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About Kamahl

  1. Given how stupidly high the seahorse's damage is, I don't really think it matters. That, and uh - are you sure they weren't poison immune enemies?
  2. Fyi, they're not machines, there's little goblins piloting them. They'd easily be affected by the gas. However, the propellers very likely blow it away, hence no impact on the gobbos.
  3. DST: The animation does speed up. In fact, at exactly the same rate compared to that of MM and FB; the firing animation on all ranged towers is reduced by the same percentage as the displayed attack rate. Going from 1.00 to 0.50 attack rate also halves the animation speed. It's just that DST's attack speed ramp is worse, so the attack rate doesn't improve as fast either plus the animation is fairly long to begin with (the animation is longer than the attack rate, but it does decrease wih the same proportions) I didn't believe initially, but I tested it and you're correct. Currently have a 0
  4. I finally did this like, two months ago? It wasn't bad to solo, just irksome. Particularly the moment that flying fat baby started shooting me, although the moment he looked at the defenses it was far easier to obliterate him. Then again, I did use the series EV - spamming the decoy ability did help a good bit in attracting gender mobs (as well as every warrior on the map D:<).
  5. FOREWARNING: This is a mixture of a suggestion and a rant provoked by seeing apprentice towers get a 15% exponential buff. I was hoping Trendy would rework the underused towers in the game before falling to that route, but it seems my hopes were a bit high. Hopefully this post will get some discussion going, and provoke Trendy into tweaking the core class's defenses a bit! Feel free to respond with input and opinions, and I'll gladly update the initial post. I posted something similar to this roughly 6 months ago, but it covered so much ground that it went largely ignored - so I'm going to kee
  6. That's it. I'm gonna make a huge post in a new thread with what they need to do to towers - and not just buffing damage across the board. This is so ****ing lazy. Not saying App towers couldn't use this buff, but I am saying this isn't the right answer.
  7. I wouldn't mind if they took away the ability for copters to be buffed. Usually those are a major threat the moment they happen (as they'll almost always reach their destination to unload the ogre, not to mention the huge amounts of damage their rockets + suicide will do).
  8. From me, I think the best change to make is to let him become hittable from the center of the map because like this, it takes too much time. That's actually a great suggestion. And, you /can/ kind of.. see him, about 20% of the time from the map? But only when he's closer. I do admit trying to see a black silhouette against the void is kind of.. ****ing annoying.
  9. Anyone else feel this is absurdly annoying? It eats up a vast majority of my time - he's quite literally trolltastic in the way he'll start flying into a harpoon's line of fire, then do a 180 and fly the other direction! The earliest I've killed him was with 3 minutes left (after starting his segment at 15 minutes) and I've noticed a few things - 1) The first time I knock him down, I can usually only get in 5-6 million damage before he takes off. The second time? I can crank out 20-25 mil and he's just below half before getting away. This isn't a bug, it's happened three times - why does he
  10. Can you be more specific on whats the issue you're seeing? Perhaps a screen shot or a bit more detail. Once you hit G mission setup appears and you shouldn't really be able to move. I'm not really seeing an issue, and I forgot G doesn't exit the crystal menu. Swap 'G' with 'Escape' and it has the meaning I intended. Snake is simply pointing out that it's a, uh, "hassle" to click nightmare and then escape, then move a bit and hit E to do the Crystalline Dimension map.
  11. This seems like such a minor issue that I don't think it's really relevant. Go to crystal, hit nightmare, check hardcore, hit G, then take two steps and hit E. This is meant to be a 'special surprise' anywho, and I don't think they have a way of hiding what content you can't access yet, given that clump of 4 warping core challenges I'll never pay for still persisting on the screen.
  12. I'm not fond of how little DU there is to go around on the second area. Imagine doing this without the series EV and/or the summoner, good lord. I've already encountered some bugs (particularly with the goblin airship's damage - was one/two-shotting my harpoons on hard), and I do admit it's pretty cool and fun - but that second map in the crystalline dimension is just silly.
  13. How'd you knock it out on Nightmare? I can't get the dragon to ever hover in front of the ballista long enough. I'll probably try again once I have a better huntress weapon for my series EV (mainly to make good use of the charge beam ability to it's full extent, given I have 2 app weapons atm).
  14. I'm expecting them to nerf goblin helicopters in the first hour of release.
  15. Holy smokes, the first good suggestion on the patch-notes page in a few months.
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