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About Defenso


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  1. Either the PDS got a massive stealth nerf in this update or the target priority is bugged for helicopter ogres. I have tried a couple of maps an each time the builds that worked previously fail in my combat phase as the air ogres are literally unscathed and are dropping onto my cores or defensive sets. I used the same build that got me from wave 26 to 55 on the tornado Highlands map earlier this week with the PDS set to air, special and strong but each time the ogres were unharmed. To confirm I went to the tornado valley map that I've farmed in mix mode lycan mode 100s of times
  2. When in overlord mode my flash heal and buff do not affect any of my defenses so any towers or traps don't get healed or boosted. The only thing that seems to get buffed is the electric aura but even then the healing is not applied to it, so I have to come out of overlord mode to utilise the flash ability and immediately get tea bagged by dark elf assassins
  3. I was playing rifted mix mode on PS4 after the update as I've not really played that game mode much so forgive me if this is an old bug. Near the end of the enemy waves when there is around 75 enemies left to spawn the game spawns just one dark elf assassin at a time maybe 15 to 20 seconds apart so the last part of the wave takes ages so I gave up after a few waves as it was no fun!. If it helps I was playing Ancient Mines waves 20 to 23 before giving up.
  4. Best to check with CG support, the corrupted Gunwitch codes have been out for a while now for instance I received mine for PS4 EU on 24th July but it was a phased process but I'd imagine you should of got one by now.
  5. Had a quick look at some old YouTube vids but most are cheese vids lol. Found one from Juicebags where he mentions building away from cores to avoid the eye going near them so maybe back in 2016 it could hit cores https://youtu.be/LP2RskAWiwc Ahh serenity auras and PDT, now that was a great meta
  6. Going to have a pop at him later... maybe it was the little eye swarms crossing my path that lead them to hit stuff like cores and towers. Possible that he could destroy cores etc but got patched out the same way as seige roller missile did as I said it's a long time since playing it. He comes from the double lane on the left of the map if I remember and there is core near that so maybe every now and then the core may of been in line with the eye balls if you choose to fight near there so they may get hit that way.
  7. I thought the eye could damage towers and cores.... it's been so long since I fought it so it may be a cake walk now but I am certain if you stood in the wrong place or were respawned while it wanted to attack it could take everything out that was near you at the time. There is also a built timer and bonus skeleton lanes which may cause additional pain in onslaught depending on the spread of enemies and modifiers ... and loads of fast moving eye balls that go for cores which would probably overwhelm SGT as they are pretty poor in higher onslaught anyway. I'd reckon it would be
  8. We need all incursion maps to be available on C7 for fun. Bosses in onslaught could be interesting if balanced correctly as some are scripted to hit the core... but damn the eye of Cthulhu on high onslaught that gives me the nightmares
  9. Yes - and if Trendy's asking me to gear up my best DPS hero and tackle some 2 billion+ HP mega boss, for the love of all things holy please remove assassins from those maps😠.
  10. Maybe we could have Betsy and Harbinger maps alternating as floor 9 if we remove the DF map. Would be interesting to play those on full power especially if the unique loot got an overhaul but they are probably a nightmare to balance for onslaught- on higher floors even some basic mobs can one shot the majority of heroes and your core so I don't know how to handle these giant bosses- especially Betsy as she is scripted to hit the core iirc. You will either be constantly looking at the respawn screen while the map fails or you just pop them with your nuke monk in 30s which will
  11. As I said in an other post once DDA was announced I hope they take the crushing grind out of the game for it's last few months if it's going to die in all likelihood - just let us have some fun and get OP. No gear resets and make c8 gear more user friendly and not require 250 materials to level up for example these two end game mechanics go against each other and probably one of the many reasons for player drop off.
  12. Also as there is no concrete release on console and most of the Kickstarter funding tiers offer "a free DDA software key (on platform of your choice)" are we to assume that will be on our console if goal is met or is it just a PC platform choice?
  13. I hope so, I always wanted onslaught and AP resetting to be the gateway to some final insane end game and there would be a need and purpose for all that single player grinding isolation but this news has seriously knocked back my desire to grind it out (Just logged off for the night after picking off one level). Might wait on the news of the new patch to see if it brings any meaningful changes to onslaught and AP resetting before reassessing it all... if it is to slowly die off in it's current state then I'd rather it was with all my 20+ characters fully geared and maybe with C8 st
  14. Well that's put a stop to my lofty plans on climbing onslaught and getting 999 base ascension if DD2 is dying off this year, looking at some of the goals some are deliverable in October 2019... I'd probably just about finished doing my resets by then 😲. Hopefully they release the handbrake that is gear reset and let the remaining loyal player base have a blast through ascension and onslaught before we all move over to DDA. Especially hopeful that the $350k goal is met and we get a console release 🍾
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