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Everything posted by Defenso

  1. Best to check with CG support, the corrupted Gunwitch codes have been out for a while now for instance I received mine for PS4 EU on 24th July but it was a phased process but I'd imagine you should of got one by now.
  2. Had a quick look at some old YouTube vids but most are cheese vids lol. Found one from Juicebags where he mentions building away from cores to avoid the eye going near them so maybe back in 2016 it could hit cores https://youtu.be/LP2RskAWiwc Ahh serenity auras and PDT, now that was a great meta
  3. Going to have a pop at him later... maybe it was the little eye swarms crossing my path that lead them to hit stuff like cores and towers. Possible that he could destroy cores etc but got patched out the same way as seige roller missile did as I said it's a long time since playing it. He comes from the double lane on the left of the map if I remember and there is core near that so maybe every now and then the core may of been in line with the eye balls if you choose to fight near there so they may get hit that way.
  4. I thought the eye could damage towers and cores.... it's been so long since I fought it so it may be a cake walk now but I am certain if you stood in the wrong place or were respawned while it wanted to attack it could take everything out that was near you at the time. There is also a built timer and bonus skeleton lanes which may cause additional pain in onslaught depending on the spread of enemies and modifiers ... and loads of fast moving eye balls that go for cores which would probably overwhelm SGT as they are pretty poor in higher onslaught anyway. I'd reckon it would be harder than Betsy or Harbinger in onslaught but who really knows as I have not played that incursion since it launched so I've got much better gear, towers and MODS etc. As there is no reason to play incursion maps as the rewards are rubbish and most are low tier crush fests.
  5. We need all incursion maps to be available on C7 for fun. Bosses in onslaught could be interesting if balanced correctly as some are scripted to hit the core... but damn the eye of Cthulhu on high onslaught that gives me the nightmares
  6. I'm glad that by the sound of things DDA can be played completely offline. Lag and crashing have been the main problem with DD2 and halted my progression repeatedly... back in the bad old 3 map per floor onslaught it was nearly impossible to string 3 maps together without some kind of crash or DC and then it got better until the DR update hit and that brought more of the same until it was fixed but it's always been there and is getting more prevalent again on higher floors.
  7. I hope what ever dev support they have left on DD2 can look at fixing it or toning it down so it's playable as it's flattened my motivation to continue climbing as it's a roll of the dice if you progress rather than any kind of skill or defense power... you either get through the lag to omega wave or it crashes😠. I am well aware that Path of Exile is due out next week and DDA in October so the temple's performance issues may well be the nail in the coffin for DD2 for me if nothing changes.
  8. The temple is killing this game for me, the lag is unbearable I just quit out of level 154 after 4 waves of 1~10fps "action" with the damn level stuttering along with randomly teleporting bosses- you just sit there with the kill counter still stuck on 1000+ enemies and then bloop your down to 50 with 3 assassins on you and the cannon ogre you were waiting to kill is suddenly the other side of the level one shotting the core. Then the high roller lane opens up😭 I tried once but after attacking the first roller for a good 30 seconds with out it's health changing whilst it morphed through the defenses in front of it (it was probably long dead at that point) something killed me and after the respawn the core went down eventually and I switched off the PS4. I'd rather play Drakenfrost keep every floor 4 and 9 than the temple at least I can actually play that map and it runs fine, the temple always has massive lag and high chance of crashing after wave 4 if the enemy counter gets up around the 1000 mark. It was an interesting design concept and when it runs fine on lower floors it is fun challenge but it has serious issues and it's never really been fixed... Maybe reduce it to 3 waves and omega on 4 to reduce the strain that more lanes and enemies seem to bring . Then if it crashes I've wasted less time anyway getting to that point 😣
  9. Yes - and if Trendy's asking me to gear up my best DPS hero and tackle some 2 billion+ HP mega boss, for the love of all things holy please remove assassins from those maps😠.
  10. Maybe we could have Betsy and Harbinger maps alternating as floor 9 if we remove the DF map. Would be interesting to play those on full power especially if the unique loot got an overhaul but they are probably a nightmare to balance for onslaught- on higher floors even some basic mobs can one shot the majority of heroes and your core so I don't know how to handle these giant bosses- especially Betsy as she is scripted to hit the core iirc. You will either be constantly looking at the respawn screen while the map fails or you just pop them with your nuke monk in 30s which will be an anticlimactic end lol.
  11. As I said in an other post once DDA was announced I hope they take the crushing grind out of the game for it's last few months if it's going to die in all likelihood - just let us have some fun and get OP. No gear resets and make c8 gear more user friendly and not require 250 materials to level up for example these two end game mechanics go against each other and probably one of the many reasons for player drop off.
  12. Also as there is no concrete release on console and most of the Kickstarter funding tiers offer "a free DDA software key (on platform of your choice)" are we to assume that will be on our console if goal is met or is it just a PC platform choice?
  13. I hope so, I always wanted onslaught and AP resetting to be the gateway to some final insane end game and there would be a need and purpose for all that single player grinding isolation but this news has seriously knocked back my desire to grind it out (Just logged off for the night after picking off one level). Might wait on the news of the new patch to see if it brings any meaningful changes to onslaught and AP resetting before reassessing it all... if it is to slowly die off in it's current state then I'd rather it was with all my 20+ characters fully geared and maybe with C8 stuff than in the middle of the reset-ahon with 3 characters with average gear because I'll probably not even pick it back up for a quick nostalgia blast if it's in that state.
  14. Well that's put a stop to my lofty plans on climbing onslaught and getting 999 base ascension if DD2 is dying off this year, looking at some of the goals some are deliverable in October 2019... I'd probably just about finished doing my resets by then 😲. Hopefully they release the handbrake that is gear reset and let the remaining loyal player base have a blast through ascension and onslaught before we all move over to DDA. Especially hopeful that the $350k goal is met and we get a console release 🍾
  15. Possibly they could introduce more variety in armour MODS to increase damage reduction and HP. The armour MODS currently you stack for DPS in all likelihood as there is only robust that increase HP and all the defensive MODS are actually on weapons like the one that gives you a second life per phase but there are way better weapon MODS to choose in weapon. That way the core balance will stay the same but you could have tankier heroes without rewriting AP or max levels Also I wonder how many people bother fully upgrading armour to C8 as that would be the last thing I would bother with in it current state.
  16. I play a lot of couch co-op and quite often on private as I'm going through onslaught atm . Does that count as multiplayer for the reduction in the timer?
  17. Good to know that the pity timer is independent of buying and rerolling... don't want to have some timer running on my phone or something tracking my play time, so your be in town and that guy will be there selling a 10 tenacity mod and I'd have to be like "dude wait 1.5 hours gotta get mah pity 10 First, before I buy that "
  18. I been wondering if there is more to do with the pity timer as I have not seen a 10 drop all week dispite putting in more than 10 hours but in that time frame I have purchased 3 10/10 MODS so maybe Trendy just see new 10s in your inventory and that resets the pity timers perhaps
  19. you would have thought it be seperate... Just tested it. The poison rate max is 0.25 seconds with maxed Defense Rate. If you take off Defense Rate then the poison rate is 0.37 then add enhanced poison it takes it back down to 0.25 but then your tower is not attacking at max rate so much worse DPS. Enhanced poison should be reworked and increase the actual poison damage per tick instead of the rate.
  20. This was the last map I have cleared in onslaught floor 149 before taking a break from onslaught so I have cleared it several times now. It always feels a few DU short of a proper map considering it's designed for multiple lanes to fail during the map and the issue with the bottom two lanes that like to cross over and intermingle with each other meaning having to double up certain onslaught specific mutation counters as they can come in both routes and there is not really any choke point. I reckon with just an other 100 DU it would be still a challenge but I don't feel it should be replaced in favour of the temple on floors 9 again as the Temple has a whole load more issues than this map ( all lag and crash related though). Also they need to fix the cheap shot where the dragon freezes extra defenses from the 3 targeted, stop the dragonlord showing up in waves 2~5 whilst being on his dragon too. Could make the mini map more clear for frozen defenses for quick reference if you missed the breath attack. The main advise is to reroll if there are headstrong assassins as these make it nearly impossible and anti fun.
  21. IRC... poison rate also tied to defense rate as a whole so if you have your PDT at max attack rate the poison rate is also maxed.
  22. Any plans on bringing back some of the locked flair in defender packs? There are tonnes of one off flair from events years back that no one I've ever seen has like the sack head for the monk which was some exclusive from Halloween years ago which looks cool. We have lots if defender packs but half the custom flair is unobtainable so people get fed up getting dupes or 15 varieties of beards.
  23. Also I put 3~5 minute for the auto kill in spawn ... this is my frustration guess, not sure what the actual time is but whatever it is it is too long TBH.
  24. I use burning strikes shard for igniting the drakenlord which pretty much always works. I have had him glitch a few times in onslaught where he gets stuck in the spawn with his bubble on and nothing can ignite him so you have to sit and wait 3~5 mins for him to die. Also once he had soft spot and spell breaker mutations and seemed immune to any fire I threw at him dispite aiming for his head the frost bubble never dropped and he killed the core. What you have might be him glitching if not try for burning strikes shard which drops from C5 as that is pretty reliable on a fast firing ranged weapon and will also light the braziers in the Drakenfrost map.
  25. Oh yes please more shards would be nice. My barbarian has 6 slots and out of all the weapon shards most either drench or stun, I think at one point he has 4 equipped that had some form of drench. Plus most the fancy attack shards all seem to scale off ability power which is not good for my HD/HH build.
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