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tb3

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Posts posted by tb3

  1. 3 hours ago, [CG] Philip said:
    We took at look our backend server systems and didn't see any issues on our end. Looks like there might be something going on with Xbox Live Services. That said if the issue is still ongoing when we return to the offices in the morning we'll take a deeper dive.

    Thanks! As of 10:26 PM PST it is still happening. If you let it hang long enough a window will pop up over title screen that said WAITING and in the yellow box it says "Checking for Multiplayer Session Privilege...". That box will just sit there indefinitely with the spinning chromatic circle. If I hit B to back out of it the window will disappear and I will be at the title screen BUT the only options not greyed out are "Leaderboards" and "Options".  Pressing Y does nothing and Play Now, Go To Town, and Private Tavern are greyed out and cannot be selected. If I select Options I can LB/RB but can't select or change anything. And for region it says Default and is greyed out.

    On the title screen it lists my "region:" (in the lower right corner) as "Playverse v467.0"

    Also note - if I try to go to the following address https://www.dungeondefenders.com/ - the SSL certificate being used for your site with *.dungeondefenders.com appears to have expired exactly 15 days before xbox live stopped working. (unlike the one that isn't expired we are using here at forums.dungeondefenders.com). Likely just a coincidence but just FYI (and something you may want to address).

    Thats all I know, just in case any of it helps. Thanks for looking into it!!! Hope it is easy fix :)


  2. @raiden7447 quote:

    1. I'm still running into Geode bosses on Cybork lanes. This problem is exacerbated with controlled burn because you need PDTs to give status effects and the Geode boss nullifies that. I was on wave 5 in the Lost Temple which had controlled burn Cyborks, hex throwers and surprise, a boss Geode. I tried to kill the Geode with my hero quickly, but assassins and hex throwers killed me first, then it was game over.

    Please remove Geode bosses from Cybork lanes period.


    2. Frost enemies that freeze ground defenses should be put in the same category as Cyborks and not be allowed with Geodes. Again this is exacerbated with controlled burn. I was in the Lost Temple map where there are the 3 lanes that come out through the water. All 3 lanes had frost enemies, the middle lane had geodes and the far right lane was controlled burn. I used oil geysers for the controlled burn lane (can't use PDTs because of the geodes). The frost enemies froze my oil geysers and it was game over. This needs to be addressed too.


    3. Because of the nature of controlled burn lanes, they require much more Defense Units to build than others mutations. This in turn severely limits the amount of Defense Units you have left to build other lanes with. There are a few maps where you don't have enough Defense Units for a good build to begin with. Controlled Burn in these maps (Little Horn Valley, Nimbus Reach, to name a few) pretty much leads to a reroll. Although I think this has to do with lack of Defense Units and not the mutation itself. However, this needs to be addressed also.   


    I hope you take my concerns to heart in your future updates. I really like this game and hope these wrinkles can be ironed out.

    I think the re-roll they delivered is a nice compromise to dealing with this if you can’t pull DU from elsewhere. Bad CB schedules (especially with lane mergers) is definitely the worst. Wait until higher floors when there is ALWAYS 3-4 burn lanes at least.

    At least I can use slimes again (I know, cyborg spoil that usually. But better than what we hadn’t last week).

  3.  Bees with enough range to not get triggered by cyborgs. If there is also air over lane a Nimbus is a good multi-purpose high DPS single target with a lot of range. No air? Earthshatter with toss keeps them slowed way down while bees slice up cyborgs. You could also potentially use ramsters.

    I would probably throw full gambit bees at it with maybe a single earthshatter OR Nimbus depending on other variables.

    Or re-roll :)


  4. @TMyth quote:


    @IWantToDie quote:


    @tb3 quote:

    The hardest difficulty comes from more advanced schedule/mutation combo. I regularly have 3-4 burn lanes on tower, multiple frosty lanes, etc. boss health is getting hard to deal with on REALLY short lanes. And Assassins are putting down a lot of dmg and I have had to do everything possible to boost health and damage reduction to survive their attack waves. (ANd usually be in range of cannons and/or proton beams to get them off me). Reroll and reply can allow a LOT of pushing though. I see a lot more headroom but it is becoming much more of a chore and less fun. And if you use reroll or replay due to failure it just takes SOOO long to play a floor. Especially having to play alone. I am kind of tired of that, too.

    But generally I think Assassins and schedules+mutations being what is making floors harder more that enemy health and broad enemy damage. At least so far.

    Lol I love how you mention replaying and it taking long. I just finished Floor 65, but on the third map I lost 3 times because a berserker kept running past my tree somehow (never saw it go past) and I always thought I had fixed it, until I just decided to DPS that one lane. I spent more time rebuilding than actually fighting.

    To be blatantly honest I pretty much have stopped using walls all together, I pretty much just pick a ramster cannons and depending on extra in place of a wall I’ll just use a proton beam. Mainly because with enough aoe from a cannon / ram build you can just about melt any small mobs then the cannons shred the berzerkers. Give it a try. Makes things go super quick too

    I generally agree with this. But I use Dryad heavily so do typically place a tree so it can aggro in case I underestimate a lane (but on high floors such failure hasn’t little forgiveness since wall street melt super fast, long before you can get across a map). But generally if they get to the tree and I am not there it is toast so it is like not having walls. 

    Plus, on higher floors you use a ton of reflect shields too (even with no walls you will need it on some crystals directly) so that sucks up DU...


  5. @IWantToDie quote:


    @tb3 quote:

    The hardest difficulty comes from more advanced schedule/mutation combo. I regularly have 3-4 burn lanes on tower, multiple frosty lanes, etc. boss health is getting hard to deal with on REALLY short lanes. And Assassins are putting down a lot of dmg and I have had to do everything possible to boost health and damage reduction to survive their attack waves. (ANd usually be in range of cannons and/or proton beams to get them off me). Reroll and reply can allow a LOT of pushing though. I see a lot more headroom but it is becoming much more of a chore and less fun. And if you use reroll or replay due to failure it just takes SOOO long to play a floor. Especially having to play alone. I am kind of tired of that, too.

    But generally I think Assassins and schedules+mutations being what is making floors harder more that enemy health and broad enemy damage. At least so far.

    Lol I love how you mention replaying and it taking long. I just finished Floor 65, but on the third map I lost 3 times because a berserker kept running past my tree somehow (never saw it go past) and I always thought I had fixed it, until I just decided to DPS that one lane. I spent more time rebuilding than actually fighting.

    I almost always have a stun cannon covering each gem. It is great if a lady orc gets by stuff, if you get jumped by Assassins, etc. you have no idea how many times they saved me an entire floor redo.

  6. Definitely get the extra 105 stars or whatever for viscous strikes. Game changing. With all 7 chaos levels open for mastery you can get a lot of 2-3 star wins and move to next map. F those no blockades or 30 sec maps. I played all mastery solo, too and it was terrible! But get viscous strikes for sure :)

  7. The hardest difficulty comes from more advanced schedule/mutation combo. I regularly have 3-4 burn lanes on tower, multiple frosty lanes, etc. boss health is getting hard to deal with on REALLY short lanes. And Assassins are putting down a lot of dmg and I have had to do everything possible to boost health and damage reduction to survive their attack waves. (ANd usually be in range of cannons and/or proton beams to get them off me). Reroll and reply can allow a LOT of pushing though. I see a lot more headroom but it is becoming much more of a chore and less fun. And if you use reroll or replay due to failure it just takes SOOO long to play a floor. Especially having to play alone. I am kind of tired of that, too.

    But generally I think Assassins and schedules+mutations being what is making floors harder more that enemy health and broad enemy damage. At least so far.

  8. TE gives us a ton of range options. When high enough ascension you can use Gambits. You can equip deadly strikes. And, of course, you can pretty easily obtain viscous strikes (which they even let you stack with deadly if you really want) and it is fair to give trade off of damage across options.

    I guess they could give us a higher cap on gambit....so you have near limitless flexibility to trade off DPS for range.


  9. @BeerGoggles quote:

    This is what cursi-kaze did to my slimes:  99.996% damage reduction, 98% range reduction, Slimes regenerate 28x slower. 427B6E37731584DB7DBD71E6D309129A7ACD7BBC

    Slimes are really bad for the curse. The spawn too slow. Use something with RAPID attacks so you can depend more on crit which isn’t nerfed. That is why EV2 beams still super effective.

    Of course, your ramsters and enough range bees effective too. But at higher floors DU is at a premium and when a lane opens up mid temple with this config and I need DU, place 2 ramsters (100), a tree (30) and then X bees (X times 30) is not only expensive, but then upgrading EACH one of them is also expensive. One long chain EV2 strand is 110 and then a single round of upgrades means tier 1-5 all same round and gems left over for other lane upgrades....

    Lots of ways to build though so do what works for you. Just trying to provide some (also proven) alternatives and tips to adapt for those that decide to push high floors. You want all the config options you can to adapt to temple scenarios.


  10. @BeerGoggles quote:

    If slimes are any indicator, cursi-kaze can do reduce beam damage to 0%, so I'm not sure any range will be effective. In my case, 2 ramsters + the uncursed bees cleared the lane fine. 

    @tb3 quote:

    If there are no cyborgs, Proton bean from EV2 VERY effective on the curse because it’s range can’t change. If there are cyborgs then you probably weren’t using traps anyway (bees with gambit can still be put in useful places, although the friaries move through bee/trap ranges fast if you aren’t slowing them down).


    The crit is still good. Trust me, I will use a full time upgraded and built out EV2 proton lane on Timmy’s with this and it can practically AFK. I maybe have a barricade and cannon at the end. I just did that on floor 155 last night and all I had was proton beam (full time built and upgraded) and a single PDT. Of course, they also had take less phys and more magic, too....but basically NO ONE made it past first 1/3 of the proton path.... I have done it without that mutation though and maybe a PDT+cannon  (cannon good for knocking out the bigger guys or if boss drops into lane, also a cannon or 2 can help soften the frost orcs that also freeze the defenses. PDT rate of fire, range and multiple darts is pretty effective against fast moving frosties.

    Also, don’t let these cursed guys die near a Dryad tree or it’s range will also drop. I learned that the hard way one time when ALL Dryad defenses went down!

    Also, proton beam pretty effective even when they have “can’t be slowed” (which I think is one of the worst frosty mutations) because it can still freeze them. But you want some other things hitting them during that (again, PDT a good one).

    If your proton beam is not upgraded it won’t hold alone (at least on upper floors). I use them as a primary defense when a frosty lane opens up on temple where it makes senses and I can place and upgrade all at once. I also may place them to REBUILD a lane for less DU later in temple if needed (when I have enough extra gems to rebuild and then fully upgrade). I also still use shorter EV2 beams with a primary focus on slow/freeze vs damage.  Trust me though, this is a go to defense on the curse..... just upgrade it a bunch before you can (mostly) walk away. And think about a barricade at the end (set back a bit) so they stop IN the beam (near the end of it) to attack your barricade. 

  11. When you further along you can swap deadly strikes (range) for gambit. The extra slot usually allows you to put down more additional DPS than gambit takes away. The “cost” of full gambit is much less RELATIVELY to your total power when you have full C7 gear. I use it on almost everything once I had Late game gear and enough ascension.

  12. If there are no cyborgs, Proton bean from EV2 VERY effective on the curse because it’s range can’t change. If there are cyborgs then you probably weren’t using traps anyway (bees with gambit can still be put in useful places, although the friaries move through bee/trap ranges fast if you aren’t slowing them down).


  13. @atharix quote:

    Yeap I was thinking about that when I was writing the reply and checked the shard forum after that.

    Yes for me is not understandable that this awesome shard was just disabled for others.

    It has actually pretty huge value with combination of flame aura with extra range.

    Hopefully it will be back soon.

    Anyway this shard is not so superior to other shards - you still can melt frosties with 3 ballistas theres no question about it. You dont need oily for that - it just makes things easier.

    But considering then “cost” of burn lane management - it would be a HUGE shard to have.  It gives a certain group of people an additional unique option to deal with them that another group doesn’t get. That doesn’t seem right. TE should do something about it.

  14. Totally situational.

    But I get more than 2.5M DPS out of Nimbus with HUGE range (vert and horizontal, LOS not required) and very rapid attach rate (less overkill DPS waste and more consistent crit application) at tier 1 and that is pretty dang good. They don’t scale as well with upgrades. If the calc is with upgrades I would say cannons (single target), bees (multiple targets) and proton (Full on mobs and/or fast moving targets) are a VERY high ROI.

    But on onslaught the mutators and schedule can make MANY other defenses better for situations.

  15. Considering the introduction of Burn, it is rediculous that some people get oil shard and some don’t. It is practically a game changing shard. If you have a burn lane with frosties and cyborgs that are resistant to magic (higher damage for physical) anyone with this shard has a MASSIVE benefit. There is literally nothing comparable. I have to spam PDTs and Bees to compensate at likely near 2x the DU as using oil ballista. TE - let us all have access to this!!!! I would love to play with a build using ballista for burn lanes.


  16. @Acenf quote:

    contol burn on frosty fodder just cant find an efficient way to debuf so many mobs even with slimes and 2 pdts eventually it gets over run or it'll spawn frost orcs like wave 3-4. pdts just seem to hit closest and not penetrate and things in lane get frozen used protons and guiser neither were great .probably just forgetting something

    You need like 3-4 slimes (especially with Timmy) and maybe a short ev2 proton beam to slow them just before and a PDT for backup and then something to do more dmg (more proton, bees, flame auras, etc). But with Dryad Assassins bug it is trash because your slimes go useless to oil during peak....  that needs serious fix. If lane has cyborgs though it is real nightmare (I usually put full gambit slimes enough off to side to not get triggered, but you lose reliable hits and need extra PDT or 2...ideally cross firing to hit different targets and not keep hitting just the one in front.)

  17. Now you can just re-roll if you don’t like it. I would take most of these examples over the Timmy burn and bullet sponge lane I had tonight on 150 that made me decide to reroll (especially when I had multiple other burn lanes and frosty lanes on same map!).

    No stun Assassins are terrible though with the Dryad bug! We seriously need that fixed!

  18. I know how to deal with most configs and when I have lost, it is usually a lane mis-calc on wave 1. Replay is great because I don’t have to go strategize each lane. I just quickly build what I had and make a few small tweaks.


    Don’t get me wrong, re-roll is great too (I decided to bail on a Timmy burn lane tonight when going for 150 (in addition to the 3 other frosty lanes and 2 other burn lanes the map had!)). Then I got a nice easy 4 gem map to defend. Was great!

  19. I am up to 149 all solo on Xbox. It is getting pretty rough. But less because of enemy dmg/health and more because of increased schedule difficulty. Temple often has 4 burn lanes, 3-5 frosty lanes, etc. and now that Dryad is broken with Assassins all my defenses go to hell during peak waves AND more importantly my slimes stop oiling cold lanes. It has sucked any fun out of it. So I will probably prestige for the first time soon.

    You do need strong traps as well as towers. I like Dryad, but I use a LOT of varied defenses to cater to mutations. DU is at a premium with the schedule difficulties so I need to respect things like physical or magical, close or distant, etc impact on defense damage. I have added hero’s like EV2 (reflect is critical) and Abyss lord (ramster is critical for many scenarios). Air is a real problem, too. A lot of lightning bombers that temp disable things. I try to identify Nimbuses when possible.

    Assassins increase in dmg is a problem. I have had to shift all things to health boost - ascension points on DPS char, health on all equip/weapon, shards that increase armor and damage resistance, etc. and I have to ensure wherever I am fighting has some stun cannons. If I get Assassins that’s can’t be stun I am screwed. Assassins are the wall i am approaching, especially compounded with the current Dryad bug.

    If you have 3-4hrs to play a floor and use te-rolls though I could probably push a lot higher. I made it into 140s without it, but since it’s launch I have used replay/reroll on 3 of them i think. In particular - replay is more valuable that re-roll. Sometimes you just build the lane a little short hoping it would hold because you were desperate for DU.

  20. I will probably prestige soon. With the Dryad broken with the last update Onslaught is pretty miserable at higher floors.  Too many burn and frosty lanes to cripple slimes and other defenses during peak of each wave. Replay and reroll help a lot (GREAT update) but it is really hard to spend that much time per floor, too.

    Ultimately there are no long term gains without resetting. Every floor I climb doesn’t bring me better gear or experience and ascension points have no additive value until I reset and raise my caps.

    I sure hope they fix Dryad soon.

  21. TE - I am on Xbox. It has become apparent that there are way more games on east region than west (I have traditionally played west, my default). In anticipation of the replay/re-roll system I am taking a break from grinding floors and was helping a number of people and playing some multi-player. And I began encountering a COMMON bug that used to be very occasional.

    When entering a map with someone in east region (I am in west but choose east) they would enter a map well before me and if they immediately pressed the button to unlock the gems to build the map, when I would join the gems had already been “distributed” and I received no gems and wasn’t able to get any, yet only 1/2 the map gems were distributed to the other player. This happened many times. Usually on map 2 and even 3 on a floor. It was so frustrating to help someone to map 3 and then, with only 1/2 the gems available, we couldn’t possibly hold it and had to start over.

    After this happened many times I began instructing people to WAIT until I had fully joined and moved around to start and under those conditions it never happened. I suspect it has to do with the extra lag of me connecting to East region in loading me in the map (vs in west region where, Although this has happened, was much rarer).

    This happened multiple times in a single day so it seems reproducible and has a major detriment to trying to play multiplayer. Especially when people don’t always have mics or listen to chat and so it is more work to message directions to them to not rush.

    Second (less critical) bug I have been experiencing a lot in general - I play inverted, but quite often when joining maps my inversion is default (and not what I want) and I have to go into options and exit and it just goes back to normal. It doesn’t happen during play (maybe a few times if I die) so it is usually more of an inconvenience. Unfortunately I don’t know how to give more guidance on reproduction. So something you might want to just log.

    Lastly, I wish I could see active games across regions. It is a lot of work to look for games moving between regions (requiring me to go back to start screen) and, as mentioned previously, I then have to search individually across game types, chaos level, mastery/campaign maps ALL individually per region to find games. It feels like there could be easier ways to see active games. The more people can see them all the more it fosters multi-player.

    Thanks and hopefully this start bug can be addressed. Worst case, at least we could maybe replay, I guess to avoid the dissapointment on map 2/3.

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