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Redwing

Junior Defender
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About Redwing

  1. Very easy. Deeper Well Insane mode and Royal Garden Hard Mode give a lot of very good Monk projectile weapon. The problem is that all good projectile weapon suck on melee ability. And the fact that the monk is even fun to play is because it can do both melee and projectile. The design of crippling either makes the monk a boring character. You might as well play Apprentice for the strongest projectile or the Squire for the strongest melee abilities if you wanna really feel the fun for both.
  2. The mana seem to be stuck on the chair on a regular basis... Almost 1/2 games it would happen. Anyone else experiencing the same? Worst of all, those initial mana are critically needed for the first wave of enemies... Why can't they fix this?
  3. Seriously... The mobile version is crappy... First Wave was actually good. Second Wave just sucks. HOWEVER, I plan to raise a good Huntress to assist with this. I heard rumors that huntress's traps can deal loads of damage but occupy very little DU. So I plan to use it to assist with my apprentice's defenses. Nevertheless, they REALLY should make some effort on the Mobile version... It's ridiculous....
  4. Also, almost 1/2 games in the Throne Room, a mana will get stuck on a chair of the King or Queen. It's pretty frustrating...
  5. I just realized that the SUGGESTION forum is for "general" Dun Def. Since my suggestions were specific for Mobile version, I'm reposting it below. Mobile users, please voice your opinion to agree or disagree: Illustrated Critical Problems + Suggestions (1) The instant game-losing button - the "pick-up and wear" button http://i43.tinypic.com/2ja22q.jpg (2) The annoying crystal button that shares location with others http://i40.tinypic.com/10qgqpi.jpg (3) The jump button designed for chimpanzees http://i41.tinypic.com/52hsur.jpg (4) Can't pause quick when I want to, paused when
  6. Indeed, dividing armor, weapons, helmets and sabatons into different sections will be of great help...
  7. I actually find autoaim to be OK until a Kobold appears. When you walk across half the map to kill a Kobold that is still far but within attack range, and the autoaim keeps you attacking a goblin above the side wall (and yet you keep missing because the wall blocked it), and the Kobold just walks straight up to you and BOOM... hopefully you're not standing near your defense... They need to make autoaim target Kobolds first, even though the Kobold is further away than other enemies.
  8. Illustrated Critical Problems + Suggestions (1) The instant game-losing button - the "pick-up and wear" button http://i43.tinypic.com/2ja22q.jpg (2) The annoying crystal button that shares location with others http://i40.tinypic.com/10qgqpi.jpg (3) The jump button designed for chimpanzees http://i41.tinypic.com/52hsur.jpg (4) Can't pause quick when I want to, paused when I don't want to http://i39.tinypic.com/244cn7o.jpg (5) Close window... oops, it's a "delete hero" button http://i41.tinypic.com/2ez2pn6.jpg (6) I can never have a pet... http://i44.tinypic.com/abj7z8.jp
  9. The higher levels I reach, the more expensive the pets become in the shop. Regardless how much money I earned, the available pets are always 5- 10 times more expensive than what I can afford. And the earlier, cheaper pets are will no longer be available. I tried switching to a lower level character to enter the shop, but ti didn't help. The only pet I got was bought using 500 mana back in First Wave. So, now in Second Wave, are we never gonna be able to buy any pets at all??? What is going on???
  10. It IS possible!!! I just saw it TODAY in my shop! It cost 258,578 mana... called "Amazing Flaming Enforcer" and has +50 attack power. But I only have 68K mana... couldn't buy it.
  11. So I guess it's not me being idiotic... it's the game design then... Just bad game design... Also, idiotically, the "activate crystal" button is designed to be in the same position as the "pick up and send to forge" button. So if you're picking up a bunch of weapons near the crystal, you can easily activate the crystal by mistake. Seriously, whoever designed the button positioning really should be shot for ruining this cool game. Why can't they make the "activate crystal" button at the top of the screen? It's not like I need to press it many times during combat, you know?
  12. How do you turn off the "Wear Now" button please? It is NOT under OPTION section...
  13. I am playing Dun Def on Motorola Xoom. I am currently on version Second Wave. There's a button which allows you to pick up an item during combat and wear it immediately. There's also a button which allows you to pick up an item during combat and send it back to the forge. During combats, I keep accidentally pressing the "wear it now" button. Sometimes, it puts a very weak weapon on me, and I cannot fight on. In version First Wave, when that happens, you just need to click it again, and you'll be back to the strong weapon. This is because the old "wear it now" button drops your old weapon o
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