane (but angling it so that if it gets emp-ed, the bees are not affected) works better than placing them offlane. This is with range gambit maxed. For frost lanes I use 1 slime, 3 bees and 2 rams. Give a backup slime and PDT for controlled burn lanes. Good to know! Does it get frozen if there are frost orcs around?
  7. I find that placing the slime as per normal on the lane (but angling it so that if it gets emp-ed, the bees are not affected) works better than placing them offlane. This is with range gambit maxed. For frost lanes I use 1 slime, 3 bees and 2 rams. Give a backup slime and PDT for controlled burn lanes.
  8. Thank you :) It's only about 20% more dps so not much difference. But what I have tried is building c7 trials for 4 players with Dryad. Didn't need upgrades throughout the game, so just pressing G felt pretty good haha. Corruption form was needed though. thats awesome! sadly i get bored of using dryad all the time but she is so good once you get a grasp of tower placement. Oh yea. All the more we should remove the need to play Dryad actively for corrupt form so we can play other characters! One little thing to take note of with bees for those who may not know, is that when building them in between two lanes, it is better to separate them into two groups closer to their respective lane rather than just spamming everything in the middle. While it seems like killing two birds with one stone, the bees will jump around both lanes and take up valuable time moving around and end up dealing less damage. Just like nimbuses, only faster :P
  9. Thank you :) It's only about 20% more dps so not much difference. But what I have tried is building c7 trials for 4 players with Dryad. Didn't need upgrades throughout the game, so just pressing G felt pretty good haha. Corruption form was needed though.
  10. Man, I did suffer that at floor 113, it was painful! Oh yeah. On my first playthrough, 114 took me 5 tries, this was before the rerolls were introduced. Hardest part of the floor was trying not to press esc->leave game.
  11. Sure. Lower floors were quick so I did 10-12 a day. On the upper floors, I did 5-8 a day. (I take alot of breaks haha. Longer breaks for dcing on map 3!) I rarely do more than 3 floors in a row. Also, I tried to mix it up with some c7s for exp in between floors for variety.
  12. The highest cleared floor affects your minimum ascension level, which in turn helps with getting that def crit and/or range gambit right off the bat when you reset. Although not necessary, this helps greatly with progressing through resets so it goes smoother if a player pushes onslaught floors as high as possible for more dps, or at least to satisfy 210 min asc for the aforementioned reasons. Exp gained doesn't change, the higher you go up the floors. In the long term as far as ancient power goes, there are a few ways you could go about doing it. Some may decide to do a bunch of min resets first, some may choose to get as many talent caps as possible. But if you did it in stages, i.e. grind out talent caps to push higher onslaught, rinse and repeat, then you would find that doing 65-114 or whichever floor you stopped on is honestly a hassle, not to mention the absurd amount of time for a challenge that was already overcome. I have a few friends that stopped at 70, 80 or even 92 for the flair and have then reset. Sometime in the future they may want 114, or more min asc for range gambit etc, or there may be even higher rewards being released past 114. It would thus be prudent to allow players to carry on with their highest floor and make way for the possibility of more rewards in the future.
  13. Well first of all, thank you :) Didn't expect a thread for this haha, but I'll share some of my experiences with onslaught. Previously I've done resets with around floor 80-100, and a few min resets. Because of how little benefit ancient power gives currently, it was mainly for raising the talent cap. At the time of hitting floor 250, I had 319 talent caps. Can 200+ be done without resets? Absolutely. Huge congrats to ArchaicLotus :) As to how long it took, the exp farm to 1k ascension took me about a month, while I was studying for my exams. Thats about 6x c7 per hour speedrunning a couple hours a day. After my exams, I spent just under 3 weeks in onslaught. Lower floors take 40mins and scales up to 1h on the very highest due to the mobs dying slower and the extra care needed to make sure the floor goes smoothly. A common question is, does it get lonely playing solo? Yup. I'm still human haha. On the lower floors I'd play splitscreen so I can watch videos/movies while keeping the occasional eye on the situation. However, on the higher 100s, I had to pay more attention in fullscreen because I would see the cracks in my build starting to show up. I'd have some music turned on always. Talking to friends on steam and sharing experiences is always a great way to break up the monotony :) So you can already tell, the talent caps needed to reach 926k T1 bees is a very long term grind, but in effect only gives about 20% more dps than a player with max c7 gear without resets. I have learnt much along the way doing resets with underpowered gear and learning from other players while figuring out most of the stuff as I go. What I have learnt is that DPS is never the issue. Learning how to counter the mobs and placement of towers is far more important. Everytime I hit a wall, I'd sell the tower and place it somewhere else or try a different strategy. I was constantly tweaking my build even up to floor 250. Another wall was assassins. Getting close to floor 200, it would be very tough to survive some assassins with bad mutators. To combat this, I carry a pet with sparkle party to stun them, dps hero specced with hp and I had to take out the power gambit shard just to survive. I believe that if built right, hero dps shouldn't be required. However, it would still come in handy just in case a lane fails. Obelisks are very useful for drawing aggro in order to protect your precious towers that are under a flyer lane. Occasionally, I would reroll a map once. Twice if I'm unlucky. 3 rerolls was used one time. Haven't got to the point of rerolling till failure. Could 300 have been possible? Yes. Maybe someone out there is on their way, but I'm quite tired of onslaught for now. Took a peek at floor 251 and 2 yetis spawned at the same time on the same lane. It's a sign to throw in the towel XD. Furthermore, theres many issues like crashes and DCs, skeles spawning on cores, stuff going offlane, controlled burn flyers going offlane, bees bugging out, mobs getting stuck in spawn. Determination wears thin after losing so many floors out of your control. Like Beer's great suggestion, the ability to continue on our highest floor should be an option after resetting. On that topic, I've reset to try out the new progression system and see what it's like doing it with 600 min asc. It's been pretty smooth so far and I'm loving it :) Eagerly waiting for ancient power changes! I have recorded my floors from 200 and every 10 floors following that. Check them out, maybe you might learn something, maybe not :P At the very least, it is entertaining to catch a glimpse into what extremes are out there. 250m ogres, 100m siege, 50mil assassins, --2mil-- Timmies! Sorry for the long post, heres a potato.
  14. Theres that carnival map in the Meet the Gunwitch video that I would like to play on. Is it a seasonal event thing? It looks like loads of fun! Maybe include it in onslaught/trials too as a rare "fun" map with special loot or carnival tickets to exchange for extra special stuff!
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