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Defenso

Defender-In-Training
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  1. Best to check with CG support, the corrupted Gunwitch codes have been out for a while now for instance I received mine for PS4 EU on 24th July but it was a phased process but I'd imagine you should of got one by now.
  2. Had a quick look at some old YouTube vids but most are cheese vids lol. Found one from Juicebags where he mentions building away from cores to avoid the eye going near them so maybe back in 2016 it could hit cores https://youtu.be/LP2RskAWiwc Ahh serenity auras and PDT, now that was a great meta
  3. Going to have a pop at him later... maybe it was the little eye swarms crossing my path that lead them to hit stuff like cores and towers. Possible that he could destroy cores etc but got patched out the same way as seige roller missile did as I said it's a long time since playing it. He comes from the double lane on the left of the map if I remember and there is core near that so maybe every now and then the core may of been in line with the eye balls if you choose to fight near there so they may get hit that way.
  4. I thought the eye could damage towers and cores.... it's been so long since I fought it so it may be a cake walk now but I am certain if you stood in the wrong place or were respawned while it wanted to attack it could take everything out that was near you at the time. There is also a built timer and bonus skeleton lanes which may cause additional pain in onslaught depending on the spread of enemies and modifiers ... and loads of fast moving eye balls that go for cores which would probably overwhelm SGT as they are pretty poor in higher onslaught anyway. I'd reckon it would be harder than Betsy or Harbinger in onslaught but who really knows as I have not played that incursion since it launched so I've got much better gear, towers and MODS etc. As there is no reason to play incursion maps as the rewards are rubbish and most are low tier crush fests.
  5. We need all incursion maps to be available on C7 for fun. Bosses in onslaught could be interesting if balanced correctly as some are scripted to hit the core... but damn the eye of Cthulhu on high onslaught that gives me the nightmares
  6. I'm glad that by the sound of things DDA can be played completely offline. Lag and crashing have been the main problem with DD2 and halted my progression repeatedly... back in the bad old 3 map per floor onslaught it was nearly impossible to string 3 maps together without some kind of crash or DC and then it got better until the DR update hit and that brought more of the same until it was fixed but it's always been there and is getting more prevalent again on higher floors.
  7. I hope what ever dev support they have left on DD2 can look at fixing it or toning it down so it's playable as it's flattened my motivation to continue climbing as it's a roll of the dice if you progress rather than any kind of skill or defense power... you either get through the lag to omega wave or it crashes😠. I am well aware that Path of Exile is due out next week and DDA in October so the temple's performance issues may well be the nail in the coffin for DD2 for me if nothing changes.
  8. The temple is killing this game for me, the lag is unbearable I just quit out of level 154 after 4 waves of 1~10fps "action" with the damn level stuttering along with randomly teleporting bosses- you just sit there with the kill counter still stuck on 1000+ enemies and then bloop your down to 50 with 3 assassins on you and the cannon ogre you were waiting to kill is suddenly the other side of the level one shotting the core. Then the high roller lane opens up😭 I tried once but after attacking the first roller for a good 30 seconds with out it's health changing whilst it morphed through the defenses in front of it (it was probably long dead at that point) something killed me and after the respawn the core went down eventually and I switched off the PS4. I'd rather play Drakenfrost keep every floor 4 and 9 than the temple at least I can actually play that map and it runs fine, the temple always has massive lag and high chance of crashing after wave 4 if the enemy counter gets up around the 1000 mark. It was an interesting design concept and when it runs fine on lower floors it is fun challenge but it has serious issues and it's never really been fixed... Maybe reduce it to 3 waves and omega on 4 to reduce the strain that more lanes and enemies seem to bring . Then if it crashes I've wasted less time anyway getting to that point 😣
  9. Yes - and if Trendy's asking me to gear up my best DPS hero and tackle some 2 billion+ HP mega boss, for the love of all things holy please remove assassins from those maps😠.
  10. Maybe we could have Betsy and Harbinger maps alternating as floor 9 if we remove the DF map. Would be interesting to play those on full power especially if the unique loot got an overhaul but they are probably a nightmare to balance for onslaught- on higher floors even some basic mobs can one shot the majority of heroes and your core so I don't know how to handle these giant bosses- especially Betsy as she is scripted to hit the core iirc. You will either be constantly looking at the respawn screen while the map fails or you just pop them with your nuke monk in 30s which will be an anticlimactic end lol.
  11. As I said in an other post once DDA was announced I hope they take the crushing grind out of the game for it's last few months if it's going to die in all likelihood - just let us have some fun and get OP. No gear resets and make c8 gear more user friendly and not require 250 materials to level up for example these two end game mechanics go against each other and probably one of the many reasons for player drop off.
  12. Also as there is no concrete release on console and most of the Kickstarter funding tiers offer "a free DDA software key (on platform of your choice)" are we to assume that will be on our console if goal is met or is it just a PC platform choice?
  13. I hope so, I always wanted onslaught and AP resetting to be the gateway to some final insane end game and there would be a need and purpose for all that single player grinding isolation but this news has seriously knocked back my desire to grind it out (Just logged off for the night after picking off one level). Might wait on the news of the new patch to see if it brings any meaningful changes to onslaught and AP resetting before reassessing it all... if it is to slowly die off in it's current state then I'd rather it was with all my 20+ characters fully geared and maybe with C8 stuff than in the middle of the reset-ahon with 3 characters with average gear because I'll probably not even pick it back up for a quick nostalgia blast if it's in that state.
  14. Well that's put a stop to my lofty plans on climbing onslaught and getting 999 base ascension if DD2 is dying off this year, looking at some of the goals some are deliverable in October 2019... I'd probably just about finished doing my resets by then 😲. Hopefully they release the handbrake that is gear reset and let the remaining loyal player base have a blast through ascension and onslaught before we all move over to DDA. Especially hopeful that the $350k goal is met and we get a console release 🍾
  15. Possibly they could introduce more variety in armour MODS to increase damage reduction and HP. The armour MODS currently you stack for DPS in all likelihood as there is only robust that increase HP and all the defensive MODS are actually on weapons like the one that gives you a second life per phase but there are way better weapon MODS to choose in weapon. That way the core balance will stay the same but you could have tankier heroes without rewriting AP or max levels Also I wonder how many people bother fully upgrading armour to C8 as that would be the last thing I would bother with in it current state.
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