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oxbowdvcorlone

Junior Defender
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  1. No... you're guaranteed a 10 every 286 rolls So it should literally be impossible to roll 400 times and get zero 10s Also... don't reroll 9s... 9s are good so use them. If you roll a 9, keep it and grab another servo and continue rerolling that one. It's also possible that you rejected a 10 roll without realizing it.
  2. Very fun update @LAWLTA Poison combo is an interesting game mechanic. Thanks for all you guys do. Hail Chrumbus
  3. 1/219 is 654 for 95%... (or 503 for 90% chance) So this begs the question... how many should it take... or rather maybe how long would be acceptable to find a weapon?
  4. I just did the probability on this. Assuming 1/661 you would have to loot about 2000 of these to have a 95% chance of finding the one you're looking for. (1978 to be exact) And even after you've found one after grinding 2000 of these it may have a bad secondary stat. I agree that's pretty extreme when you consider how much time it takes to loot each one.
  5. Er... yeah... I meant talismans. I hardly use them rn
  6. Would be kinda cool if tokens could reroll secondaries or shot types/speeds.
  7. Special hero weapon vfx ideas: Lightning strikes visual around hero Fire wisps Phoenix thing that appears and flies around the hero occasionally Maybe a snek Ghosts Dark doomish haze that comes and goes Flash of light
  8. I guess rippling explosions could be complicated. I wasn't thinking of that and drain aura seems simple at first glance
  9. Exactly... Drain aura is miniscule damage... But could be useful as a utility option to set up combos and put conditions on enemies
  10. I just want it to drench to trigger controlled burn. And I think it should. The fact that it won't make use of an elemental servo seems like a bug to me. If I want a boost aura just for buffing then I would set up a different separate relic.
  11. The title says it essentially. Essentially if I put drain aura and fire servo together on a relic for a boost aura it should double damage vs frost and proc ignite on oiled enemies. Then it would actually have legitimate uses.
  12. I hope there is some kind of change to the frost dragon in the coming dd2 updates
  13. "Instead of freezing zones, the dragon could freeze the torches and any left unlit at the end of each wave increases Drakenlord's hp by 10% for the 6th wave" - Exglint's idea. I thought it was brilliant. Basically if you never light any torches the drakenlord at the end will have 600% hp... (120% for each wave). So 200m health drakenlord could become 1.2 B additional health if you don't warm the map up. It kinda makes sense. Drakenlord likes to chill, so he likes the map cold. The more torches lit for more waves, the warmer the map gets. I love this idea as it doesn't involve unpreventable lane freezing but turns torch lighting into a strategic choice instead of 100% mandatory chore/hoop.
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