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Cry0_

Junior Defender
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  1. We were never able to legitimately buy shards from other players. You were only able to if you used a glitch, and exploiting this glitch can result in an account rollback or worse. Shard selling is not going to be implemented.
  2. There isn't anything like that, you'll have to just rely on yourself.
  3. Just make sure you have CC to stun/petrify the mobs, and have enough damage to kill lady orcs. Those are the most important parts imo. Also avoid the healing circles by either spawncamping or building very far back.
  4. It's not just nuke monk, there are many things that can soft lock Demon Lord, such as gunwitch ice needle, starfall, chi blast, etc. Guaranteed to happen if you use something like a dragolich too. Although yes, Nuke Monk should be dialed back regardless. When you hit him too hard his HP bar freezes, and you can't damage him any further, forcing everyone in the match to have to sell their defenses and restart the map.
  5. Damn lol speedy reply. The thing I was testing didn't work, so I'm using another way. Also yeah nuke monk should be dialed back, but they're probably not gonna ever do it. Also why can't you delete your own post smh.
  6. Have you played it at all? Do you understand how the Demon Lord incursion works? Do you know what softlocking means? There are always 3 waves, and you can only do up to a certain amount of damage to the Demon Lord before he will become invulnerable again and the wave will end. Fixing the softlocking issue will not change this. Softlocking is when you are placed in an inescapable state from which you cannot progress. When you hit the Demon Lord with a hit too powerful, he softlocks the match, forcing players to purposefully sell their defenses to restart the map, because that's literally the only thing you can do at that point. If this bug is fixed, then players won't have to restart just because they hit the Demon Lord a little bit too hard. Currently, if any player uses a nuke monk swing, or something like a dragolich, or a powerful ability, or anything that deals too much damage at once, everyone has to restart the game. You're saying that this bug shouldn't be fixed?
  7. Will this be fixed? P.S. I know you just have to not hit him too hard, I'm just testing something :)
  8. Cry0_

    May 1st Hotfix

    Typo. I think they meant mods.
  9. Cry0_

    Welcome to Chromatic Games

    The message you guys have going here? I absolutely love it. I have high hopes for CG and DD:A :)
  10. Wow... If you read my posts you would see that I did not comment that I knew anything for a fact EXCEPT the Abyss Lord. I have tested with several pets, with my Abyss Lord and EV2. AL is full AP build, EV2 is full hero damage. With or without pet equipped, my DPS is as I stated - and I can ensure you for 100% that my AL is receiving the buff and that is the DPS. If you have more specific questions that I MIGHT be able to help with let me know. :-) Otherwise, for +AP above 90% health and +AP while buffed, for AL, it does work with the healing well. :-) You did not test this properly. Buff chips do not work with Abyss Lord's healing fountain, nor do they work with Dryad's World Tree. The fact that you are looking at the dps instead of the actual damage ticks means you didn't conduct this test and collect data properly. If you look at the actual damage ticks, they remain the same regardless of whether or not you use a fountain. I personally tested this with Knight of the Abyss (with Ability buff chip), as well as a nuke monk's pet ability (this is with damage buff chip). Both of them showed the exact same values before and after I stood in the fountain. A damaging pet ability is the BEST way to test this, because pets cannot crit, so I will not get bad data like you did. Just because you see a buff icon at the top right does not mean it counts as a buff in the context of buff chips. Test things properly before you post misleading information next time.
  11. If you really opened up 150 shards, you'd have a 98.71% chance of getting the shard you wanted from those shard packs. So you must have gotten extremely unlucky sadly.
  12. While I am finding myself to be using a much smaller selection of defenses for Onslaught, I don't agree with this post. Let's start from the top. Shocking Revelation - Too strong, needs nerf, Trendy knows it and will be nerfing it (hopefully not into the ground as they have done before) Tenacity - Tenacity seems completely fine to me, other than the fact that they're broken right now and are decreasing the duration of negative effects by much larger margin than intended. Sure, if you find a high quality Tenacity servo (maybe even max), you can essentially ignore Cyborks. But a max Tenacity servo is extremely rare, and I wouldn't even consider using a 9/10 C7 Tenacity Servo if I had one. I like the idea that you can gear and mod a defense so you can use it however you want to (under its limitations), wherever you want to. Piercer Servo - Before the update, it was possible to have a Berserker lane with geodes. Slimes no longer applied oil to Berserkers, so you have to either hope that your trap would not miss the geode or manually defend the lane with a hero like Barbarian or Abyss Lord, or risk losing the map if your trap does miss. Even if your trap didn't miss, the Berserkers most likely would've hit your walls pretty hard with some protection from the geode, or maybe they would've even ran around your blockades with their annoying pathing. Now? That's not an issue because Piercer Servo. Piercer Servo is extremely good for Poison Dart Tower since the poison isn't affected by the damage reduction, but I'm not sure that that matters since Explosive Poison works. Even before the Protean Shift, I ignored geodes for the most part when placing PDTs. As for other projectile defenses, they seem to take the damage reduction. Before the Protean Shift, Geodes and (especially) Vanguards heavily limited the projectile towers you could use. You couldn't even use something like a cannonball + ballista build in chaos 7 because it would fail instantly due to Vanguards and Geodes. Now with Piercer Servo, you have a lot more freedom in what you can use, and I think that's a great thing. Boom Servos - Simply inserting a boom servo on a single target defense doesn't allow it to do enough to replace an AOE defense in my opinion. Even when using a boom servo, I wouldn't change the way I build in that I almost always pair single target defenses with AOE defenses. Like @Randomroxas , I view boom servos as bonus damage, and don't see it as bad for strategy. Shocking Revelation and Tenacity need to be nerfed/fixed, but I believe that having the freedom to use whichever defense you choose is a good thing for the game, and I think that this is a great change made by Trendy.
  13. I would like to see the HP bars of all bosses in game as well. However, I think having an arrow pointing to where they are is a bit extra. Trendy could simply make the bosses on the minimap more noticeable. A boss like Shield Goblin Gribstock is literally a tiny red dot that you can barely see. I don't think lane schedules with boss spawns need to be highlighted, as you could simply press the shift key and check which lanes have bosses. The colors currently indicate the difficulty of the lanes iirc.
  14. Yes he did lol. This is him stating that slimes should still oil, before the patch dropped. This is him being surprised that Berserkers were not being oiled by slime pits. This is him saying that they're looking into fixing this, making the oil and the slow not tied together so that slimes/oil geysers still oil but don't slow berserkers.
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