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Junior Defender
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About MaverickHunter77


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  1. It seems like DD2 is nearing its final form. Any chance of a Platinum Trophy (PS4) and the other console achievement-equivalents being added?
  2. O_O ...I've been selling shatterquakes, Shocking revelations, and the fissure mod for about ~50k gold for a 1-2 bar. I run into 10-20 of them during a full AP reset progression so I thought they were too common to sell higher. Largely depends on the quality. I would say 1 million per "bar", give or take:)
  3. There is a mutator that can make abilities do 0 damage. Maybe the lane had that on it?
  4. Hmmm.....Discord eh? ;) What's your username? Didn't see you around there. Anyway, well said there. Though the wiki could be updated for those who need another source of info. XD I'm not on discord nearly enough to remember my username lol. My work net blocks it so I just stick with these forums.
  5. There is the whole enemy detail list on each chaos tier that tells you how the new enemy works. The only strategy at that point is understanding how the hero towers work so you can build a counter. ^This. This one "chaos info" page gives you plenty to go forth and trial-and-error learn through it. (Also, the yeti incursion does have popups that provide info on each frosty each wave. I reran that incursion when I had problems with frosties, learned from it, and now frosties are much more manageable.) And if that isn't enough for someone, which is completely understandable as it is short de
  6. I think after reading my entire post, you of all people would understand the true "con" with being high in the floors without adequate understanding of the game. I don't care what floor people get to, until they start calling "nerf this" and "nerf that" and "Remove hard counters!" as if a better understanding of the game wouldn't alleviate most of their issues. But trolls are fun even when they are sharks :D
  7. ....The devs have already spoken. Read the onslaught release notes: https://dungeondefenders.com/2/blog/150495/power-of-the-ancients-expansion-notes "Floor ProgressionIn each floor of Onslaught, there can be 1-3 maps on each floor. This will cycle between 1, 2, and 3 until you reach our end-game scaling around Floor 60. For Example: Floor 1: 1 Map Floor 2: 2 Maps Floor 3: 3 Maps Floor 4: 1 Map Floor 5: 2 Maps And so on and so forth. In our end-game, every floor will be three maps. Each floor that you beat will have better and better loot up to our current maximum Chaos VII level."
  8. There is no floor limit. Only hardware, sanity, or stat-scaling will limit you from pushing further. Gear drops max out at floor 65. Thus, the beginning of the end-game where only skill and ascension talent caps are supposed to get you further. There are certain floors where the difficulty increases based on mutator and schedules allowed, and I believe by floor 114 its as hard as it is going to get in terms of combinations. But stats will continue to increase every floor until you can't take it anymore.
  9. A floor save would make the mode more accessible. I get that. But it won't "fix" the lack of game knowledge. There is a learning curve in onslaught...the ones that can do a floor an hour have learned that curve and the game. But there's plenty of people on floor 55 that STILL don't know how some lower chaos enemies work, even if their descriptions are in-game. So what is going to happen is, they will try and fail and try and fail until RNG takes pity on them and they succeed on their one map and progress. Hopefully they learn from their fails, but that isn't always the case. Just saying.
  10. Cyborks stun auras, traps, and nodes. Any tower or blockade is not "stunned" but it will be damaged most likely if you stick it in the middle of the lane. Trees' aura may be stunned, I'm not sure. I haven't seen cyborks nail them in a while.
  11. Just for the sake of another angle, isn't the berserker unique by being strong in damage and health? Don't get me wrong, I wouldn't mind those zerkers have a reduction in HP though I don't really have a problem with them. I'm not calling for a nerf, but Zerkers seem to have many more strengths than weaknesses going for them. High HP, High ATK, High Speed, Slow immunity, the ability to ninja over walls and through the smallest of gaps. Weakness.....that they are in the front of the pack and get targeted by high single target damage defenses first, I guess. Eventually this won't matter since
  12. I noticed I would always crash somewhere on the floor if I'd "retry" any map of the 3 in a floor. So now I reroll only. I've been crash free between floors in the 80s to 114. This is on ps4. https://dungeondefenders.com/2/topic/153157/ps4-blue-screen Did your other crashes involve "retries" on that floor?
  13. A guaranteed mythical defender pack reward for certain high floor milestones would be nice.
  14. This would probably still cause the "black market" effect [[127222,users]] was talking about. I personally would find it annoying that all the begging for full post-campaign carries in the PS4 communities would turn into begging for gear scraps from high level players. But, if TE could limit what you could trade or pick up from another person so a player can only pick up gear with Gear Score less than or equal to their Champion Score, that could be one way to avoid the black market effect. No artificially powering up without actually playing the game, but if you find this really nice medallio
  15. Those two lines make it seem like a bug if that's how what the tests show (and if I'm understanding this right). Power Pylon isn't supposed to effect the defense (Blockade) it is equipped to, according to the description.
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