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xzxinflamesxzx

Junior Defender
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About xzxinflamesxzx

  1. If there are shards I want to protect from reset, it would be hyper shards. That is too bad.
  2. Can these shards be gilded? If so, how? The game gives the option, but you are allowed one of each, so I am not sure how this would be possible.
  3. Eyep. Gilded isnt your normal type of gear up. Its ment to be a long term goal Maybe so, but that is a crazy grind to get there either way. There are A LOT of shards in this game, and no real way to increase your chances of getting one that you are targeting.
  4. Did I understand you correctly? In order to gild a deadly strikes shard, I need 10 other deadly strike shards to do so? That seems extremely excessive.
  5. Dryad is currently the most reliable builder in onslaught. Low risk high reward. With the changes to relics this will change.
  6. First off, lets keep this civil, suggesting that I want to play "brainless" really doesn't help your argument. Also, you know everything doesn't work. For example, you know you cannot use aura's or traps in those lanes. I have tried many other defense in frosty lanes (that are not ramsters.) I always run into the issue of the defense getting frozen, even when it appears to be way outside the range of were it should be possible. In addition, depending on the lane, you run into the possibility of defenses being targeted by flying kobolds, which can put you into real trouble if you are dealing with a boss in another lane. Bees as a security blanket is a good strategy, as you will always have consistent DPS in a lane, assuming your tree doesn't get destroyed.
  7. The RNG that these maps have are great when you aren't constrained like you are in Mastery, keeps things fresh. But it feels like not only do I need to have a good build, but in the example you described ( multiple rollers) it feels like you lost due to bad RNG, as opposed to player error. This happens far too often. I had one time were a skeleton spawned in 3 different lanes in waves 2,3, and 4. To top it off, it was a challenge were I couldn't build walls, and I couldn't have defenses destroyed. Playing solo, how the hell am I suppose to beat that? I got up to 5 hyper shards and I just can't get the motivation to go back. With the new system they keep describing (direct counters) I might give it a try again after the update.
  8. The only real issue I run into with hornets is sometimes I feel they aren't targeting flying enemies when I feel I have placed them high enough to do so. But besides that I never run into issues using them unless I place them in an area where they have been frozen or disabled (user error.) With that though, I NEVER just use hornets in a lane. I always have at least one other defense in a lane (usually ramsters) to make sure DPS is being spread out in large mobs. I am currently on floor 67 on my first play through and the dryad has been a staple builder for me.
  9. What is the alternative to using dryads bees in those lanes? The only other viable option when frosty enemies or cyborks spawn is ramsters. I like the fact that the dryad directly counters this, with the new changes and direct counters I feel like her use will go down without any changes to her.
  10. Because it is extremely frustrating and does not provide you with any progress. Hyper shards are great, but there are extremely expensive to upgrade and only two of them are really worth using. Some of the stars like finish each build phase in 30 seconds while at the same time, completing each face with at least 10 different defenses gets extremely tedious. You find yourself running the same thing over and over again until 5 stars is achieved. I have also had MANY times were I am doing one were I get to way 5, have a start that requires no defenses be destroyed, then on the FINAL wave a flying kobold happens to get through and there goes the star. It feels like a waste of time.
  11. We need direct counters for these. Right now, if even on Cybork or frost enemy spawns in a lane, the builds you can build that work are EXTREMELY limited. Same goes for geodes, lady orcs, and hex throwers. Combine any of these together, and you are even MORE limited. The dryad and abyss lord might as well be staples in onslaught. To me, that gets boring.
  12. I honestly can't wait for these changes. Right now, builds feel so bland. In Onslaught all I ever seem to build is world trees, bees, slime pits, reflect and proton beams, flame and lightning auras, ramsters, poison dart towers, and the occasional anti air. Considering the MASSIVE amount of other options there are out their, this tends to get boring. Direct counters to defenses ties your hands when building in onslaught, adding gear to overcome that is needed.
  13. This. I have a DP poison tower with defense rate, explosive poison and deadly strikes. It really helps with this lanes. Well, that would explain a lot.
  14. I forget the exact name of the lane, but it spawns a very large number of those frost enemies (not the cyborc looking things or the ranged enemies, the ones with the swords) but I happened to get one with controlled burn. For my first try I put up a slime pit and two PDT's, they spawn in such large waves that my defensives were not able to get a consistent status defect on the entire mob. Next I tried two slimes, a flying nimbus, and one PDT, and two proton beams with the freeze shard. Still, the mob was just too large. At that point I moved on to another game and rebuilding takes forever. (I used bees in both cases for DPS.) Any advance incase I get this lane again? Thanks
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