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All Your Yeahs

Junior Defender
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Everything posted by All Your Yeahs

  1. Now Im sure the majority of DD1 players/PC gamers as a whole use a keyboard and mouse. I've enjoyed many hours of Dungeon Defenders myself using a controller (back in the day on the Xbox 360), and more recently DD2 on the Xbox One, and now DDA and Redux, (having almost ditched console play completely within the last year!) Now with my new found joy of PC gaming, I love to sit back in my recliner in front of the TV and also have a compact wireless keyboard close to hand so can still use some of the useful hotkeys on offer. However, one frustrating issue, is that when firing a ranged
  2. You'll need to submit a support ticket via this link:- https://chromatic.zendesk.com/hc/en-us/requests/new Try and give as much infornation as possible and be paitent waiting for a response.
  3. This is great thank you! Just gotta love those Mythical defender packs! Slightly off topic here also, but also the winter sale started on Steam yesterday where the entire DD1 collection can be had at 75% off.. Woot! Happy Hollidays
  4. Unfortunately Chromatic don't have any plans to create any new content for DD2 as they are focused now on Awakened. However, the game may possibly be looked after by a Community Development Team at some point in the near future, who may be interested in submissions and new ideas for the game. Just keep an eye out on these forums and the news section.
  5. Frosties are a pain in the *ss! Once your defenses get frozen, a way to counter it is by over-capping rate on your defenses so you will need a defense rate shard (preferably gilded) and a derense rate mod at chaos 8. Can't quite recall now but I think with that set up, even when frozen your defense will be at about 80% and should do a reasonable job. Also try stack as many auras/fissures as close to the spawn as possible and even add in an earthshatter tower for some cc.
  6. LSA is a fine choice as suggested, but currently I like to use it in the boost aura. Gets some really nice slowing CC with the Boosted Grasp shard. And of course, it will also boost your LSA, making it a nice choice in omega boss waves or general boss killing if you're using that setup. Alternatively, just swich between the two to suit your needs or when you don't want to have to factor in a boost aura in every build.
  7. I would just concentrate on guilding 4 or 5 shards at a time. Should only take up one page, they're not all worth taking up your invrntory. Some shards aren't even worth guilding, If you're looking at AP resets, just try and get at least Destruction, Defense Rate and Deadly Strikes guilded for your main 2 or 3 defenses.
  8. What I meant was that I think a reroll counter would simply complement the existing reroll system and would be useful too for the people that wouldn't want to blow all 286 tokens and 858 motes straight to a 10 - which I thought was a great idea that hailminion suggested as a possible additional feature.
  9. Great idea! I think a reroll counter would be very useful too to keep track of how many tokens are used as not everyone (me at least!) is good at saving up all 286 of them before going to work.. XD
  10. When we are rerolling mods or primary stats, what is the purpose of prompting us whether we would like to keep the roll? After all, why would anyone want to keep a worse roll? Wouldn't it make more sense for an equal or better roll to simply automatically apply and be locked? I believe this would save heartache for some players who might acidentally roll past a 10, especially if it's down to lag or something else out of thier control.
  11. Ouch.. That's pretty unfortunate. This could serve as an example for Chromatic to look at making a change so that maybe any rolls that are higher, would automatically apply rather than the player be prompted every time. After all, why would anyone want to keep a worse roll? Also, bear in mind that there is a magic reroll protection number which means you're garunteed a 10 every 286 rerolls. Ooh the grind.. :/
  12. Any relic that has a Shocking Revelation/Water servo combo created before the last patch will still function. You shouldn't really feel bad about using it though. It can be thought of by some as a bit of an exploit but taking into account the high DU cost, it's really more a convienience thing rather than make or break and there are other effective CC options that cost less DU. If you do feel uncomfortable though, just put the relic aside for safekeeping and try something else like Earthshatter towers, (ideally with Shatterquake mod) WM or Proton Beams with Earth, and then throw in
  13. And a helmet and glove are both armor pieces. None of the mods are specific to their respective pieces so it would make sense to be able to move them around just like with relics. Not sure about 2500 DM though. Sounds a little steep. Considering you can buy shards for 1000 DM (bargain IMO) and that you're more likely to find a specific mod than you are a shard, Maybe that would be a fair amount plus 10 of each material? Heck, though it may disrupt the player markets, why not even even have a mod vendor in town that would sell mods? Now that WOULD be too easy XD
  14. So I think some of us have been in this situation before.. then again, maybe it's just me XD When you're clearing out and selling stuff from your inventory, you'll sometimes accidentally equip a random, sometimes cruddy piece of armour to one of your heroes. Then, if you're like me, you don't notice until.. maybe a couple maps or more later or even the next day you play. -_- What follows is usually a very brief moment of panic and then relief as you realise your prize armour peice is safely sitting in your bag, thankfully with a lock on it. I don't know if this issue is only l
  15. Though, water to explosive trap won't work and is a mistake you only make once. As I once discovered. XD But having the ability to name relics would be so useful. And I hope that they do implement it.
  16. Forgive me if this has been brought up before.. We can move servos from a Totem to a Medallion, but why not have the ability to move mods from say, Gloves to a Helmet? Sure, it would lessen the grind and could make it too easy and maybe some could say it would take some of the fun of the chase away, or may even be unfair to all those who have done the grind and so far perfected their gear. But what if it would just cost a boat load more materials and DM to do it, and/or took a combination of both of the material requirements?
  17. Glad to be of help :) Just wanted to also point out though, seeing as there are very few physical defenses in game, It would be a bit of a sacrifice to lose the physical damage and also with the cannons being single target, it wouldn't be a great choice if you have a CC use in mind. Something like Ramsters or Weapon Mans/Proton Beams would be a fine choice though as they can hit 10 enemies.
  18. Placing an elemental servo on a physical defense turns it into a magical damage dealing defense.
  19. Unfortunately, Chromatic won't usually be able to recover any inventory items that have been deleted accidentally or otherwise (unless it's a reproducible bug) If you wish though, you can contact support here: https://chromatic.zendesk.com/hc/en-us/requests/new
  20. Rest assured! - repeat farming the same floors over and over is very much allowed and is no exploit.
  21. Hailstorm towers can pack a fair punch and get the job done for sure. You can get a decent range but they only cover 180° and you don't get the slowing benefit like skygaurds. Given the 50 du cost, personally I'd prefer using a PDT instead of a Hailstorm as they are far more versitile. Also you should try giving flame or lightning auras a try on the lost temple as they can be placed directly inside of most of the spawn holes (as is also the case on a lot of maps) which can be quite effective.
  22. Ooh thanks! Those weapons are amazing :) I love that incursion map too. The visuals are so nice. I don't visit as often as I'd like and now I finally have an excuse to farm it :)
  23. Ooh thank you! I never knew that XDTime to do some farming! Do the other Haunted heroes drop weapons too?
  24. That's an awesome looking bow! I wonder why that wasn't brought back with some of the others? Pumkinator is a fun shard seeing the enemies with giant pumpkin heads :D
  25. I can't believe this hasn't already been brought in. Like on DD1 we had easy, medium, hard, insane etc etc. It would make DD2 so much more fun to ramp up the chaos but without any mutators to faff with. And we could maybe have different fun challenge modes too, similar to Raining Goblins or Zippy Terror from DD1. like you could have an option to run an entire map with just the chaos enemies. Just Immagine if you had nothing but Lady Orcs or Kobolds to deal with going at double speed hehe..
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