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Exglint

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Exglint last won the day on July 28

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  1. This is always my most asked question because there is no definitive answer. Chromatic: 30-80 Before AP: 100-270 After AP: 500+ No Life: 900+ Which high Onslaught are we talking here?
  2. Not thin, just no longer wearing 7 pairs of clothes
  3. An update on the kickstarter or on a stream? I just searched the KS updates and they never said it.
  4. I dont believe they have said how loot will work yet. I would like reference for this part.
  5. Dozens/hundreds of hours is intentional. This is not a normal triple A game where you play 10-20 hours and you're done, its a grind game and there are a ton of players with thousands of hours. DD1 is in the same boat, except instead of grinding levels (assuming you were max level) you grinded gear for your stats, which also could take hundreds to thousands of hours getting all your heroes geared. Blockades aside since basically no one uses them after a certain point, I suggest taking a look at videos, streams, or joining public matches. Unless you intentionally avoid human contact in DD2 I wont believe you have never seen anyone use Boost Aura since it is one of the best things in the game. Without Blockades on that list, every other tower I have seen used plenty of times, they are just not popular because other broken stuff is doing all the work at the moment. As much as I would like to see something change with the ascension trees, I dont believe what you suggested is a good idea. As you get later into the game you are going to be literally made of ascension with nothing to put points into and its so easy to get there that just about anyone who has climbed Onslaught and done a few resets has done it. Most players who are determined to make some benefit out of their first reset get 3k+ asc as a minimum ascension for resets. With that alone they can fill most heroes with the normal talent caps and the bonus xp they get for doing resets they get even more asc per map afterwards. Grouping the trees up like you did will just shorten the game drastically.
  6. Reading through most of this I think this is a good time to mention something that will probably help you all reach a better conclusion. Unless you currently work for CG, lets not assume what kind of manpower they have to do things nor what capabilities they have at their disposal. These kind of assumptions dont help anything since there is zero way for you to know. Instead just flesh out your ideas and let CG read over the thread and decide what they can do/want to do or what they cant do/dont want to do. In my opinion, the best option so far was to give zero control to anyone in public matches and host control in private matches. Public matches are a way to meet random people and make friends and if you want to have control of what goes on in your match then take your friends to private matches. If you dont want to make friends in a multiplayer game then that's your choice but you take the pros with the cons. If you want to do plublic matches to help people then CG has given numerous ways for players to get in contact with one another to setup a group. I think these "bad" cases of these players abusing certain things are blown way out of proportion because you wont get someone coming to the forums and complaining or praising how they managed to play public matches for weeks or months on end without incidents like these. Well here is one, I have managed to play hours a day over many days of the week in the past two years in DD2 and never had any troll or abuser incident. tl;dr - Lets try to just stay focused on suggestions of the system and not assume what CG can or cant do.
  7. My mind didnt like it broken up so I had to do it on my phone but yea you got it right :D. You do have an easier albeit more boring option, playing around with the numbers I found you could go to floor 263, stop there to skip the Lost Temple and get 2500 asc and get 3058 min asc. Otherwise get to 266 then you are good with 3065 min asc.
  8. These kinds of statements are misleading, as much as people want it easy to do its just not how the game works. The above examples I gave had floor 274 and 250 asc giving 3060 minimum asc. Floor 274 at 12 per floor (minus the first 30 floors leaving 244) is 2928. That would be a min asc difference of 132 (11 more floors to get there). Floor 274 again at 12.48 per floor which is slightly more accurate is 3045, still leaving a difference of 15 which makes it feel like you have to do an extra floor. That's assuming you make it to those floors with nothing to low asc, if you get up there with 1000+ asc it can actually shave off some floors and save you from an extra Drakenfrost Keep and/or Lost Temple. If you are looking for a very specific number I would think that the exact equation is very important. Then again if you do want an easier way, the Official DD Discord has a bot command that does the equation for you and all you need to do is enter your desired floor and asc.
  9. It isnt only floor, your highest ever asc also gives minimum ascension. Every time something changes (ie. another floor is cleared or you get another 50 asc) the game runs the entire calculation again then rounds off the remainder. ((Highest Onslaught Floor - 30) x 4.16 + (Highest Asc reached / 50)) x 3 With that Floor 227 and 10k asc as your two highest would give 3059 min asc, or Floor 274 and 250 asc would give 3060 min asc. Just have to remember that if you clear a floor and want to recalculate your min asc by hand, you have to run the full equation each time.
  10. Still the same as Jaws has said so far, Beta before release and release will be sometime in Oct. Both of those dates can be moved back if the project has to be delayed for any reason.
  11. This isnt entirely true, and is the exact reason why Frostfire Remnants and Grave Infection works the way it does currently. It is hard to test but if you had a Water Chip on your weapon then anything that is considered hero damage will drench enemies. For an example look at Water Chip and Frostfire, without the Water Chip Frost fire explodes and does damage in the area but will never freeze, with the Water Chip the Frostfire DoT will freeze enemies because the mod damage is considered hero damage. Same reason why it can chain proc off Grave Infection, they are both hero damage and see each other as the hero doing the damage and getting the kills. The reason Splody Harpoon wont proc elemental attunements is the same reason Reflect Beam and Explosive Trap cant be attuned, they are explosions. Turn the Tides is also most likely considered and explosion.
  12. I was in Discord when CG Ice told us it was out and I knew what it was addressing based on what players have been saying and who this patch affected
  13. Except his post missed the entire point of the thread, like shooting a barn in broad daylight and missing. Do players in challenging areas use walls? No, which is what the thread is about, finding a way to make walls more part of the defense and not a complete waste of DU. This would also subsequently open up more of that hp limit that Chromatic cant use to make more content challenging for those who snoozed up the floors to 900 (and believe me it wasnt challenging at all for them until they hit that hp wall) so they would find what they want and still win rather than beat on the hp wall without ever having a chance. Things that are not an answer to this problem are: Sleeping through 500+ hours of content to get anything challenging, using walls in lower floors even though they are completely useless and will only take one hit, creating a new game. None of these solve the problem, they just ignore it. Does anyone want to be labeled as ignorant for ignoring a problem?
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