Power of The Ancients brought along a very annoying feature which has little to no functional value in its current form. After completing x amounts of maps usually 6-8 (not sure what the exact number is) the game forces you to stop playing whatever it is that you were playing most notably effects players onslaught / chaos trails. The reason why this is so annoying is because it slows down player progression forcing the player to load into tavern only for them to just remake another room aka more time in a loading screen. Now Its not that the idea of reminding the player to take a break isn't good, it is that its current form isn't good because it Forces them out involuntarily; a dedicated player returning to tavern and making a new room essentially makes this mechanic function less. Simply making a take a break text pop out would already be sufficient letting the player know, hey you already played for a while. I also highly doubt this mechanic actually made any dedicated players take a break when they wanted to continue. No one likes when someone tells them what they can and can't do. The need a break button also has a logistical flaw, there is a bonus in chaos trails where a player receives bonus shards of that difficulty tier for having consecutive wins. The button Breaks a players win streak. This function is basically taking shards away from players who are farming specific chaos trails for specific shards. Lets make up a scenario, a player in chaos 7 gear plays chaos 3 for deadly strikes he decides to play 30 games for shards. Lets also assume the take a break button shows up after 8 maps. Under no lose circumstances a player receives the consecutive win bonus after 3 wins so the player will get 58 chaos 3 shards. Now with the take a break function breaking his streaks the player only gets 52 and if we are being generous assuming the button shows after 10 maps 54 shards. Not a huge difference but the player is still losing shards for a unnecessary reason wasting their time. The button also effects public play. As rare as it is there are good public rooms to experience dungeon defender. As soon as the host gets that button the room gets disbanded and unless people friended each other rather quickly these players would likely not see each other for some time in a good scenario and never again in a bad scenario. Currently the mechanic has negative effects on players and the community. Solution: Keep the need a break button as a reminder of how long they been playing but allow the player to continue if they wish to, therefore players take breaks and there are no negative consequences on the community.