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Mea Culpa

Junior Defender
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About Mea Culpa


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  1. Not an expert on the matter, but x3 Speed would mean a higher amount of data received / processed / sent by the servers, which wouldn't be a good thing given their current state. Not sure if it's a relevant example but FrostGrave spamming breaks everything in a similar way I believe?
  2. Welcome to Etheria Brittani! Here we have cookies, more gobus than we can count, and a lot of friendly chatter! Nice Pusheen cat by the way :D
  3. Doesn't it sound a bit contradictory? :p
  4. Statement is quite old and because of that I wasn't able to find it again (and who knows, maybe CG has changed opinions about gilding hypers since then), but at time X it was a no-no. And for it to be a thing, you would need a legitimate way to acquire 10 additional hypers. I don't think getting additional hyper sets by resetting is intended at all, and was instead just an unwanted consequence of partial progression loss (possibly due to the fact that incursions get locked behind gear score, c7 expedition). I do agree that an official statement would be better, since it would also discourage people from abusing it too much.
  5. Les 30$ additionnels sont les frais de ports pour le T-Shirt et le Poster malheureusement. :/
  6. To my knowledge, PDT works perfectly fine. Simply doesn't apply poison to target dummies. Also PDT is now attuned to poison element
  7. I only start lagging on lost temple when the number of enemies is huge 1000-1300 (-> lots of enemies spawning at once? + frostgrave -> packet loss?). Lasts for almost the entire wave, and during building phase it is working as intended. My defenses dont shoot properly until I get close to them (makes me think of Minecraft where you need to load the chunks) Mobs will start going straight and clipping through stuff as if I had timed out. And my hero teleports a bit everywhere when moving (but if you guess where you really are by knowing where you were and your trajectory, you can still manage to move around the map the way you want to, takes more time though) I am on pc and during my holidays, I have been playing on a low end laptop with my phone to provide Internet, and had absolutely no issues in lost temple (had lucky rolls where I didnt have over 1000 enemies, played from floor 270 to 296).
  8. The best way to catch up with all the changes would be Mr. Juicebags' channel on youtube / asking on the official discord -Spheres have been replaced by shards, which you can drop by completing a map (the list is available on the wiki for example), the most useful being destruction (+atk for towers, chaos 1 shard), fortification (+health tower, campaign shard), rate and range for towers, and so on. -Player trade is now a thing (item for gold) -Materials have been added and are required to upgrade and tinker equipment (transferring mods from a piece of equipment to another). -Mods can be seen on weapons, the quality (from 1 to 10 / red to green) affecting its stats (the closer it is to 10, the better), they provide a variety of bonuses To upgrade a mod (for example from campaign level to chaos1) you need gold and materials. To increase the mod quality (for example from1 to 10) you need reroll tokens (that drop from drakenfrost maps) and gold but its not a priority if you're "starting" the game. -After you've reached level 50, you'll start gaining ascension levels => spend points to increase stats -once you're done with campaign, do expeditions to improve your gear. There are 7 tier of expeditions (chaos 1 to 7), each introducing a new special enemy -Mastery mode has specific winning conditions to clear a map, and you get very good rewards (like hyper shards) -the "endgame" (after you've completed expeditions) is onslaught, where you 'll be climbing floors (the difficulty increases depending on how high your floor is), and mobs have mutators (for example magic dmg resistance or immune to stuns) -After having climbed enough floors, you'll be able to access ancient power ("prestige") : resets all your gear to campaign level (so you have to upgrade it all over again) but you gett a permanent buff everytime you do.
  9. Agreed! This way you wouldn't have to connect everyday when you don't have the time to! There's already some room available in the daily / weekly quest UI haha
  10. Don't know if this is possible, but was thinking: Be able to retry even if completed until you get 5 stars <=> Retry until you get all of today's rewards So that you don't lose a reward because X happened at the last second before you won the map. And yeah, rewards scaling on how many stars you've acquired, maybe an extra little something at the end of the month based on specific star tiers (30 stars T1, 60 T2, 90 T3, 120 T4, 150 T5, this scenario being with one map a day, might be too much). Not obligatory to be something big, just something to say hey congrats, here is a lil gift :) (something that makes the time investment worth). That monthly part being very optional.
  11. it is the bonus swing (attack) speed. the higher, the better.
  12. What made me dislike the mastery gamemode was the overwhelming amount of maps i had before me. But now that I've completed it, I think a daily Mastery would be quite enjoyable. Actual Challenge The map would be automatic (pre chosen), but the player would be able to choose on which difficulty (chaos tier) he wants to play -> and see the "mutators" (requirements to gain the stars). No reroll possible. Rewards It would be something external to the daily quests to gain defender medals -> maybe choose the reward we want (My guess being either some additional gold / a small pack of materials from the chaos tier of the challenge / additional shards / special weapons) or even gain a right to spin some kind of fortune wheel that chooses the reward we get. We would get the reward only if we got 5/5 stars -> we can retry as long as we don't have all 5 stars. And it would be in addition to the normal rewards of the map (another thing that made me dislike Mastery was getting absolutely 0 gold / gear etc). And it would bring back some love to that Game mode, since "most" of us are either in the "This gamemode is horrible, i ain't playing it" or the "I'm finally done with Mastery / got the hyper shard i wanted, i will never touch it again". What are your thoughts? What would you like as rewards / difficulty for this? (Sorry if it's not completely understandable, hard to put my thoughts into english)
  13. They are actually giving stuff, its just that you don't see the icons of what you got when opening the pack. So you would need to double check all of your flair and costumes to see what you actually got.
  14. 12 resets -> last floor needed for reset was floor 39 c8 amps start dropping at floor 35 and their drop rate increases until it caps at floor 83. So yeah its kinda normal you didn't get a lot of c8 amps when resetting.
  15. If i'm understanding your post correctly, you've misunderstood how the min asc level works. Indeed, the Formula is MinAsc = ((MaxFloor -30) *4.16 + (MaxAsc /50))*3 But what you've got wrong is that the Value isn't added to your previous MinAsc level (then again, if i understood your post). If i were to put in python : its NOT MinAsc = MinAsc + ((MaxFloor -30) *4.16 + (MaxAsc /50))*3 but instead it is MinAsc = ((MaxFloor -30) *4.16 + (MaxAsc /50))*3 so it simply updates the value instead of summing it with its previous value. So no, the games hasn't stolen 1233 additional levels from you (although ((123-30) *4.16 + (1275/50))*3= 1237.14 so you could say that the game has not given you 4 levels. Sorry if my post is unclear.
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