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Valiant Defender
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Everything posted by Exglint

  1. Couple points to go with this image Given that SGT's Def Pwr Scalar is 6.5 the 100 Def Pwr difference in those relics isnt going to be that large, at most its adding just shy of 1k attack dmg. Basically its not going to make a 30k difference. The image shows what the tower is using and that nothing else is affecting this tower (including my hero's radiant crit hyper shard because Im too far away or boosting type defenses which are nowhere nearby) and shows both normal and crit dmg Probably the most important thing about all this that I saw doing this test, Controller affects SGT first shot as well, not just the shots following the first. So Controller is always active on SGT.
  2. Health comes from armor, weapons and putting points into hero health in ascension. I would assume you changed some gear recently and you went from a set that had health to a set that didn't or had little and why your Dryad with little to no armor has health is because she has armor that does have a health stat. I would also assume that you have no points set into health in your ascension so you wouldn't gain any from there. Without seeing the gear you had or the gear you have now or what you have recently done it would be hard for anyone to really make any direct conclusion to what happened.
  3. As much as I and many others would like to see more in DD2, CG's focus is on DDA atm and since we have heard nothing about any support for DD2 at this time I don't think we will see any changes in at least the next six months. As far as the suggestions you made, the campaign was split in half and the latter half was turned into adventures and the overall campaign is more of a tutorial about how the game series works rather than providing any significant challenge. Mods do leave something to be desired but I think they should first balance the mods correctly before branching out into any potential they may have. As far as rare loot, I think we have enough rarity of loot and I would rather see something more unique than rare. The lore/story is already there but each start of the lore was cut off before being finished most likely due to the investors wanting to move onto something else rather than finalize a story. We have many branches that can stand on their own giving a great story, they just need to take the time to flesh it all out. All in all, you aren't alone but it's a matter of getting attention more so than making suggestions right now.
  4. Im having a hard time picturing this in my head, is it possible to get a screenshot of what you are talking about?
  5. The only thing Champion Score is used for is unlocking the Chaos Expeditions, of which the highest you need is 5300 to unlock Chaos 7. The only thing Champion Score is used for after that is "Look at me I'm special". If the drops she is getting from Chaos 7 has 6/10 upgrades and when upgrading it further gives you the stat increases then I wouldn't worry about the gear score. Also Relic gear score is not factored into Champion Score so if she is upgrading one of those then it wont change Champion Score.
  6. Tbf Fogs, if CG doesn't do a balance pass then it wont matter what they throw at players because the stun stuff will dominate everything with ease. If we only got to choose one more thing to have, I'd rather have a true to the word endgame mode with real endgame rewards rather than a playground for people to skip the farming we currently have. A mode that doesn't let a single meta rule over everything and has rewards that actual endgame players would want. I think CG will be doing more than what most people think and we are just waiting for DDA to get its footing so CG can put some people on DD2 to do something.
  7. Looking over the discord and assuming you posted this very shortly after running into your issue, it seems this was the result of a server that was acting up and a CG employee actually did behind the scenes magic and swapped off some servers for good ones and it was fixed soonish after. You may have just rolled unlucky dice and hit it just as it happened.
  8. Firstly, please stop typing in all caps. I seriously detracts from your posts and makes people not want to help at all. Secondly, are you using google translate? Your original post made no sense which is why you had to clarify in the first place. Overall I think posting those pictures made me take this all much less seriously. You are throwing a huge fit over losing a little Defender Medals when you have 10,600 in one picture on top of the 10k Gems showing that you are in no way hurting for DM. Then another picture showed you have a min ascension so far above most players which makes me feel like I'm going to be talking to an entitled and self important person. If you would have calmly and correctly explained it then there would have been no need for the pictures. I understand it sucks losing a bit of DM to some weird bug but I don't think you're in dire need of it to start with so your reaction to it is completely unwarranted. You have so much more in the game than players before you did and the game is easier to beat than ever before. If you want proof of that go look at the ingame collections menu and see that there is an achievement for getting 2000 ascension. This used to be a huge thing and today its the biggest joke ever. Things like Flame Auras used to have 400k-450k at tier 1 at the very most with the best possible gear and today we have ten times that now. Mastery used to be a huge challenge for the best players and now anyone can laugh their way through it. When Onslaught released floor 200 was considered godly. Don't panic over something so little, cherish what you do have today and remember it didn't used to be so good and it could always get changed.
  9. And that's why I said something needs to be done for other reasons. It's not about having other options, there is an issue with the relics that currently exist creating an EXPLOIT and they need to either fix it and bring it back or disable the combo for everyone. Players are going to latch onto how they cant make it but others can and that is not a problem that is an opinion, the problem is that the combo is doing something it definitely should not be doing and needs to be looked at immediately.
  10. Well its not that great and there are other options that do the same thing, but the bug is a good reason to do something about it.
  11. Tbf regardless of the motive behind it, he may be right. This would be one of those things where they just need to bring it back or remove it entirely, especially since its bugged and people are exploiting it.
  12. Why would you use either of the HST shards, they are both ultra terrible and worthless. Just go for a normal damage setup like SGT uses. HST is good on some lanes and SGT is good on other lanes, why should they be tweaked to be spammable on all the lanes? If you don't use the broken garbage that is petrify, HST is much better at destroying Kobolt and Flying Kobolds than SGT is and will definitely rip through DA faster than SGT. They just have different purposes and uses, and there is nothing wrong with that.
  13. Did you know that the dps listed on the SGT is for all three shots, so for an individual target the dps the SGT deals is actually 1/3 of the listed dps. The Hailstorm also debuffs enemies that makes them take more damage. In the scenario that they have the same listed dps, you could say the debuff covers the period of time it takes to swap or reload and it kills groups just as fast as SGT since it would kill them three times as fast. @Zombiewookie lul, yea as time goes on that seems increasingly unlikely and even if they did do one I doubt they would look into what it needs and just spam whatever balance they want to make it look like they still want to support DD2
  14. So just a quick question. Can you detail how the SGT out performs it?
  15. I think the funniest part of the thread and possibly all month was the part where you say Huntress and Apprentice isn't very good and you were considering Shadowflame and Bone Glove as options. Which is saying a lot with all the DDA stuff this month lol. As far as actual numbers and human tendencies, even with this discovery people will naturally move to best option with least work. The 500-600% damage that this would give you with any kind of thought required doesn't match the brainless play with Nuke Monk blindly firing secondary shots with a ~1400% bonus. Basically, without a balance pass to everything, which I'm not getting vibes from CG about them doing such a huge task anymore, mods are at a minimum not going to change much leaving Monk to reign at the top of the dps food chain for 99% of the playerbase. If players wanted to put in the effort then putting that combo on Monk would send his dmg into skyrocketing into outer space leaving absolutely every hero in the dust.
  16. Shadowflame auto aims for center mass so they go for chest, you would have to be directly above an enemy for that to work and she cant fly. GW is so weighted towards Ability Power that I doubt a full set of c8 Exploit Weakness would change that. Most likely the heroes you would be looking to use this on is Huntress and Apprentice and considering their current dps and the possible bonuses they would get from this, nuke monk would still greatly out dps them from range.
  17. While great to know this effectively changes.....nothing. Zombie is right, this is still 100% useless and I even use a HD Huntress as my primary lol. The problem here for ranged heroes will lie in the fact that it will only work if 1. You have a 1x 4/s weapon and 2. Can land consistent headshots on targets in the middle of crowds. Shooting into crowds is self explanatory, the number of projectile parts makes sense to those who know about it.
  18. Actually it would be 135.89% bonus, they multiplicatively stack not additively. Which would be why anti mod stacking gets so broken so quickly.
  19. 1 - Im very sure the "lag" is caused by the stun meta. I have joined dozens of matches in the past month and seen a bunch of different builds, and the ones that cause me to get "lag" are the ones using SR WM or Reflect beams and have heroes using Frostfire/Grave Infaction combos. Also I have climbed to 420 without either of those and had very little problems myself. 2 - I think the range on some defenses is already getting to a breaking point and if they were to buff the gambit then I would probably back off a bit to keep range lower. My problem would be AoE defenses with their target limits. Could easily just rebalance some defenses with issues and get the same effect. 3 - We have to be careful with the unique mods because we could get a repeat of the SR mod where it is far too powerful and breaks the game. Then would end up the same way getting pulled for a rebalance and not coming back for months. 4 - The way to start buffing blockades is to nerf stuns. As long as stuns are around blockades can be made nearly immortal and still be useless because the current defenses that stun are immortal. 5 - There was a discussion between a few players about a hardcore Onslaught mode which had its own progression and better rewards, but it would be hard and still Onslaught.
  20. The reason there isn't something like this is because there is a reroll system that basically does the same thing.
  21. The best way to help is to post suggestions of fixes and content on the forums. We will have a new community manager soon and that will help with the flow of information that CG hasn't been able to keep up. If you want to be part of their team you can go to their website to see what they are looking for then apply. They are a very small team trying to push out a new game and maintaining a game already out so I wouldn't expect super fast updates like a large company would do.
  22. AW man I was looking forward to the players who would complain about free stuff again lol
  23. Not a bug its an interaction between enemies and towers, they will try to run through for a few seconds before attacking one to two times before trying to run through them again.
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