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Everything posted by Exglint

  1. I get what you mean by it, and I only meant it as a joke. Realistically, spreading them out like that would make the very high AP amounts worth more but the time investment would also skyrocket and all of the lower AP would be worth way less and the investment into doing AP would be near zero. If they made it 20 levels even then you would get 0.5% for each point spend into Ancient Destruction which is nearly nothing. If they made it the same way it is now where you get more from earlier points and less from later then at some point you would start getting 0.1% at like 15+ points which makes that also near worthless. This is compounded by the fact that players hate AP with a passion because it takes before it gives. They wont take a longer grind in the name of making the very high AP levels worth more. Most call it quits before AP 70 because of boredom anyways so the only ones who benefit are the 1%.
  2. Bored after 26 resets but wants them to raise the max powers from 70 to 280, GG. DDA is not DD3, DD3 will be after DDA
  3. This is my Flame aura alone it has 2 anti mods and a max rate mod on a c8 relic, with Destruction, Mass Destruction and Deadly This is with a 20 DU defense next to it with Destructive Pylon giving the noticeable bump of about 640k dps or about 1/3 of my prior dps This is with Boost Aura alone. It is also c8 with gilded shards and 10 mods giving about 480k dps or near 1/4 of my prior dps Putting both Destructive Pylon and Boost Aura down gives me this. Double of my prior is 3.42m so this is like a 90% increase to dps, keeping in mind that the FA and 20 DU defense are the only ones in the BA at the time and I place more defenses to get more out of the Diverse Power Servo on the BA, I can easily double the dps of every single defense in the BA. So essentially, if you have 140 DU worth of defenses down You can place BA and a 20 DU defense, 60 DU total, to add 140 DU worth of dps to your setup. That gives you 200 DU worth on the lane with an effective 280 DU worth of dps. How is that worthless in any way? Also Im well above 124 and still using all of that with much success, so I do not believe it is a useless tower.
  4. In your own dictionary then they still did not hide or lie. At the time that the KS was created they simply did not have shipping confirmed. At the time the KS ended they still did not have shipping confirmed. They cannot simply enter any shipping cost they want and hope that once confirmed they would match. How could they tell you any cost if they did not know at all?
  5. Throwing a tantrum over a small shipping charge? If everyone who keeps saying they were hiding it or didnt state it would sit down and think for 10 mins they would see that they are being over sensitive. So far I do not believe time travel has been invented yet, and no one in the world has the power to see the future. With that knowledge I just need to look for the information of the the process of time. They started the KS and everyone made their pledges After it ended people kept complaining that they were not sending out surveys to get the rewards Then CG made a statement that they were still trying to get the shipping companies organized Then they sent out surveys and people them complained they had a huge shipping cost Where in there did they deceive you? They literally didn't know until just before surveys, in which you would have seen it anyways. With physical items in the pledge everyone should have been prepared for some kind of shipping charge anyway.
  6. This is the part that makes no sense. How much damage and health do you see C8 enemies having? In C7 we currently see about 30-40m health bosses and lower on normal enemies. For C8 how would you scale that? Double? Triple? Quadruple? Quintuple? Currently with C8 stuff even Decuple times hp enemies (10x), this leaves bosses with 300-400 million hp and somewhere around floor 280-300ish, are very possible under little challenge. Which leaves the challenge up to the new enemy. This new enemy needing to be the challenge would need to be something that turns the tables on the player. Typically called "hard counters", which are very disliked among gamers in general. These enemies have nothing in return that can stop them, thus they need to implement something for us to fight back with. This in turn makes them soft counters. To take a minute to explain these two for anyone who may not know what they mean but read the forum. "Hard Counter" is something that completely nullifies you and has nothing that can stop this (ie. Headstrong or stun immune Assassins) <- Even though we do have a counter to these now. A "Soft Counter" is something that is effective but not completely (ie. c1-c7 Tenacity). It works but doesnt make the enemy invalid, in that instance they can still fight back against it. If you make a new tier and make another hard counter enemy people complain, but if you make it a soft counter in any way then its not challenging. Even with the idea of just giving them more hp and damage in C7 doesnt make the game challenging because of all the power we have currently.
  7. As much as I think this would be fun, it eventually gets self defeating. Make c8 expeditions, get c8 gear, c8 becomes easy. Make c9 expeditions, get c9 gear, c9 becomes easy. Make c10 expeditions, get c10 gear, c10 becomes easy. Then we eventually get to floor 999 difficulty and everyone is beating it like there was never an issue. I do like OP's idea where you just increase the difficulty of what we have and get more loot, xp and gold for it. but that seems like it would eventually get out of hand xp and gold wise since it would be stacked with AP bonuses and multiplayer bonuses to give insane amounts per map. Loot not so much though since the only thing multiplayer offers there is 6 guaranteed legendaries and if you are getting 300% loot that doesnt affect those 6 legendary then it would be useful without being broken.
  8. I think there is a lot of subjective posts here and no one is actually wearing the CG tag, thus does not speak for or know the true answers. Now looking at the OP's start, the question posed was about the last two genderswaps and if we will get them, then the first reply gave the best answer. Drifting onto what will or wont happen with patches is outside our knowledge, as they have said they will continue updating DD2 and nothing more. Unless someone has become their new Project Manager I think stating things like "new content every 6 weeks or DD2 is the way it will stay" is getting away from the topic at hand.
  9. And in a few months when the DDA beta test goes up the discord will be for DD1, DD2 and DDA but will only pretty much have DDA content
  10. Im not 100% sure as I do not speak for CG but Im overly positive that they will continue to use the Official Dungeon Defenders Discord. The same one that people call the DD2 Discord currently although it is for any Dungeon Defender game.
  11. :Facepalm: you said you didnt see any balance issue and there most definitely is a huge balance issues. Why not just agree in the first place
  12. That would be called balancing, regardless if you choose to use all available resources or not, allowing it to have its own pool is imbalanced because you can double down on defenses. If the enemies are scaled with that in mind then summoner is required, if they are not then summoner makes the game twice as easy and therefore required in almost everyone's eyes.
  13. So you played him but never realized that he has his own unit pool that allows you to build all the defenses you want then place all the minions you want as well, effectively doubling your DU pool?
  14. First, which game have you played. Second, Summoner is a required buy in DD1 for endgame play. Third, Monk and Barb are very obviously outperforming all other heroes in DD2. In conclusion, derp wut?
  15. Most things you can use DM on you can also use Gems on. Just buy Gems.
  16. You get 3k DM on avg for just logging in doing a couple maps for dailies/weekly and logging out. Assuming 15 min maps that's 3 hours and 45 mins of play per week. At that point you are barely playing. Extend that to 2 hours per day, still with 15 min maps, you make 4k DM per week. This is about the average players play time. Bump that to 5 hours per day and you are making 6k DM per week. This is assuming all dailies are 300 so any 450 dailies you get will increase this and you should always reroll 225 so it basically doesn't exist. They also have to make money somehow since it is a free to play game so somewhere they have to entice you to spend something. I think they had it wrong early on in the game's life but now they have plenty of things to spend DM on to have a decent balance between time and benefit.
  17. TFW thinking about if the original heroes were instead Barb, Jester, Summoner and they added Huntress, Squire, Apprentice and Monk as DLC heroes and people would say the same thing about them being game changing etc. Since you know, they would also change how you could play the game. I'm also down for new heroes with the small requirement of absolute balance. No more DD1 summoner required kind of thing or this is the only defense(s) you can use to play endgame. I'd much rather have less heroes and have everything viable than more heroes and only some things are viable. Makes no sense to have 50 heroes if only 3 are useful.
  18. Power Pylon only works on Blockades, Destructive Pylon works on anything Idk what to tell you, anyone who is in the later areas of the game use Boost Aura, its just that powerful atm
  19. Any pet with water dmg can roll the Soothing Waters ability and it heals you for a percentage multiplier of your hero dmg stat, so a high hp hero with a low hero dmg stat may not be healed fully
  20. I would suggest rerolling the mod while it is still on a c7 relic because it will cost half as much per reroll as a c8 relic. If I remember correctly its 3 pristine motes and 11k gold per reroll on c7 relics and 6 pristine motes and 23k gold per reroll on c8 relics (plus the 1 token for either)
  21. Figured I would highlight this part since I have seen it more times than I can count. With a lot of Monk players I see people trying to light the torches from far away with their secondary attack and at those ranges your quintuple shot is really only a single shot because you arent going to land all 5 projectiles unless you are hugging the torch. At a longer range the monk is actually very bad at lighting them. I agree with Hail's suggestion of using Scatter shot which is 10 projectiles but that is also very shot range shotgun so you would still need to be there before the dragon freezes. To have the best chances to light and still do it from as long range as possible Burst shot would be the best shot type. It puts 4 projectiles in a line right behind one another and can shoot far.
  22. I agree with this but I see one small problem. Players have been able to kill 1-2 billion hp enemies, the integer limit of the game, where do you go from there? You cant make it any harder without introducing increased resistances to all dmg types. Which leaves the option of reducing both the enemy hp and our dmg opening up more of that integer limit to do the exact same thing with different wording. As far as your caveat 2, I think players are jumping into climbing and resets far far too early and that creates the problem. I had no issue using as many as or whatever defenses I wanted. I didnt need to though because I was so powerful a FA in every lane was more than enough. Funny enough if you nerf dmg output so that a single defense cannot be used to do resets then players will be forced to use a couple to cover their bases. I was picking relics up off the ground and just tossing them into a defense for resets without even really looking at the mod on it, thats how easy resets are when you are prepared for them.
  23. Decided to break up the parts to make it easier to read. Next, I would like to know just how much you play the game or how well you know the setups people use and how the game itself works. First point you had. Elemental in menu, sure. Dps range and other effects, not so much. Aside from the technical requirement of doing that, defenses do checks often to see what changes their dps and for the most part a menu dps is useless. Range can be seen when placed so I dont see the reason for having it in the menu. The stats that do appear in menus are actually more valuable for those who do break down and understand how the defenses work so we can best fit it up with shards/mods/etc to make the most of them without wasting stats or mod slots. Your second point. Gilding Hyper shards is something that came with a blanket UI implementation for shards. The game looks and says "Is shard?" *Yes* "Then show upgrade UI" then moves onto "Is shard max level?" *Yes* "Show gilding UI" It does not care what kind of shard it is or where you got it just that it is a shard. We will only ever get one Hyper Shard and they will never be gildable. Your third point I quoted above makes little sense to me. The "Otherwise useless tower endgame" part is where you lost me. First there is a hyper shard like Power Pylon called Destructive Pylon, it is the 6th Hyper you get. Part of what makes this shard Hyper is that it can be used in any defense. Next, Boost Aura is probably one of the most used defenses in the game at any level past chaos 1-2. People have many different configurations but that defense is pretty much part of any build and probably the one true meta defense. Using it in combination with a Destructive Pylon near it can double the dps of my FA, and Im not exactly in the lower areas of the game. Though there was a thing in there about rerolling secondary stats and I fully support that. +1
  24. What hours regearing? He suggested a dps reduction and removal of enemy scaling in Onslaught. That does nothing to setups except you build up a single blockade type defenses and keep going. You make it sound like he asked for specific defenses to be nerfed and not all defenses. Now I may not agree with the numbers proposed I do think one of the biggest problems with DD2 atm has been the never ending increase of damage output, I haven't even reached my full ascension yet and my FA are literally 8-10 times stronger than they were before Protean Shift not counting anti mods or controller or any other mod that super boosts output by a percentage. We went from 400-450k dps FA to what is now possible 4m dps at tier 1 before percentage based mods are considered. This is a problem called power creep and it needs to be addressed, which has only been made worse by the next problem, total control that never ending CC has given players. In my honest opinion, if players feel like their hard work is wasted when devs try to balance things out then they were the ones looking for the easy way out of any possible work or effort to beat the game. This game has never been easier to play, all it is now is a time sink. Whoever has the most time gets the furthest but it doesnt mean they are any better than the next person. Its honestly a very sad state of the game, right now its no better than Cookie Clicker, just click and you win.
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