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tb3

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About tb3

  1. I think the re-roll they delivered is a nice compromise to dealing with this if you can’t pull DU from elsewhere. Bad CB schedules (especially with lane mergers) is definitely the worst. Wait until higher floors when there is ALWAYS 3-4 burn lanes at least. At least I can use slimes again (I know, cyborg spoil that usually. But better than what we hadn’t last week).
  2. I still think they should give us a “lockbox” with a limited number of slots that we could stick some weapons/pets or so in it and then reset and perhaps we can’t get back to the gear until back at floor 65. They could even charge for the lockbox slots....
  3. Bees with enough range to not get triggered by cyborgs. If there is also air over lane a Nimbus is a good multi-purpose high DPS single target with a lot of range. No air? Earthshatter with toss keeps them slowed way down while bees slice up cyborgs. You could also potentially use ramsters. I would probably throw full gambit bees at it with maybe a single earthshatter OR Nimbus depending on other variables. Or re-roll :)
  4. Lol I love how you mention replaying and it taking long. I just finished Floor 65, but on the third map I lost 3 times because a berserker kept running past my tree somehow (never saw it go past) and I always thought I had fixed it, until I just decided to DPS that one lane. I spent more time rebuilding than actually fighting. To be blatantly honest I pretty much have stopped using walls all together, I pretty much just pick a ramster cannons and depending on extra in place of a wall I’ll just use a proton beam. Mainly because with enough aoe from a cannon / ram build you can just about melt any small mobs then the cannons shred the berzerkers. Give it a try. Makes things go super quick too I generally agree with this. But I use Dryad heavily so do typically place a tree so it can aggro in case I underestimate a lane (but on high floors such failure hasn’t little forgiveness since wall street melt super fast, long before you can get across a map). But generally if they get to the tree and I am not there it is toast so it is like not having walls. Plus, on higher floors you use a ton of reflect shields too (even with no walls you will need it on some crystals directly) so that sucks up DU...
  5. Lol I love how you mention replaying and it taking long. I just finished Floor 65, but on the third map I lost 3 times because a berserker kept running past my tree somehow (never saw it go past) and I always thought I had fixed it, until I just decided to DPS that one lane. I spent more time rebuilding than actually fighting. I almost always have a stun cannon covering each gem. It is great if a lady orc gets by stuff, if you get jumped by Assassins, etc. you have no idea how many times they saved me an entire floor redo.
  6. Definitely get the extra 105 stars or whatever for viscous strikes. Game changing. With all 7 chaos levels open for mastery you can get a lot of 2-3 star wins and move to next map. F those no blockades or 30 sec maps. I played all mastery solo, too and it was terrible! But get viscous strikes for sure :)
  7. The hardest difficulty comes from more advanced schedule/mutation combo. I regularly have 3-4 burn lanes on tower, multiple frosty lanes, etc. boss health is getting hard to deal with on REALLY short lanes. And Assassins are putting down a lot of dmg and I have had to do everything possible to boost health and damage reduction to survive their attack waves. (ANd usually be in range of cannons and/or proton beams to get them off me). Reroll and reply can allow a LOT of pushing though. I see a lot more headroom but it is becoming much more of a chore and less fun. And if you use reroll or replay due to failure it just takes SOOO long to play a floor. Especially having to play alone. I am kind of tired of that, too. But generally I think Assassins and schedules+mutations being what is making floors harder more that enemy health and broad enemy damage. At least so far.
  8. TE gives us a ton of range options. When high enough ascension you can use Gambits. You can equip deadly strikes. And, of course, you can pretty easily obtain viscous strikes (which they even let you stack with deadly if you really want) and it is fair to give trade off of damage across options. I guess they could give us a higher cap on gambit....so you have near limitless flexibility to trade off DPS for range.
  9. Slimes are really bad for the curse. The spawn too slow. Use something with RAPID attacks so you can depend more on crit which isn’t nerfed. That is why EV2 beams still super effective. Of course, your ramsters and enough range bees effective too. But at higher floors DU is at a premium and when a lane opens up mid temple with this config and I need DU, place 2 ramsters (100), a tree (30) and then X bees (X times 30) is not only expensive, but then upgrading EACH one of them is also expensive. One long chain EV2 strand is 110 and then a single round of upgrades means tier 1-5 all same round and gems left over for other lane upgrades.... Lots of ways to build though so do what works for you. Just trying to provide some (also proven) alternatives and tips to adapt for those that decide to push high floors. You want all the config options you can to adapt to temple scenarios.
  10. The crit is still good. Trust me, I will use a full time upgraded and built out EV2 proton lane on Timmy’s with this and it can practically AFK. I maybe have a barricade and cannon at the end. I just did that on floor 155 last night and all I had was proton beam (full time built and upgraded) and a single PDT. Of course, they also had take less phys and more magic, too....but basically NO ONE made it past first 1/3 of the proton path.... I have done it without that mutation though and maybe a PDT+cannon (cannon good for knocking out the bigger guys or if boss drops into lane, also a cannon or 2 can help soften the frost orcs that also freeze the defenses. PDT rate of fire, range and multiple darts is pretty effective against fast moving frosties. Also, don’t let these cursed guys die near a Dryad tree or it’s range will also drop. I learned that the hard way one time when ALL Dryad defenses went down! Also, proton beam pretty effective even when they have “can’t be slowed” (which I think is one of the worst frosty mutations) because it can still freeze them. But you want some other things hitting them during that (again, PDT a good one). If your proton beam is not upgraded it won’t hold alone (at least on upper floors). I use them as a primary defense when a frosty lane opens up on temple where it makes senses and I can place and upgrade all at once. I also may place them to REBUILD a lane for less DU later in temple if needed (when I have enough extra gems to rebuild and then fully upgrade). I also still use shorter EV2 beams with a primary focus on slow/freeze vs damage. Trust me though, this is a go to defense on the curse..... just upgrade it a bunch before you can (mostly) walk away. And think about a barricade at the end (set back a bit) so they stop IN the beam (near the end of it) to attack your barricade.
  11. When you further along you can swap deadly strikes (range) for gambit. The extra slot usually allows you to put down more additional DPS than gambit takes away. The “cost” of full gambit is much less RELATIVELY to your total power when you have full C7 gear. I use it on almost everything once I had Late game gear and enough ascension.
  12. If there are no cyborgs, Proton bean from EV2 VERY effective on the curse because it’s range can’t change. If there are cyborgs then you probably weren’t using traps anyway (bees with gambit can still be put in useful places, although the friaries move through bee/trap ranges fast if you aren’t slowing them down).
  13. Try using that OP flame aura on a boss or cyborg lane.... You need to customize defenses based on the schedule and mutation.
  14. But considering then “cost” of burn lane management - it would be a HUGE shard to have. It gives a certain group of people an additional unique option to deal with them that another group doesn’t get. That doesn’t seem right. TE should do something about it.
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