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All Your Yeahs

Junior Defender
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All Your Yeahs last won the day on August 9

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  1. Frosties are a pain in the *ss! Once your defenses get frozen, a way to counter it is by over-capping rate on your defenses so you will need a defense rate shard (preferably gilded) and a derense rate mod at chaos 8. Can't quite recall now but I think with that set up, even when frozen your defense will be at about 80% and should do a reasonable job. Also try stack as many auras/fissures as close to the spawn as possible and even add in an earthshatter tower for some cc.
  2. LSA is a fine choice as suggested, but currently I like to use it in the boost aura. Gets some really nice slowing CC with the Boosted Grasp shard. And of course, it will also boost your LSA, making it a nice choice in omega boss waves or general boss killing if you're using that setup. Alternatively, just swich between the two to suit your needs or when you don't want to have to factor in a boost aura in every build.
  3. I would just concentrate on guilding 4 or 5 shards at a time. Should only take up one page, they're not all worth taking up your invrntory. Some shards aren't even worth guilding, If you're looking at AP resets, just try and get at least Destruction, Defense Rate and Deadly Strikes guilded for your main 2 or 3 defenses.
  4. What I meant was that I think a reroll counter would simply complement the existing reroll system and would be useful too for the people that wouldn't want to blow all 286 tokens and 858 motes straight to a 10 - which I thought was a great idea that hailminion suggested as a possible additional feature.
  5. Great idea! I think a reroll counter would be very useful too to keep track of how many tokens are used as not everyone (me at least!) is good at saving up all 286 of them before going to work.. XD
  6. When we are rerolling mods or primary stats, what is the purpose of prompting us whether we would like to keep the roll? After all, why would anyone want to keep a worse roll? Wouldn't it make more sense for an equal or better roll to simply automatically apply and be locked? I believe this would save heartache for some players who might acidentally roll past a 10, especially if it's down to lag or something else out of thier control.
  7. Ouch.. That's pretty unfortunate. This could serve as an example for Chromatic to look at making a change so that maybe any rolls that are higher, would automatically apply rather than the player be prompted every time. After all, why would anyone want to keep a worse roll? Also, bear in mind that there is a magic reroll protection number which means you're garunteed a 10 every 286 rerolls. Ooh the grind.. :/
  8. Any relic that has a Shocking Revelation/Water servo combo created before the last patch will still function. You shouldn't really feel bad about using it though. It can be thought of by some as a bit of an exploit but taking into account the high DU cost, it's really more a convienience thing rather than make or break and there are other effective CC options that cost less DU. If you do feel uncomfortable though, just put the relic aside for safekeeping and try something else like Earthshatter towers, (ideally with Shatterquake mod) WM or Proton Beams with Earth, and then throw in poison dart tower or two which can be highly effective. There was a backlash after Chromatic hastily disabled the Shock/Water combo and they have recently stated during a livestream that they are working in trying to bring it back into the game in some form that will please all players, and also added that current players need not feel bad about using it. They also said that they will be looking at bringing the taunt mechanic back in with the petrify so they work together in a balanced way.
  9. And a helmet and glove are both armor pieces. None of the mods are specific to their respective pieces so it would make sense to be able to move them around just like with relics. Not sure about 2500 DM though. Sounds a little steep. Considering you can buy shards for 1000 DM (bargain IMO) and that you're more likely to find a specific mod than you are a shard, Maybe that would be a fair amount plus 10 of each material? Heck, though it may disrupt the player markets, why not even even have a mod vendor in town that would sell mods? Now that WOULD be too easy XD
  10. So I think some of us have been in this situation before.. then again, maybe it's just me XD When you're clearing out and selling stuff from your inventory, you'll sometimes accidentally equip a random, sometimes cruddy piece of armour to one of your heroes. Then, if you're like me, you don't notice until.. maybe a couple maps or more later or even the next day you play. -_- What follows is usually a very brief moment of panic and then relief as you realise your prize armour peice is safely sitting in your bag, thankfully with a lock on it. I don't know if this issue is only limited to people who use controllors, or just to myself.. but as well as a sell 'lock', what if we had the abilty to lock armours and weapons to your hero also to prevent them being accidentally swapped?
  11. Though, water to explosive trap won't work and is a mistake you only make once. As I once discovered. XD But having the ability to name relics would be so useful. And I hope that they do implement it.
  12. Forgive me if this has been brought up before.. We can move servos from a Totem to a Medallion, but why not have the ability to move mods from say, Gloves to a Helmet? Sure, it would lessen the grind and could make it too easy and maybe some could say it would take some of the fun of the chase away, or may even be unfair to all those who have done the grind and so far perfected their gear. But what if it would just cost a boat load more materials and DM to do it, and/or took a combination of both of the material requirements?
  13. Downgrading to the 35$ tier only works out great for people who have backed the 40$ pledge, (though they would miss out on the 'thanks' credit) they would be gaining an extra copy of the game. It doesn't really take into account all the people who have gone for the tiers above 40$, which all also include the t-shirt and poster. I have to admit, the 35$ tier It's still a pretty good deal but I personally don't really want to have to sacrifice the other digital rewards that enticed me to back the higher tier in the first place. For example, If somebody backed a 75$ tier and downgraded, they would lose out on those extra rewards, and Chromatic would be losing 40$ in funding. Now imagine how much they would lose out if people from the higer tiers downgraded. All for the sake of a 30$ shipping fee. It doesn't make sense. The only other options is to either recieve 10$ worh of gems for the loss of T-shirt and poster, or 30$ of gems for paying the 30$ shipping fee, which in my opinion is a rather pitiful amount especially for those who have no interest in gems or DD2. I personally wouldn't have a problem losing out on the t-shirt and poster. It's just the principal of it and the way Chromatic have handled it with the options we have been given. And with the responses they have given recently, sadly by now it seems like they are pretty hard and fast set. I guess we can only now bite the bullet, look to the future and hope that we get an amazing game in return. Which I'm sure it will be.
  14. Glad to be of help :) Just wanted to also point out though, seeing as there are very few physical defenses in game, It would be a bit of a sacrifice to lose the physical damage and also with the cannons being single target, it wouldn't be a great choice if you have a CC use in mind. Something like Ramsters or Weapon Mans/Proton Beams would be a fine choice though as they can hit 10 enemies.
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