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Exglint last won the day on November 16

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  1. According to the devs, as long as you report a bug or exploit they will see it. They are gathering all data even though they may never respond to it. Though, "I even told him he should report it so it gets fixed and stop using it and he went on a big rant about how they can't ban people for using it blah blah blah." This part specifically, welcome to my world. I haven't found a way to convince them that it kills games either. Best we can do is try, if they listen to reason then great, if not then it's far out of our hands and up to the devs when the game goes live to determine if punishment is called for. In my experience of something like this, punishment is never dealt out, they just wipe the problem away and move on, leaving these people to find the next one.
  2. Can you give me a few examples of the multitasking? I may have not run into any because when I play Im also streaming, so it may change how I think of the protection type feature.
  3. That is kind of the point, you build relics for specific lanes and only use them on those lanes. I wouldn't recommend building an Anti-Frost type relic and using it on a Timmy's Revenge lane just because it has a few Frost type enemies in it. That is where the yield of Anti mods greatly outweigh any other build. We are also building relics for the dangerous enemies and not Bomb "Two Finger" Thrower who will die to anything.
  4. On top of Anti-Frost they are also susceptible to Anti-Melee and Anti-Orc. These percentages also stack multiplicatively with each other and the double damage from the fire damage, resulting in very large bonuses. Before I had the second Mass Destruction I did three Anti mods on my Fissures built for Cyborcs and Berserkers with Orc, Chaos, and Melee which I still used against Frost Orcs in a pair with my FA which had two Anti mods and a Rate mod to use double Destruction shards. They did a great job of smashing Frost enemies. If you wanted to go all out against Frost alone, three Anti mods on a Fissure plus the Fire bonus is 819% damage. Whereas two Anti mods and the Fire bonus is 512% damage. One Anti and Fire bonus is 320% damage. In all cases the extra Anti mod can help deal out a ton of extra pain.
  5. Dust aside because there is a vault for it, they already have a system that could be reborn to help with shards for overly greedy players. Way back in time they had shards in gear, then they decided it was time to give them their own slots. Back then people had hundreds of shards slotted into gear to save on space so anyone who didnt have room for them when they were forcefully ejected had shards put in a containment item that held 15 shards each. These could easily be remade to be used to package shards at a cost of DM/gems. I have many other little things like this on standby, Im just waiting for them to finish DDA and freeing up time to implement something into DD2 before making a thread so it is not lost to the sands of time and a mountain of DDA threads.
  6. Plot twist: He has an extra but he cant trade it because the relic had been altered and bound to him :P
  7. Correct PC and Switch will get it at launch, Xbox and PS4 are the ones who will have to wait. PC has its own deals to worry about which seemed to have been passed at this point between Steam and Epic, and Steam got the game so far, Epic might also get it in the future.
  8. PC is not a console and thus is not affected by a console exclusivity deal
  9. I feel like when it comes to economy, the players are more concerned about it than CG. They watched as the prices in DD2 climbed to absurd levels, then finally implemented a patch to lower them in a way and allowed PC players to use an extra account at the same time and the prices hit the floor making everything half decent crash into worthlessness. I don't know why everyone is so concerned about trading anyways, the more damaging thing is carries which will happen and anyone who knows someone willing to do that will pick that option over buying something from another player. Players will also get great gear from their friends for free. PS4 and Xbox players will also start the game with markets that are boned from the get go because cross play. Some players, myself included, will give away the 2nd best and below items for free or nearly free like we do in DD2. There are just so many reason why trading doesnt matter but joining matches does matter.
  10. Yup, Im more afraid of Lavaguardians than Zerkers because they are ranged enemies
  11. Based on how it was typed I assume they were just making a joke, wanting something like this to be a punishment for those who do cheat or alter gear as a way to discourage people from doing it in the first place :P
  12. I don't think pinging them is going to get the attention you want. They are busy with DDA and don't have a CM yet so I would just wait for them to notice. They already have heard a thousand times from before DDA about this feature and still haven't made any move to implement it. The reasoning I can think of is we all have a 10 reroll protection already, ourselves. If you don't go click happy and don't get distracted then you can't possibly miss it.
  13. Sands would be rare to notice, basically an enemy slowed by sands either has a cooldown or a bug where it cant be slowed by sands again. Something you would only notice if you had multiple on the lane or managed to slow them which returns them to before the sands then have them activate it again. I dont have issues with BB though, in that regard it is the shock/petrify mechanics I have an issue with, without those it doesnt measure up to FA or Fissure. Leaderboard is whatever, when they make a leaderboard that will show skill I may care again but those have never shown anything from day 1 (except Mastery which if released at a better time I could have partaken in more). Geyser I would have to test again /shrug
  14. Yea see for me I need the target limit because I have minimal stopping power, Snaking Sands slows them once (another bug) then can stun for a few seconds if they are in the large radius still, but 95% of any stun that goes out comes from my Huntress herself. Lanes with a lot of enemies tested my target limit after I crossed floor 400. Though much less so after the second Mass Destruction shard which jumped Fissures up closer to my FA dps. I would have to run the Geyser shard again but last time I ran one during a Huntress only climb they were after my BB but before my Explosive Trap and it offered no additional dmg to the ET. Since I didnt plan to use them I didnt run extensive tests on lots of defenses to see if only specific ones worked but afaik, it never offers the bonus dmg. Though the trap still drenches because nothing is protected against that, Oil on the other hand only half works depending on lane/enemy.
  15. TCDO is a spreadsheet I made that I called Theory Crafting Defense Outputs, so anyone could copy it to their sheet and punch in the numbers of relics, ascension, shards, mods, etc and see the attack dmg and dps with separate readouts for 1, 2 or 3 anti mods. Basically just something if someone wanted to see how good a setup was without spending mats to make 30 billion different relics. For something like checking two different defenses with the same everything is great because I have a drop down for defense selection and I can see all them without changing numbers or loading up new sheets. Im not surprised if anyone hasnt heard of it because I started it shortly before DDA was announced so by the time I had it finished DD2 was on its down swing. Only other thing I noticed is that Geyser shard, it has been bugged for a long time. I doubt they fixed it since it hasnt been in any patch notes.
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