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Thaleskpl last won the day on July 30

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  1. Ice should see your message here, but you can try messaging him or Acen on discord to get it restored faster They're both on Oficial dd discord or on DDRnG
  2. The terrible balancing imo was taking a 6 year old pet that takes 2-5 runs to farm as a base for the max damage on a new pet that is way harder to farm. After the changes made during the betas the Kraken became different enough to a chicken to be worth using, where before he was "Mega Chicken 2.0 but way harder to farm. Edit: If by terrible balancing you're talking about your other post: I can tell you the the only unfair boss fights among the 3 cr maps at time of release were against the Kraken and the cr2 Genie King. The mini djinns that were spawned were totally unfair at release, but that got changed, and if I'm not mistaken the damage on the boss got a nerf as well with the balancing changes Mischief made on this last patch. On CR3, the Kraken used to insta-kill you with his ink blob if you were not hosting, and that was made fair on the balancing. The Dragon used to be invisible if you were inside of auras on low graphics and untargateable on controller, but those 2 bugs were fixed. If you're having trouble with the Demon Lords, the issue is clearly your build, since if you place a 4k hp ogre minion with a mage behind on the 3 spots where it can go after spawning you can easily kill the dragon + kraken with a 60k ember sceptre and 5-6k hero stats on your jester with a 5k ab2 monk boosting you. Is the map hard on the first few times when you don't know what is going to happen? Yes, but it's not impossible as you're implying, even without the help of even items I can agree with Mosse on the fact that the changes that were made on the Kraken pet were on the right direction, since it made it unique instead of just another chicken that takes longer to farm. The only problem with it, as it is in the current beta, is the ult rate staying at under 10% for one of the hardest maps on the game with per account rewards. A 4x increase would bring it to around 40% ult rate, which IMO would still be under what is needed on the conditions of the map. The CR3 survival pet, Crystalline Dragon, which is way easier to farm and you get 4x per map completion, has a total Ult and higher chance of 47%, so I really would like that number to be taken into consideration as a base for the re-balancing of drop rates
  3. From what I know you need to use a third party application to copy files, since the game is programmed to not let you copy it by default on the xbox system
  4. I'm pretty sure he's complaining that there was no change made to the emerald staff drop rates. The difficulty change on the map for survival was spot on, so farming cupids should be something that feels rewarding and not frustrating anymore
  5. They're not and probably will never be. The updates on Mac stopped on 2012 or 2013. Your best shot is getting dual boot and playing on windows
  6. You're being placed in open due to the disconnect and not noticing. You won't lose data like that on ranked, you can only lose the last save (when a spinning blue icon appears on the bottom right of the screen between waves the game is saving) or all your data. When you lose connection make sure to look in the top right of the screen on your tavern to see if you're on open to avoid that happening again
  7. 30cv on the ++ mail helmet and 15 on the ++ mail chest
  8. Baby djinn are stupid on emerald survival, they have 20m hp on later waves and only take damage from players. There shouldn't be a mob that can just two shot my towers on a map that's already this hard on non-MM. I can't even imagine how hard mixed mode is on this map. This map is way harder than any other map in the game on survival because of this and the fact that they are able to make all enemies golden. I legitimately don't know what is less annoying to run for the rewards, campaign with the boss and the "kill all towers" mechanic or the survival with the "lose your run" djinns The cupid pet is fine for dps, but I stand on the fact that To add on this, the 40-50 ogres that spawn at once at the end of the map already make it hard enough as it is, the baby djinn just make it so the map is bs. It feels the same way as tow when kobolds killed the east crystal out of nowhere
  9. This is officially over now that the patch is released. If you still need rewards message me, washboard or lolzcoolcat on steam
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