Jump to content

Thaleskpl

Seasoned Defender
  • Content Count

    397
  • Joined

  • Last visited

  • Days Won

    1

Thaleskpl last won the day on July 30

Thaleskpl had the most liked content!

Community Reputation

49 Excellent

1 Follower

About Thaleskpl

Recent Profile Visitors

936 profile views
  1. I'm pretty sure he's complaining that there was no change made to the emerald staff drop rates. The difficulty change on the map for survival was spot on, so farming cupids should be something that feels rewarding and not frustrating anymore
  2. They're not and probably will never be. The updates on Mac stopped on 2012 or 2013. Your best shot is getting dual boot and playing on windows
  3. You're being placed in open due to the disconnect and not noticing. You won't lose data like that on ranked, you can only lose the last save (when a spinning blue icon appears on the bottom right of the screen between waves the game is saving) or all your data. When you lose connection make sure to look in the top right of the screen on your tavern to see if you're on open to avoid that happening again
  4. 30cv on the ++ mail helmet and 15 on the ++ mail chest
  5. Baby djinn are stupid on emerald survival, they have 20m hp on later waves and only take damage from players. There shouldn't be a mob that can just two shot my towers on a map that's already this hard on non-MM. I can't even imagine how hard mixed mode is on this map. This map is way harder than any other map in the game on survival because of this and the fact that they are able to make all enemies golden. I legitimately don't know what is less annoying to run for the rewards, campaign with the boss and the "kill all towers" mechanic or the survival with the "lose your run" djinns The cupid pet is fine for dps, but I stand on the fact that To add on this, the 40-50 ogres that spawn at once at the end of the map already make it hard enough as it is, the baby djinn just make it so the map is bs. It feels the same way as tow when kobolds killed the east crystal out of nowhere
  6. This is officially over now that the patch is released. If you still need rewards message me, washboard or lolzcoolcat on steam
  7. Just to state my opinion in here. The rewards for CR4 are not worth the time investment you have to place in the map, especially when they are done on the same way the Polybius rewards are. Getting a pet that rolls ult and higher less than 10% of the time, and each time you want to farm one it takes you at least 10 minutes is not something nice. The map was made less annoying to run with the removal of one wave, but the rewards don't make it worth running for them. Balancing around emerald city weapons was nice on the staff and sword were nice, but the gun change was questionable, the weapon is still very underwhelming when compared to a blaster rifle or even a pawn shot (weapons that came way back and are easier to farm) since they don't have a spread and do generic damage only. The carpets on emerald city are kinda useless since the time it takes to get on them is higher than just running to where they take you most of the time, they should be moved or changed to something smaller imo. Coastal Bazaar is by far the best map in this update. The end of map rewards are pretty good on campaign and the survival drops make it an alternative to moonbase (the old meta armor run that everyone did). The use of the higher quality makes people that don't have high end pcs able to farm armor without taking way more real time than ingame due to getting low frames. The amount of ogres at the end of waves is kinda high at the moment, getting upwards of 50-70 on the last few waves of survival. Mini Genie King rolls are kinda underwhelming on the quality factor, suffering from the same problem as the Mini Kraken. Overall, all 3 pets that were added this patch seem quite bad on the quality percentages. If you compare the difficulty of CR1 and CR3 to CR4 and Emerald city, they're around the same for farming a pet on them, but the CR1/3 pets roll ultimate or higher 50-60% of the time, while CR4 and Emerald only get 10% at most. The difficulty on Coastal, while not as high as the other 3 survivals, is higher than doing a King Game survival run for a dice, but the dice rolls ult 20%, which is double the percentage of the new mini genie king. Speaking from experience on this, even when the Mini Spider Queen (MSQ) and Crystalline Dragon roll ult that often, due to the sheer difficulty of the map not many people farm them really often. Meanwhile Dice get farmed a lot due to the low difficulty of the map, low time it takes to run 2 waves and high quality of rolls on them. The new pets need to roll ultimate more frequently, otherwise they won't be pursued after. While talking about how useful they are and not only on the quality rolls, both the Mini Genie King and Mini Kraken irrelevant choices. For both of them you need around 500 upgrades with good hero stats to beat a 39k chicken (which only takes at most 3-4 hours to farm, compared to the hundreds of hours for a high quality roll of the new pets). They shouldn't need that high of rolls to be comparable, somewhere around 400 should be the number to aim for. The MSQ at 400 upgrades and decent stats does way more damage than a chicken on non-boss mobs due to her quirk of shooting webs. While the Mini Genie doesn't need to outright outdamage a chicken at lower upgrades due to it giving the player mana, it needs to be at least on the same level without a god tier roll on upgrades and stats. The Mini Kraken on the other hand needs to outright beat a chicken due to the sheer dificulty of farming it, being awarded on one of the highest difficulty maps of the game. I can't say anything about the desert cupid due to not farming a decent one yet, but once I do I'll come back and say something about it. As always, this is only my opinion, but I think a bunch of people would agree on it.
  8. This hasn't happened in a while, so I decided to go ahead and do it for fun. You purchase a ticket with 1 coal. I'll be making the diamond and rolling the number on video using random.org Here is the sheet for numbers still available https://docs.google.com/spreadsheets/d/1hfiKWo_QOxLhIHSjjEB5lvNBK2FsMFFP2NFIcSWaAtc/edit#gid=0 To spice things up, a magicite will be rolled between people who enter the raffle
  9. Its time again that we ask everyone to help test the latest CDT update. We'll be getting new updates before it goes live with fixes, so this one will last a while. Like last time, we wanted to reward people who played the beta and find bugs or just have some fun with it. How to get on the Beta: Right click dungeon defenders and then click propieties Go to betas and type "i2liketesting" without quotes and check code Select the testingonly_cdt to download the beta. Don't forget to export to open and add the .cbb to the end of your save file (DunDefHeroes.dun) on Dungeon Defenders\Binaries\Win32 Event Rules (Same as last time): There will be a special item for beating the new map (Coastal Bazaar) and the new challenge (Crystalline Resurgence 4). Create a post with the level victory screen shots after you have ran the maps (one of them doesn't have an end screen. Just a screenshot of your screen after the map ends is fine) You can run the new content solo or with friends. You must beat the content on at least medium difficulty. Each person can only get rewards once. All posts must include a steam ID in the post. Please make sure to post any comments or bugs that you may have in your post or on discord Anyone having trouble can post on steam instead: https://steamcommunity.com/app/65800/discussions/0/1642041886382694489/ Beta Patch Notes:
  10. In my honest opinion, lagging the game with more enemies so you get more rewards to make Coastal Bazaar "Moonbase 2.0" is not the right way to go. It just makes people that don't have a top end desktop have a hard time playing the map. On moonbase people already get 30 minutes difference between game time and real time due to the lag. You could just make the scaling on enemies harder and the scaling on drops better instead to make a new armor farming map, so you end up getting the same relative difficulty and number of ult per hour. My main point on saying this is that while on moonbase you have to defend only one crystal, this map will have 3 crystals to defend with an a big number of enemies, so the difficulty will be way higher and no one will move to it instead of the old armor map. It just looks like a mentality of "this worked before, so let's do it again and ignore the obvious problems with it". Making the map difficult and rewarding is better than laggy, harder than the old map and just as spammy with bad quality armor Also, yes this is a rant against artificial difficulty with spam of mobs, it's just a lazy way to do it. This will probably end up being ignored the same way emerald city rewards scaling. The only weapon with movement bonus for apprentice doesn't even get near the clava which you can farm on a way easier map Edit: Forgot to say that while testing people who usually have 10 fps on moonbase get to 2 during the waves on this map. This also exposes the fact that if you go under 7 fps, your lightning auras do way less damage, since the damage is frame based. You'll need ultra high stats to do the map, as well as a really good computer. I legitimately don't want to have to go through 4 hour moonbase runs again
×
×
  • Create New...