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Exglint

Valiant Defender
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Everything posted by Exglint

  1. This mod has some severe issues that make it not nearly as good as you describe. If it was just that good then it would be amazing but it doesn't quite perform that well. If they die inside the Fissure, then the mod didn't do anything and any other mod is better If they die very shortly after the Fissure, then another mod could kill them faster inside the Fissure If they burn for long after the Fissure, then the Fissures itself stops working because each burning enemy counts towards the target limit Unfortunately, these things combined hurt the usefulness of this mod greatly. If there is a situation where this mod shines, it would be so specific that I don't think I personally would use the time to gild shards for it or the mats to make the relic.
  2. Factoring the mats and items from normal maps, Drakenfrost Keep in C7 still holds best gold and XP to time ratio over all maps in the game
  3. When you find a bug, you report it. They have a bug report website just for that. The thing you do not do is write up a guide on how to abuse it and then distribute that on the official forums. I recommend that you remove the guide from steam and report the bug on https://bugs.dungeondefenders2.com/ which would be the right thing to do. You don't want CG knocking on your door. You are free to not take this friendly advice and find out what happens, but you may not like it.
  4. When you think about it, there is no point in Onslaught once you have finished resets. Climbing to high floors is an ego thing, it doesn't progress you at all. Realistically, DD1 and DDA are the exact same way, once you finish a particular difficulty it's done forever because you can't gain anything more from it. If you only ever think about things you can get from playing to make you stronger and not what fun you can have then there is no point playing games beyond a certain point. They are an entertainment industry, if you aren't having fun then what is the point? I have played each of these multiple times finding different ways to do it while having fun and not just blazing through them using the meta to make them as boring as possible. How many players can even do these without getting carried by other players or by getting carried by overpowered mechanics? I think the players are creating the problem and you cant blame CG for problems you create. I can half blame them for letting the problem persist so in that way I can kind of see where they are at fault.
  5. inb4 they do this but also include a balance pass to petrify and SR/Water :kappa:
  6. Or maybe he realized the thing he said was exactly what I said just worded differently, or maybe his cat deleted it by walking on the desk, or maybe aliens are getting payback from the raid on area 51. Honestly there could be a million reason for it and everyone is looking at the worst case scenario but looks at no other possibility. To answer the purpose of the thread, the reason these are so easy is because the community is making it easy with something CG is in the middle of attempting to rebalance. They also want this to be somewhat accessible to a lot of the players and not just the 1%. If they rolled out a rebalance for the stun stuff I expect a lot of these become much less completable for a majority of players and some carries will start failing causing more people to depend on the higher end of players for carries.
  7. It used to stack with 4 players. They changed it a while back to have double the power with the same max bonus, thus the 2 players. It will still stack 4 players worth if they together have equal to or less than the max bonus. The offset to multiplayer play is the bonus xp and legendary items.
  8. :thonk: Well at least everyone else will now see that the devs do read everything lul
  9. I just wanted to poke in for a sec and make the quick joke "Oh noes, playing with other people in a multiplayer game :o" Fun jokes aside: They never said this. The last thing I have heard a dev say was, "we currently have no intention of stopping support for DD2" which, translate how you will, means they will continue things for DD2 after they get DDA up and running. Endgame does not mean End of the Game.
  10. It is not an oversight, this a completely intentional mechanic. This was brought up way back in the day as an issue and they said its intentional because otherwise Dryad would have a hard time playing the map. Those are Berzerkers. Lady Orcs only exist in a few places including the Forest Poachers map and the Bastile Master boss. They are two different enemies.
  11. Mass is the only good Hyper that two can actually be a benefit, it should be last. Also Thunderstruck is pure trash tier. I would love to see this because you have a long way to go since someone is already very high up with that restriction
  12. Cryo had answered you in the other thread you created in a different area of the forums. "We were never able to legitimately buy shards from other players. You were only able to if you used a glitch, and exploiting this glitch can result in an account rollback or worse. Shard selling is not going to be implemented. " This should sufficiently answer your question here as well.
  13. The new Prime weapons are completely uninfluenced by the normal Incursion weapons, I have gotten both from the same chest. You are just having bad luck.
  14. I think what Switchblade meant by that is, you can't put Shocking Revelation and a Water Servo on the same relic anymore. So your advice to use it was unhelpful to those who didn't have one before they removed it several months ago. Which, in my opinion, should have been disabled even for players with it because it has only caused more issues.
  15. At this point, you would be correct. Directly, it would have minimal, if any, impact. Indirectly, it would take up dev time to build something that a certain amount of the playerbase wont ever use when we could have that dev time spent on something more important. If they were going to continue to give DD2 full support then maybe but with the back burner support we are going to get I don't think most are going to want it to go to this. I can't speak for everyone but I'm fairly certain.
  16. Okay so I read this entire post, decided I didn't have enough to drink and went on to other threads. Came back still without enough to drink and read it entirely again. This started with a legit post and some good responses then got really weird really fast. As I type this I wonder if I should get really hammered first so I'm on the same page first lol. To address a few things I saw and maybe help someone who comes in behind and reads this as well: Yes every Incursion map has a specific thing about it to make it special, ie. Chrome Enemies cannot be stunned or slowed, Mathius Incursion will have healing circles (for the enemies not players, that came up in one of my maps which was really weird for me to explain) and Demon's Lair will have a boss you need to lob lavaballs at to bring him down to damage him. (For anyone who may have missed that, these are the "Hints", just want to be sure) Yes we got Malthius Incursion (and it has always been on Ramparts) as the first map of Prime 3 and Power Surge will be next week which will complete Prime 3 as a group. The weapons have a very low chance to drop from the victory chest, and unfortunately c8 shards do not drop here but c8 amps will. As a side/final note, these are scaling up in difficulty, I would say if you are starting to have troubles then you are reaching your limits on what you can do. This doesn't mean you suck at the game or anything, just that you need to be more equipped to handle what is intended to be endgame content, so its the last content you do not the middle. I have had pretty decent luck with weapons, in 5 hours of farming I usually get at least 1 or 2 different weapons and maybe some copies of them. I don't think the chance to get them is too low but I do kind of wish we got something to trade for the weapons at a vendor so we can pick what we want and just worry about rolls rather than get something we don't want. Edit: I do not intend this to be demeaning in any way....that is all
  17. Without mutators I can't see how anyone with endgame stuff using the meta would ever lose other than to the mechanics of the incursion itself. Also I don't think the Ancient Powers have a huge sway when considering strength of heroes or defenses, it will mostly be about talent caps (And the ability to fill those ie. high asc) and gear's chaos tier. Demon Lord never bugged for me and I have not had even a slight issue with the first two groups without using any of the stun meta.
  18. I think multi builder gives people another reason to use split screen and play by themselves to get extra rewards and building DU, whereas single builder gives people a reason to not join public matches because if they aren't builder they're penalized. With a short enough build phase timer (something we don't know about yet) single builder wouldn't be used anyways.
  19. I agree with what Jaws has said, I don't think Abyss or Mystic are the go to heroes here unless CG surprises us with a balance pass to Monk and Barb, who most undoubtedly rule over dps and CC respectively. The only part I wonder about is the trees, this could be scaled so high that trees only buy you 1 second because they get one shot (as blockades do in Onslaught which is why we don't use them) and 1 second may be the difference but is very unlikely.
  20. Yes, they should fix nuke monk first Kappa
  21. https://imgur.com/hqJxsSZ
  22. Only a week and a half to go, dis gun b gud
  23. This is a subject that has come up many times over the past few years. CG (as Trendy in the past) has said technical issues and the playerbase is split half and half on the idea because it helps those that want to use what could be afk time to organize but the other half knows that it will distract players when they are needed to help actually complete the wave. Personally, Im against the idea because I organize outside of maps or during the first build phase every 5-10 maps and as builder in 99% of the maps Im in that means everyone else has even more time to do it while I do and while I build.
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